JackyLegs
Account Details
SteamID64 76561197998944560
SteamID3 [U:1:38678832]
SteamID32 STEAM_0:0:19339416
Country Israel
Signed Up February 17, 2013
Last Posted March 6, 2024 at 8:05 AM
Posts 475 (0.1 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder v3 Pro
Keyboard Mode Sonnet (Gateron Milky Yellow)
Mousepad LGG Saturn Pro
Headphones 7Hz Salnotes Zero 2
Monitor BenQ XL2540K
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#3487 Show your HUD modifications! in Customization
Teca99My little edit on yA_Hud :D

The Ingame hud
http://i.imgur.com/1SFjDdk.jpg

download please?

posted about 9 years ago
#4 dazed/ibp confirmed match throwing in CSGO General Discussion

csgo is a fucking joke

posted about 9 years ago
#387 cp_sunshine (5CP) in Map Discussion
AgoFirst of its a Awesome map =D
But here some this i found:
http://imgur.com/a/q8pUH

1. no need for it to be solid, just splash the ground if they're close to it
2. there are also stickies that get stuck on other maps (like viaduct_pro), not an issue
3. intended or not, it's good
4. im pretty sure she talked about it in some of his recent posts
5. no need for it to be solid, would make escaping harder and hiding easier
6. nice find
7. see #5
8. wallsticking is a thing
9+10. windows are messed up, yep
11. posted above already
12+13. sticky spots should be fixed, nice finds
14. the bucket hiding spot is also seen in snakewater, no reason to fix, you just gotta be aware
15. so what?, you can jump on badlands on choke and see who's on spire, whats the point of this?
16. no reason to make that solid
17+18+23+24. see post #380 that Phi wrote
19. no reason to do that
20. no reason to do that either
21+22. nice finds
25. use winger
26+27. you can do that on badlands aswell, no reason to fix

posted about 9 years ago
#17 ETF2L Sunshine Cup: Groups in Events

don't cast rolls
either hovercrabs or cplay

posted about 9 years ago
#84 1/13/2015 Site Update in Site Discussion

when you scroll down you get an arrow that gets you to top, but you don't get one that gets you to the bottom

posted about 9 years ago
#68 1/13/2015 Site Update in Site Discussion

on that topic, why did you remove community news?

posted about 9 years ago
#52 1/13/2015 Site Update in Site Discussion

not sure if this is a great idea, but instead of country (or maybe with it) flags next to the server name, make a logo for each kind of server it is, either MGE, DM, Jump, Surf, Bball, w/e it is, would make it really cool imo
also i cant quote for some reason? its the greasemonkey layout that messed it up, nvm.

posted about 9 years ago
#7 1/13/2015 Site Update in Site Discussion

did you add rosters and polls? or the one slin suggested with the notification when you get mentioned?

overall looks great, sucks that no more tftv+ tho

posted about 9 years ago
#378 cp_sunshine (5CP) in Map Discussion

Great job Phi, can't wait to play this.

Found somethings you'd might want to fix or change for rc5:
A couple of holes I found:

http://cloud-4.steamusercontent.com/ugc/546393011940850066/22DCF9A2B37A74526E634C7A7F3ABD681D913B73/

http://cloud-4.steamusercontent.com/ugc/546392829753857898/23DC913210A6B43D0D16027E0839C2C875DC7710/

This weird texture:

http://cloud-4.steamusercontent.com/ugc/546393011940850369/89E9E26DECCD930AE84EFEE87E27BB430C0662BA/

Some beta textures outside the map and inside buildings:

http://cloud-4.steamusercontent.com/ugc/546393011940850970/4D8F610F9AE2D6F726EDF4503DF7331562BBCFDD/

http://cloud-4.steamusercontent.com/ugc/546393011940851104/5C15B38B538235490FDB8B8E41558511910B538B/

Some clipping and minor texture bugs:

http://cloud-2.steamusercontent.com/ugc/546393011940850513/BD4191A87E3E5EDABFF03CE0D6F9E7ED2625C7B9/

http://cloud-4.steamusercontent.com/ugc/546393011940850844/C8F6A761D18D4F283BF3FBDBFC1CF1487EEA3D23/

http://cloud-4.steamusercontent.com/ugc/546392829753857623/2643B074A160420D22AE2F49EEE507B052075B86/

http://cloud-4.steamusercontent.com/ugc/546393011940851692/A8307B47841943CA0AF2034946DAFE32F7D0D522/

