I played in the game talked-about in the post above and also watched some other gamers play it and will now combine the feedback here.
5 minute limit please. There's no reason for 6.
Skybox needs to be higher. One surf + one airshot to the legs from the point and you're easily slamming into it.
Try rotating the whole point structure 90 degrees. Right now you have to walk in front of it and then to the left a bit to walk up the ramp. If the ramp was more easily accessible from the front that might help. It's tough to heal a your soldier up there, especially before you go up there yourself... and it's hard to get up there. I realize that is part of the design but I think it could be made a bit smoother with this suggestion.
The map looks cool and is certainly unique which is a plus. The big ass trees (and some of the props) really limit the useable floor space though even though sometimes it's cool to dodge around them and stuff. It's usually a no brainer where to place the rocket against people on foot who approach the point (like the med, always). He'll always walk between the tree and the stump, for example. To counter being spammed I suppose the soldier on the attacking team can jump sooner and harder and force the defending soldier's attention but then the med has to run and catch up and struggle to make it to the point as noted previously. It would take making the whole area bigger in order to space the trees and stuff out more which could be worth a shot or it could ruin the whole vibe you already have going on here.
Sort of the opposite issue occurs with the two tall platforms. Initially I thought they would be the centrally contested part of the map but it's surprising how not useful they seem to be. It's very difficult for the med to heal his soldier up there and for the soldier it's tough to place good spam down at the point since the point area is so wide. If the point was really small, like a more normal nipple, then you couldn't avoid the splash from on high but right now it's very avoidable. In fact it seems like you're in more danger up there with arrows and direct rockets constantly coming at you than you are a threat to people on the point. Placing these two pieces of high ground closer to the point could make them more useful and used but would definitely change the feel of the map. Worth trying I think.
The little ammo packs are far to the sides and only give you, what, 4 or 5 rockets? Most of the time you rely on ammo from the enemies you kill, which is fine, but these side packs don't seem useful. One spawning right in the middle of the point, like in koth_ultiduo_r_b7 could be good, or perhaps atop the two high stumps to incentivize them a bit.