i will quit tf2 when there is no more tf2 to quit, and i think there are many people in this boat with me.
this game's p fun dude
| Account Details | |
|---|---|
| SteamID64 | 76561198027325929 |
| SteamID3 | [U:1:67060201] |
| SteamID32 | STEAM_0:1:33530100 |
| Country | Rainbow Nation |
| Signed Up | May 18, 2013 |
| Last Posted | January 3, 2026 at 4:03 PM |
| Posts | 2133 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | i'm bad dw about it |
| Windows Sensitivity | i'm bad dw about it |
| Raw Input | |
DPI |
i'm bad dw about it |
Resolution |
i'm bad dw about it |
Refresh Rate |
i'm bad dw about it |
| Hardware Peripherals | |
|---|---|
| Mouse | Razer Viper (Wireless) |
| Keyboard | WASDKeyboards v2 w/ usb-c port |
| Mousepad | ltt deskpad (the big ass one) |
| Headphones | Sennheiser HD 598 Cs |
| Monitor | LG 32GK650F-B 32" QHD |
i will quit tf2 when there is no more tf2 to quit, and i think there are many people in this boat with me.
this game's p fun dude
in depth (and very quiet) opinions
We played with what was essentially this whitelist last night in scrims, so I think I can provide an interesting perspective on the whitelist. :)
largely good changes. played with this whitelist last night. we won running a very standard lineup + demo using loch n load and quickie bomb. this won't change much other than the casual community's perception of us.
things i'm a bit concerned about:
-atomizer (though it gives me an excuse to run shotgun again WOOO)
-rescue ranger (though it isn't particularly good after the nerf a few months ago)
-gunslinger (though it is pretty easily countered)
-jarate (though having a sniper close enough to throw it is kinda a feed)
I will never understand why we always wait till there are like 3 minutes left to pay up. It'll cost just as much then, ya'll.
Anyone have a confirmed team list?
NationDid they just extend it?
Yes, by two days.
get out of ugc
drop IsPwn
it's my understanding that the error code "0x00000006" is given when source runs out of memory
it's not really something you can fix. assuming this isn't happening on launch but instead in-game, you can try to get everything to shit-tier graphics + no hats mod + whatever else you can find and see if that works. but yeah, that computer is gonna struggle to run tf2 regardless of what you do.
By my count right now, we will have ~13 IM teams. This is an estimate based on the people without teams and stuff that I've talked to about it.
If everyone I've talked to about it + malicious activity + all the other "confirmed" teams play, there will be 16 teams in IM. I'll only be comfortable if 3 more teams COMMIT to being formed, though. We're super close, just DO IT. I'll help you sort roster hijack stuff. There is definitely a team or two of high-top IM people still lft. Definitely 3 teams total. Just do it. :)
If we do keep IM around this season (and it still is "if"), we need to have a serious discussion as a community about why 70+% of open moveup teams die when they get to IM so this doesn't keep happening. Like... why would you not want to play with better people against better people?
I am talking to a few people about making teams/ offering to assist in roster jacking.
If you want to make an IM team but don't have a roster, HMU via tftv dm ASAP
-leeKevinIsPwnWe need five more teams. Who's gonna step up, ya'll? There's plenty of people still looking around.that means 30+ people need to commit to teams in the next 34 hours ...
not quite. this means a 5 people need to commit to making teams in the next 34 hours, and the teams need to be formed by wednesday morningish, assuming there is no extension. honestly not far-fetched at all, people just have to actually do it.
We need five more teams. Who's gonna step up, ya'll? There's plenty of people still looking around.
>> http://www.teamfortress.tv/35991/every-lft-im-player-ranked-objectively-by-skill <<
There's a list saam made for you. Ignore the order if it triggers you. Just make some freaking teams PLEASE thank you
I don't know if this is a huge deal, but I'm honestly pretty proud of Valve about this. I talked about it briefly in my new thing. Basically, there's been some remarkably stupid youtube drama going on lately in the TF2 community, and one of the things people are screaming at each other about is whether or not Delfy is helping TF2 with his exploit videos.
There was something brought up about how something he did in a video was fixed a day after the video was posted, and in response this got posted: http://imgur.com/a/CSaeU
A month before Delfy's video about this particular exploit, a small-time youtuber and TF:Classic contributor, Sigsegv, made a video showing valve the technical aspects of the problem and sent them an email with details. Essentially, that bug (and many more) had been fixed for a couple weeks, but Valve didn't want to break anything before i58. Honestly, that's a good sign from my pov. Small sign, but good sign.
-leeso I guess this isn't happening because these x D are happening
yes, unfortunately (for intermediate, not our team. our team is fat).
ya'll need to make some teams or IM gonna die
#realtalk