Why is coalplant on this list -- this shit hasn't been on the 6s map rotation for almost a decade.
The last time I've seen coalplant played was on tagg's channel:
Account Details | |
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SteamID64 | 76561198121922413 |
SteamID3 | [U:1:161656685] |
SteamID32 | STEAM_0:1:80828342 |
Country | United States |
Signed Up | June 4, 2021 |
Last Posted | September 27, 2025 at 1:48 AM |
Posts | 90 (0.1 per day) |
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In-game Sensitivity | 2.3 |
Windows Sensitivity | 7/11 |
Raw Input | 1 |
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1200 |
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1920x1080 |
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144 hz |
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Mouse | CORSAIR HARPOON RGB PRO |
Keyboard | |
Mousepad | Corsair MM100 Cloth Gaming Mouse Pad |
Headphones | Logitech Pro Headset (Wired) |
Monitor |
Why is coalplant on this list -- this shit hasn't been on the 6s map rotation for almost a decade.
The last time I've seen coalplant played was on tagg's channel:
Juustin
United States
https://www.twitch.tv/fancybuttler
RGL
Stream pugs and pugs (both 6s & HL)
bearodactyljust let people captain lol humans are better at picking than some dumb system
I mean you can if you're talking about RGL PUGs, there is a queue called "6S CAPTAIN" -- below it a "captain" opt in option so it isn't RNG:
But what we wanted to test yesterday was its "6s Open" System. I honestly think RGL can improve it, allowing for balanced automated pugs that are ready to play in that instance.
Recent review for "6s open" on the site "Pugs.tf.plus" or RGL Alpha Pugs. Don't see a "feedback" channel on the discord, plus the message is too long if I put it in the discussions, so I'm just dropping it here because several issues occurred.
1. First pug: https://logs.tf/3531187#76561198121922413
1.1. issues:
1.2. Pug Experience:
2. "Second Pug" : https://logs.tf/3531376#76561198121922413
2.1. issues:
2.2. Pug Experience:
3. Third Pug: https://logs.tf/3531379#76561198121922413
3.1. issues:
3.2. Pug Experience:
JuustinAny-case, I'M willing to attempt to try RGL PUGs again today before and after scrims. Maybe earliest at 6-8 pm est?
fellow pugmas, would you kindly add up to RGL PUGs? https://pugs.tf.plus/pug
Jarrett000 Realistically the best choice is actually reviving RGL Pugs and giving feedback on what features are needed/problems arrive. The developers have already proved they're willing to make changes since it's alpha release, and the HL community already actively uses it. If the community wants something akin to PugChamp 2.0 I don't think it's crazy to think that RGL Pugs could get there if people actually try it.
Any current issues I have with RGL Pugs is that sometimes servers *appear* and *disappear* randomly. As example:
As of now currently, when joining the website, I don't seem this message above. So, my assumption is servers seem to be available now? -- though, typically from what I've seen is that its 1-2 servers max? which are typically held hostage by two HL queues lol.
I guess one of my current feedback to them is clarify how many servers they have available for X amount of PUGs?
Any-case, I'M willing to attempt to try RGL PUGs again today before and after scrims. Maybe earliest at 6-8 pm est?
I think a side note is how its kind of disappointing that top invite streamers haven't been incentivized to promote and play RGL pugs. You think when the alpha came out, people would be swarming... but no... I think it was again, because the server availability issue?
It might be more of an issue on RGL part in terms of self-promotion. You would think someone working on RGL PUGs, needing feedback, would create and push a TFTV thread: "RGL PUGs ALPHA -- NEED TESTERS AND FEEDBACK 11/X"
but nothing of the sort. Or even on its main-page for that matter. Pressing the "Pick-Up Games" I thought it would go to the alpha website, but it was just this:
I LOVE PROLANDER!!! :D
I decided to make this thread to see the communities ideas on what their ideal pug system would look like.
The other reason is that I've heard many frustrated players -- specifically here in NA -- that their hasn't been an ideal hub for 6s PUGs -- for both low, mid, and/or high division players alike.
While popular in-house pugs have been on the rise, such as PugHub -- which is open up for players between AM-INV -- I don't believe its what players are 'essentially' looking for.
I believe what players want is "automation". Essentially, players want to be able to add up with the convince of a button -- something similar to faceit.
To begin, this pug site/system would have (in no particular order):
Wish I can say more, but nothing else at my mind at the moment. Will edit more if I have any.
Apologies again if some seem out of order, vague, or just not further discussed. These, to emphasized, are far from the realm of reality and are instead fantasied expectations on what this theoretical site would have.
