JaguarFiend
Account Details
SteamID64 76561197971152439
SteamID3 [U:1:10886711]
SteamID32 STEAM_0:1:5443355
Country United States
Signed Up October 6, 2012
Last Posted June 15, 2023 at 7:57 PM
Posts 590 (0.1 per day)
Game Settings
In-game Sensitivity 1.2(0.7 scout/snipe)
Windows Sensitivity 5.5
Raw Input 1
DPI
1800
Resolution
1680x1050
Refresh Rate
144
Hardware Peripherals
Mouse Razer DeathAdder Chroma
Keyboard Razer Blackwidow Stealth
Mousepad Razer Goliathus (L) Speed
Headphones Sennehiser HD 280 Pro
Monitor Philips 144Hz
1 ⋅⋅ 8 9 10 11 12 13 14 ⋅⋅ 39
#13 Morris LFT in Recruitment (looking for team)

The nicest guy and a ferocious scout.

posted about 5 years ago
#13 LFT solider open/low im in Recruitment (looking for team)

I don't know him very well personally but he's always been nice and chill and he's indeed a strong player.

posted about 5 years ago
#21 ESEA S29 Map Vote in TF2 General Discussion
MikeMatCan we go back to the old scheduling system yet?

This. Please. Any "new" maps have little to no chance to be played in this current banning system. I don't even know what I think about cardinal because there was no real reason to play cardinal last season (fun fact is last season was the first ever where I played zero viaduct games). It would have been a bad use of time. But if it were cardinal week then it would have been played and scrimmed a lot more. Doesn't mean people wouldn't complain or call it bad but it would have at least had a glimpse of a fair chance.

posted about 5 years ago
#5 pass_arena2 in Map Discussion
Hunter_2_0https://clips.twitch.tv/LovelyCrowdedBorkMikeHogu

there's no such thing as a bad gamemode where u can do this

I'm dumb and got the ball stolen from me because I was not paying any attention. Then someone on my team fed you a wicked surf. We got owned.

posted about 5 years ago
#1 pass_arena2 in Map Discussion

This is a Pass Time map which is designed to be played with a certain game mode: 4 players per team with specific class limits and item restrictions. The rules are described in greater detail below. It is fast paced and action-packed and geared towards competitive players. It requires teamwork as well as individual mechanical skill. It's not only fun as its own game mode but it's actually a great place to practice mechanics as it is full of rocket jumps, airshots, surfs, and crossbow shooting. It has elements of bball, jump maps, and many other influences.

HISTORY
From the moment I saw Pass Time added to the game I always thought it has great potential to be super fun, intense and even competitive. I realized how much potential there is for teamwork, for creatively advancing the ball as soldier, intercepting, force-pulling and even airshotting the ball. The way that Bad Robot/Escalation Studios and Valve implemented these ideas into the game is quite unfun, though. Over a long time (it's seriously been years) and with many peoples' help I've been developing my own map which emphasizes the best parts of this game mode. Pubs is to 6s as Pass Time Pubs is to 4v4 Pass Time. EVERYONE's initial reaction is "gross, sounds terrible" but most people do try it and then most of them really enjoy it! So give it a shot--you only need 8 people!

ABOUT THE MAP
There's two hoops/goals. Throw the ball (called the jack) into the enemy goal to score and keep them from scoring on yours. First team to score 5 shots wins the game. 10 minute limit. Respawn time is lowest base default of 5 seconds. The ball randomly comes from one of two ball spawners: Either top or bottom. The main platform has a hole in it so the ball will bounce indefinitely until someone takes it. The contraptions in the four corners of the map (which I call catapults) send the ball back towards the center of the map. There's all kinds of ramps everywhere. Any too steep to walk up are useful to the trimping demoknight. This all sounds super straight-forward and it kind of is but a meta starts to develop as people get better at defending and attacking and the gameplay gets pretty intense and high-skill. I don't want to spell out all of the tricks and methods that have been developed because it's fun to watch people discover things for themselves but there's footage and highlights that you can grab inspiration from. (The water-tower part of the HUD element that talks about opening bonus goals is irrelevant to this map but I cannot make it go away.)But you CAN make it go away and move stuff around with the power of HUD editing! I personally don't do this so someone who's knowledgeable in HUDS would have to help you.

