elo阴谋(20-3)竞技场badlands_middle
Account Details | |
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SteamID64 | 76561198190170075 |
SteamID3 | [U:1:229904347] |
SteamID32 | STEAM_0:1:114952173 |
Country | United States |
Signed Up | January 19, 2020 |
Last Posted | September 17, 2025 at 3:31 PM |
Posts | 226 (0.1 per day) |
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Raw Input | 1 |
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The results are in!!
Season MVP: SpaceCadet
SpaceCadet won this category with 41.7% of the vote and beat the next highest scorer by 6 votes.
Medic of the Season: Millie
Millie won this category with 21.4% of the vote, and won against the next highest scorer by 1 vote.
Demo of the Season: myk
myk won this category with 34.6% of the vote, defeating the next highest scorer by 4 votes.
Pocket Scout of the Season: Jw.
Jw. won this category with a whopping 18.5% of the vote, defeating the next highest scorer by 1 vote.
Flank Scout of the Season: .erik
.erik won this category with 53.7% of the vote, winning out against the next highest scorer by 11 votes.
Pocket of the Season: SpaceCadet
SpaceCadet won this category with 28% of the vote, beating the next highest scorer by 3 votes.
Roamer of the Season: raven
raven won this category with 32% of the vote and beat the next highest scorer by 5 votes.
Rookie of the Season: raven
raven won this category with 52% of the vote, and won against the next highest scorer by 12 votes.
Thanks to the 28 respondents, and congratulations to the winners!
https://forms.gle/HGSWFuLjDdnzYozL6
https://forms.gle/HGSWFuLjDdnzYozL6
https://forms.gle/HGSWFuLjDdnzYozL6
2 days left for voting on player awards!! Voting will finish Tuesday night. There are some close races
https://forms.gle/HGSWFuLjDdnzYozL6
https://forms.gle/HGSWFuLjDdnzYozL6
https://forms.gle/HGSWFuLjDdnzYozL6
Player awards are now live
Vote now!!!
ARTULCLAN / Sidetalk / skillFAMILY is looking for players
pocket scout: jw
flank scout: vin
pocket: t.
roamer: mudkip
demo: ryot
med: bradasparky
We are looking for nothing. Please message Jw.#4795 on discord for requests
For Artul!!
One thing I remember being brought up is that "continuous overtime" might be a problem in pugs. The group I play in runs these sometimes, and the continuous overtime has never really been a problem in my experience.
RGL should try a season with:
- a 4 minute timer
- overtime activating only if the round difference is 1 or 0
- half time once one team reaches 3 rounds (halftime is now based only on rounds won, without a flat 30min cap)
airblast gets less powerful the more times it's used in a row
played with medeev for a whole season
he would do well on a team wanting to grind. he did demo reviews for the team and had some insights that helped everyone play better
maybe needs to comm a bit more in game :D
pocket scout: jw
flank scout:
pocket:
roamer:
demo:
med:
We are looking for everything!!!. Please message Jw.#4795 on discord if interested. For Artul!!
I really liked the Count of Monte Cristo (barnes and noble abridged edition). It has some of the coolest uses of dramatic irony in literature, and many of its original quirks are now common tropes. What books do you like? :]
try putting your res in launch options, so -w 1980 -h 1080. sry if this doesn't work
miwo
Your note about derivatives is why bunnyhopping is still technically possible in TF2. Because airstrafing is "non-holonomic," the increased total distance that comes guaranteed when you airstrafe translates into increasing or decreasing velocity and acceleration.
https://www.youtube.com/watch?v=VoarskhqnrA
This might also explain why w-strafing is "worse" than A/D strafing: An A/D strafe keeps acceleration perpendicular to a player's current velocity because acceleration in Source is based on the keys you're pressing. So by strafing with A or D while moving in some velocity through the air, total distance is increased because you're turning through the air at a different angle than where you're currently headed. And because velocity and acceleration also presumably depend on distance in TF2, increasing your distance pathway through the air increases your velocity and acceleration while in the air as a result.
A W airstrafe, on the other hand, keeps velocity and acceleration together for the player. This results in smaller-angle movement through the air (you can't rotate your velocity as quickly with a w-strafe than with an A/D strafe), and a kind of "pulling feeling" back in the direction of your original rocket jump. These smaller angles result in less gained position in the air, which in turn causes less gained velocity and acceleration.
A/D strafe, where the black arrow is velocity and the red arrow is your strafe key: https://steamuserimages-a.akamaihd.net/ugc/1100293836530956311/3F5B008BE5788665344963CE8A73B904DE20092A/
Some more info about airstrafing is here: https://steamcommunity.com/sharedfiles/filedetails/?id=184184420