Nice edit then, I read the post when it said one spot rather than "limited spots". Maybe I just misread, but if there are actually three spots there is no reason to think we won't see all the best teams qualify. If not then there is definitely decisions to be made for the admins. Even if in your mind it's obvious what to do, they still have to choose between going for the higher skill level and is allowing existing teams to keep their spots. It's an invite division so by no means does it necessarily have to be the latter.
| Account Details | |
|---|---|
| SteamID64 | 76561197963314359 |
| SteamID3 | [U:1:3048631] |
| SteamID32 | STEAM_0:1:1524315 |
| Country | United Kingdom |
| Signed Up | July 21, 2012 |
| Last Posted | July 24, 2026 at 3:18 PM |
| Posts | 540 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.3 |
| Windows Sensitivity | Default (+precision) |
| Raw Input | 0Â |
DPI |
800 |
Resolution |
1024x768 (stretched) |
Refresh Rate |
120hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G500 |
| Keyboard | Zowie Celeritas |
| Mousepad | Razer Goliathus (control) |
| Headphones | CM Storm Sirus |
| Monitor | ViewSonic something |
How can you possibly be so hostile? Of course the teams Sam mentioned are likely to be better than the bottom of last seasons prem. Objectively speaking it's one of, if not the worst overall level of the division that has ever been.
If there is actually three spots available then everything should be very straightforward, but you even said there was only one spot to your knowledge a few posts back, and if that's the case then there are some decisions to be made for the admins, and these decisions should be made sooner rather than later so everyone can prepare/plan accordingly.
chicken legend approved, very recommended
For some reason it defaulted back to private when I edited the description. Fixed now.
Update: Episode 3 - S26 Awards Special
https://youtu.be/IR-8a3wf4eY
For those who weren't around way back when, Pirate Radio was a podcast where CommanderX, Greg and I discussed the latest happenings in the EU scene with a mixture of serious reflection and tabloid-esque dramatisation. Greg's long gone, so we have eepily instead for the modern version. You can also follow Se7en on twitter to stay up to date.
We're currently on episode two, focusing on the upcoming ETF2L playoffs and all the recent drama: https://youtu.be/YiyEvfcYaqA
Audio version:
https://soundcloud.com/se7entf2
DarkdwarfWow, that thread looks like a shitfest of drama.
Perfect representation of season 16.
The comparison of gullywash to pretty much any other custom map development cycle (that's been used in leagues) is a weird one. Gullywash first saw the light of day in the midst of a mapmaking competition which ran in tandem with a custom map pug channel (mpuk pug network). It was a different era of TF2, you could have three standard European pugs going but still get a game going on the custom map pug channel at pretty much any hour of the day, all with a bounty of reasonable players involved at almost all times. The player base has changed, and the way they approach the game and the hours they put into it has changed.
For a little bit more context, the MPUKTF2 pug network had four channels in this period. An open channel, a slightly more selective channel with a few restrictions (pickup2), an invite channel where only elite players could play, and the custom map channel. These were almost always all active in tandem, it was just a better era of the game. It would be a daily occurrence that groups of players would play 10 pickup2 games in a row, get bored and then go and play all the custom maps on the custom pug channel. You could play the game at a variety of levels at pretty much any time of day, and very often you would have two or three overlapping games We just don't have that luxury any more.
medigun info being next to each other is definitely better for processing advantages at a glance