https://i.imgur.com/SwRGXxz.jpg

https://i.imgur.com/4H795r5.jpg

Download
http://www.mediafire.com/file/t01ifv012891588/pass_arena2_b3.bsp
https://www.mediafire.com/file/ka3x8wnx9289fsl/pass_arena2_b4.bsp
https://tf2maps.net/downloads/pass_arena2.16840/

changelogpass_arena2_b4
-Rebuilt and tidied goal structure
---Built new goal which is substantially smaller
---Goal is now tilted 15 degrees up instead of 30
-"Gay" (spot above goal) has been removed
-"Dark" (areas to far sides of middle) slightly expanded
-Pillars for the window gates are rounder now
-Misc. other small touch-ups
pass_arena2_b3
-Changed round timer to 10 minutes (was 15)
pass_arena2_b2
-Ball blockers adjusted to be flush with spawn doors
pass_arena2_b1
-First public release

RULES FOR GAME MODE

Show Content
Disclaimer: You're welcome to experiment with your own silly rules but it's going to be awful and stupid (and we've probably tried it already). I won't call an ultiduo map bad because I played it with 2 demos and a sniper on each team, for example.

-4 players per team
-Class limits: 3 soldiers, 1 medic, 1 demo(knight)
-Soldier must use stock or original RL. Only gunboats secondary (hitscan ruins this game mode). Any melee but whip.
-Medic must use normal medigun and crossbow only.
-Demo has to use a shield. Eyelander and Loch-n-Load are not allowed.
--Rocket Jumper and Sticky Jumper banned

Note that there are tons of pass time cvars that can change all aspects of the game but I think the default settings are good for the most part and, in an effort to keep things uncomplicated config-wise, I choose to leave them set default.

VIDEOS

Show Content
This video is a bit old but gives a preview of the gameplay.

https://www.youtube.com/watch?v=D3CYWUlmaH8


Here are some newer videos which are footage from PUGS, with comms!

https://youtu.be/lE1rEVr5wbs

https://youtu.be/RlIdvFNbyM0

Pass Time Knowledge (for Nerds)

Show Content
I was going to type all this but then I remembered that I'm lazy and time is short and most of the information is already right here. This video is also damn old but covers a lot of the little details that are worth knowing about Pass Time. Ignore the old map and the parts talking about irrelevant classes and weapons. Also check the description for some added info.

https://youtu.be/jVNmWtZ4csQ?t=38s

Shoutouts

Show Content
There's way too many people to list. Big thanks to all the friends and teammates and other cool people who have played and tested my maps. I would like to mention some of the biggest contributers and influencers, though:

-Egan, the mapper (he's made TONS of maps but is probably best known for pd_watergate "WE ARE IN THE BEAM!")
-Bereth
-Nova(Sidewinder/Humashi/Ms.Defense)
-Slicerogue
-Laxson
-Osplo
-EasyE
-Panacea
-Hunter 2.0
-Elk
-slamborghini
-sherwood
-Console

https://steamcommunity.com/groups/4v4PassTime <---- here's a steam group

NOTE: Sometime in the (hopefully near) future I will be organizing a tournament on this map. Everyone here likes money, right? Look out for that.
HERE IT FINALLY IS WAS:

http://www.teamfortress.tv/49708/4v4-pass-time-tournament

Config/Whitelist/Plugins
https://github.com/Laxson/Passtime/
These files are posted for anyone who might want to run some practice games and have it feel official--though for the tournament servers will be provided so you don't have to worry about setting anything up. It's useful to properly limit the classes and items so pugs/tests don't devolve into complete idiocy (though some of that might be fun to try, admittedly). The plugin restricts certain banned stock items as well as prevents respawn bug abuse. Credit to Easye for coding the plugin and Laxson for the other parts and assembling it.