IMO, its just not an ideal pug system anymore -- and I feel its because of the following three reason:
1. Team balance is virtually impossible
You'll always find a trend of players adding up to stack the lobby, getting steamrolls. Don't even get me started on the lobbies "balancing" system if you were to even turn it on.
In addition, from time to time, the lobby host will just kick people at random, often trying to get a slot open for a friend.
I also don't think "hours" or "lobbies" stats doesn't really assess someones skills and I feel can be an intimation factor for new players when adding into a pug.
2. The "team environment" when the lobby starts
I have a mixed opinion on this; but general, its not a great experience. Its can be a resulting of many things, people throwing the pug, people not talking, players forcing their med to take random ubers, scouts NOT BUILDING ubers, players feeding for random picks when defending, no coordination in mids. I feel this is more common in lobbies then lets say a random in-house pug.
Sometimes it feels like a numbness DM match. I just want some type of team coordination man. Often more or not, people will just straight up leave a TF2lobby then trying to finish it at the end, killing the morale -- sometimes straight ending the pug.
3. Limitations
This part can be a lot of things, but in general to start of with is how med requires 10 lobbies -- IN COMBAT. I would rather have a newer medic play med then force them onto combat. Its why my friend who played medic could never get into 6s -- for him it seemed like a huge hurdle. You can argue that they can force through it and shit the bed, but that's still 10 lobbies getting ruined -- that or lobby owners just kicks/bans them next pug.
In addition to that, to even create a lobby, you need approx. 50 lobbies? To some, that isn't a lot, but when you're competing for a specific class slot you want to play on, its going to take a hot minute. Even IF YOU DO get to ability to create a lobby, iirc, there's a maximum numbers of NA lobbies that can be created? Like 2-3 max?
The only thing I feel is good about TF2center is the ability to host on your own server, the game mode type, and the maps. Emphasis on the map part because you can choose variety of maps -- even experimental ones -- versus the default of most in-house pugs. I played a granary pug earlier, while we lost, I had some cool moments.
Any-case, most pug players are just looking to play the default, so sometimes its impossible to run alternative maps.
Seinfeldi personally really enjoyed faceit pugs as much as they were memed on because of banny or whatever. i think they were amazing for low/mid level players to get into a pug and actually play on demand. they definitely had issues that needed to be solved, the main one being drafting for each class, but it was still really fun
Agree on the drafting part. I think to newer players, it was a foreign concepts. Many players I knew complained about captains -- specifically the newer players -- didn't know know which player to choose, leading to unbalance pugs. Despite that, faceit players at least put the effort/coordination in that pug comparative to a TF2center lobby.
Honestly, I just want a pug site where its just says "Add up" with two options, "combat" or "Med". When a pug starts, combat players can COMMUNICATE which classes they want play, instead of forced classes. That or a flip a coin system lol.
tojoI’m game for a tf2 center revival but it would be nice if there was a website with actual proper captaining AND class add ups (inhouses always play weird bcus u never know what ur scout/soldier/med main wants to play, which would heavily effect how u pick!!)
Honestly, the website that's closes to that experience is probably "tf2pickup". Unfortunately it doesn't provide services to NA 6s iirc. From what I've seen though, its HL equivalent pops off from time to time: https://hl.tf2pickup.us/
tojoIbefore anyone says rgl pugs, there’s no fucking chat on that website bro wants to add up to a silent pug website
ehh, 50/50 on this. IMO, RGL Pugs are bad for a different reason. That being, it only has 1 FUCKING SERVER available, SHARED BETWEEN HL PUGS! Unless its been fixed atm (haven't checked the website for a few weeks) 0_0
Anything else was just disappointment on the website design? Though, I can't blame them, iirc, the original designer left the team? I was really hoping it was going look more like this: https://rgl.gg/?a=1484 . But, its whatever ¯\_(ツ)_/¯
https://elliottower.pixieset.com/localhostphilly2023/
Uploaded Oct. 14
bear usually uploads his photos after a week or two on his gallery
Unless you were talking about like LAN team photo shoots 0_0
https://www.youtube.com/watch?v=2A2s0oq0HJI
2nd attempt at making a 'clipdump'; sorry for cringe black borders, wanted to use some older clips I recorded/clipped
https://cdn.discordapp.com/attachments/357739761311547392/1138199349952782366/image.png
idk if this is counts as one.. but this was "SETUP" in 2017 when I was playing in Lobbies in TF2C... I can see the fucking the gully demo I used to make some demo review omg.
but the main point is... THE REDDRAGON MOUSE WAS GOATED!!!!
headset wise at that time... I probably used this hoe
https://cdn.discordapp.com/attachments/362409146059980800/500444872000667648/image.jpg