Steam group for 4v4 Pass Time pugs where we post announcements (usually Saturday nights):
https://steamcommunity.com/groups/4v4PassTime
Also it's 2019 I guess so here's the Discord:
https://discord.gg/mTvTtK7

https://tf2maps.net/downloads/pass_arena2.16840/

posted about 5 years ago
#4 vanta LFT in Recruitment (looking for team)

Everything that golden said is spot on. A quiet guy who is nice, funny, and improving very fast. His attitude and work ethic are top notch. I wish you the best, vanta!

posted about 5 years ago
#19 PASS Time Federation - Competitive Pass Time TF2 in Projects

I feel like your heart is in the right place but the implementation is going to be pretty dissapointing. My vision and mode has been tested and refined over what is soon to be years. I feel like everything I say is going to sound like I'm promoting my ideas and naysaying yours but my goal isn't to make conflict or interfere in what you guys want to achieve. I've been dragging ass and having a bunch of things go on irl that have slowed me down but I also had the idea to run a tourney at some point but looks like you guys beat me to it. I guess now I'm extra motivated to finish up the latest version of my map and organize my own tournament. I'm going to be very transparent and say that I DO have something to lose from what you guys are doing: If these games you guys facilitate are terrible, which I unfortunately think they will be, then it will drive a lot of negativity towards the idea of Pass Time (which is already a joke and I can't blame anyone for feeling that way because what Valve and Escalation did with it in pubs is trash).

Show Content
I want to talk about some of the problems that you will encounter wtih your vision of the game.

The whitelist is interesting. Some of the banned items make good sense but some bans I do not understand (like Force-a-Nature).

This is the biggest issue: The official Pass Time maps that are in the game are HUGE. They're WAY too big for 6v6. In fact even in pubs with 12v12 they seem too big often times. Also for the most part they don't seem very thoughtfully designed at all. For example, with pass_brickyard, while I love that map and it was what originally inspired me to look into Pass Time as having potential to be really fun and awesome, it was designed as if Sniper is not a class in the game. Sniper is so ridiculously dominant there that it's awful. The only good thing you could say about the large maps is that they compliment the long respawn times. This leads into the other issue which I think is the wrong direction for Pass Time. As it is now the focus would be like regular TF2 (or most any other [shooting] game)-- To kill the enemy players. Then they're all dead, or outnumbered and forced to run away, and then you achieve the objective (score goal). If you look at tf2 bball or Rocket League or my 4v4 Pass Time dying is rarely a huge deal as you respawn again in seconds so killing the enemy team just so there's no one to stop you is not the strategy and death is rarely consequential. If you do kill the enemy players you have a window of mere seconds to try and go on that opening. Actually playing the ball and defending your goal and setting up teamwork plays is what I think should be happening in a sport/ball type game.

I'm not all-knowing but I bet I can theorize some of the tactics that will be employed in your game. First, both teams would travel in a pack. The team that has the ball would try to avoid fighting the defending team because they are down a gun (whoever is carrying the ball). They would try to get around the enemy pack. Then again if the scout is carrying the ball then all allies close by would have scout speed so maybe it's not such a disadvantage. So maybe they would try to fight the enemy team. Perhaps throw the ball in a corner real quick, win the fight, then pick it back up. But what about, if the moment the defending pack approaches the attackers launch their soldier forward and break away into enemy territory to score. He can throw the ball forward (and up high) then catch up to it with a rocket jump and repeat that over and over. Or even better, why not launch a fully buffed demoman who walks at scout speed with a double sticky jump and have him clear the entire map and then he can score. He could shoot into the hoop or just fly into the football endzone. Sounds like you'd need to leave a defender back by your goals but I'm not sure even a sentry gun can reliably stop some of these attacks (like a mega fast demo) if for no other reason then there being 2-3 available goals to score on. And then if there is some decent way to defend does that sound like a fun job that someone wants to do? Sitting all the way on your end of a giant map and waiting around? If there's no defender then most good breakaways would be free goals. Or what about if a team just uselessly passes the ball back and forth a dozen times to open up the bonus watertower goal and then launches their demo up there for a quick score? I guess you could sometimes stop him with a sniper or a DH shot? Even a demoknight could be used in messed up ways on some of those maps. It wouldn't look exactly like this video, but similar ( https://www.youtube.com/watch?v=V268-El7pXQ ).

Now maybe I'm just too dense or cynical to see how awesome these games could end up being but I think that between the maps, the classes, and all the unlocks, if you are indeed playing your hardest to win then this will evolve into an utterly degenerate game mode. People will figure out the lamest and most unfun ways to play it and to win and in the end it will not be a good time and people will bury the idea of anything good coming from Pass Time.

To contrast this my map is small with only one goal. The rules limit the classes and items allowed. Most items are NOT allowed because the focus is not on finding the most unfun way to ruin the experience and break the gamemode. The focus is on rocket jumping, surfing damage, airshots, and setting up tight plays with teamwork. My 4v4 Pass Time is like the 6s of Pass Time the way 6s compares to pubs. It's unapologetically geared towards competitive players, bballers, jumpers and the like with a high demand for mechanical skill and is intense and action packed and very satisfying. You can check the few videos on my channel (though they're bad quality and a bit outdated) as well as some stuff that Laxson recorded.

I implore you to think hard about how your game will play and whether it will have been a worthwhile endeavor. You could really sway opinions if you show some footage of games being played and playtested to help your case. The only reason I can think to not do that is that you don't want to spoil some of your tactics and ideas but I feel that it would be worth it to build positive hype for yourselves.

posted about 5 years ago
#26 "Remove Random Crits" in TF2 General Discussion

It was a good video. Yes random crits are bad and we'd be better off without them but everyone here is dismissing something which he touched upon in the video. Yes leaving them in does more harm than good to the skill development of a newer player but the devs are (were) not concerned about the long term but the short term. Most video games are played by the average person for like 30 minutes and then never opened again, ever. Getting some kills DOES feel good, even if it's not deserved and helps keep a gamer playing longer and holds their interest more (compared to literally being useless and feeling useless and getting no kills). This means they play longer and are more likely to recommend the game to a friend. Or friends on their friends list will see them playing and get interested and check out the store page. The game was not always F2P. I bought it off the shelf in a store with the orange box. Lots of other people bought it for $20 (or less during sales). Even now that it's F2P there's incentive for them to have people keep playing as the TF2 economy continues to make them money. So yeah, they're bad and should probably go away, but there's financial reasons for their inclusion and I wish people could see that.

posted about 5 years ago
#8 ultiduo_city in Map Discussion

Very cool aesthetically but as everyone else said it's so much like baloo that I don't really get the point.

posted about 5 years ago
#25 Awful luck with girls in Off Topic

Ok this is mostly on-topic. A couple seasons ago Panacea was added my a scammer and then he proceeded to act like a retard and waste this guy's time for many hours on end. I wish this chat had time stamps. It started before scrims and he kept up on it between games and even during the scrims, leading this guy along with bs and wasting his time over the course of over 2 hours and from 2 different accounts. It's hard to tell from the text at what point they intersect and the scammer is talking to both accounts at once but they sync at the end. Evidence of this torture is here: https://pastebin.com/30dwnQ1G

posted about 5 years ago
#7 LFP Mid-High Open S29 in Recruitment (looking for players)

The only person I know is Slicerogue and he's a pretty great guy. Definitely highly dedicated and smart.

posted about 5 years ago
#11 sherwoodfan lft in Recruitment (looking for team)

Great guy and soldier player. Good mechanics. Can speak while fighting and make decisions so he can play both pocket and roamer and has done so. From having talked with him I can tell he's smart and understands what's important and what needs to be happening in-game. But applying that in a real game is harder than just theory crafting and takes experience (and a team of like-minded players) so give him a try please!

posted about 5 years ago
#8 Mentality cut kawa, bring in mirrorman in News

Every time I saw footage from when kawa was playing it looked like she was playing really well ._.

posted about 5 years ago
#4 lfp low-mid open scout in Recruitment (looking for players)

This is S28 Newbie Mix Team 11. They recently, finally and against the odds, acquired a roster and are ready to play some ESEA.

They're not little baby kids and they're fun and chill and really nice good people. Also don't let the Newbie tag put you off... these guys have numerous seasons in UGC and other stuff and are actually quite strong and smart and assertive gamers. Please try out for them!

posted about 5 years ago
#191 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion

Thank you to akemi, and to whoever got his attention. My newbie team will be moving onto his roster. Now I just hope a couple of the old players already on the roster might be charitable enough to show up to the few matches until my guys can get 5-6 players in (this takes over 7 days) since this roster already has 2 FFLs and it would be mucho sad if it died after 4 before my guys can fully use it.

I will cover premium if needed for those people already on the roster who would be cool enough to show up to play matches.

posted about 5 years ago
1 ⋅⋅ 8 9 10 11 12 13 14 ⋅⋅ 39