Not sure if this is supposed to be clipping or not:

http://cloud-4.steamusercontent.com/ugc/546393011940851252/441C449ABE07545556B084AD9D590469AF91B8E2/

Some clip brushes I don't see a reason why they're there:
The left one, not sure if it's supposed to be there or not, but since on the other corner it isn't there, seems a bit odd.

http://cloud-2.steamusercontent.com/ugc/546393011940851532/DE3BFCB0631FF84CC4B34F0C36F332A3593768BE/

The left and right ones, why are they there?

http://cloud-4.steamusercontent.com/ugc/546393011940852339/5423E95EA2D0540A95455A753E273DE7CBB2ABB1/

You can spam pipes inside those two holes that can reach whoever is under them, not a big issue but seems silly:

http://cloud-4.steamusercontent.com/ugc/546393011940852166/99A5D1D6B206F74D0102BAC0006DD30C6A3D2491/

Blue textures in the red last(?):

http://cloud-2.steamusercontent.com/ugc/546393011940851397/6FE36FC388C9D6FB4BDB0BEA4DCFA704329038F9/

I really don't know why this bothers me, and it seems purely lighting issue that isn't probably fixable but still wanted to point out:

http://cloud-2.steamusercontent.com/ugc/546393011940851837/AB003BB16A2A26D94427FF02AA178C7302907B1E/

Great map Phi, thank you so much for making it and continuing updating it.

posted about 9 years ago
#38 Vanguard in Map Discussion

After playing the Maincall.tf cup that hosted this map alongside koth_sandstone and cp_sunshine, I wanted to share some feedback about the map.

From it seemed is that the map layout is unique and nothing to what were used to, the map was fast paced for most of the part, however at some situation when we wanted to advance forward quickly the cap time seemed quite slow than usual, which seemed odd to us and forced stalemates instead of fast pushing and quick defending.

The map is confusing, like any new map you first play, you get the hang of it sooner or later, but this map featured so many routes to flank, to get in middle, the options were almost unlimited, a good and a bad thing, which should be probably double checked.

Overall the map was very unique and quite nothing like were used to, the design is beautiful with some points of the map you'd want to stop and stare and inhale all that awesomeness.

I've managed to find one clipping bug:

http://cloud-4.steamusercontent.com/ugc/546393011938400034/901EA1DA33046444F0671AB67E2BACEC6193415D/

http://cloud-4.steamusercontent.com/ugc/546393011938399803/3F6C560503A484C1A7332BAAA5FAA4A834561840/

Great job fubar, please don't stop making maps, you're a talented son of a bitch.

Edit: extra thing I've found, which I found amusing, an Africa continent clipping:

http://cloud-4.steamusercontent.com/ugc/546393011938400180/E745C32C04A95A6837716FE8C9B3FF9E6789C5BC/

posted about 9 years ago
#216 Saloon.tf in Projects
23:58 - CHERRY * Saloon.tf: I'm amazed by Valve honestly
23:58 - CHERRY * Saloon.tf: I used to criticize them
23:58 - CHERRY * Saloon.tf: but damn
23:58 - CHERRY * Saloon.tf: it was so damn fast to whitelist my bots
23:58 - CHERRY * Saloon.tf: :D
23:58 - JackyLegs * Saloon.tf: wait what
23:58 - JackyLegs * Saloon.tf: what does that mean
23:58 - CHERRY * Saloon.tf: that
23:58 - CHERRY * Saloon.tf: those account
23:58 - CHERRY * Saloon.tf: have captcha turned off
23:58 - JackyLegs * Saloon.tf: oh so its good
23:58 - JackyLegs * Saloon.tf: ok
23:58 - CHERRY * Saloon.tf: *accounts

they whitelisted his bots, it won't affect him.

posted about 9 years ago
#76 KOTH Sandstone in Map Discussion

This hasn't gotten much attention, but, the map maker is working really hard on this map trying to perfect it for playtesting yet not much have come, it has been played a few times on TF2Pickup.net but not much feedback came out of it.

Will be played in the following Maincall.tf cup tonight and the next few days, the map maker is stoked since his map finally gets some playtesting.

My team and another one agreed to playtest it, and even just 30 minutes of actual playtesting can help the maker change so many things to improve it.

Other than that, no, it hasn't gotten played, like many maps out there.

posted about 9 years ago
#7 Weav.TV in Esports

http://puu.sh/eh9of/bf8cbc7c74.jpg

posted about 9 years ago
#366 cp_sunshine (5CP) in Map Discussion
PhiI SWEAR I WILL GET CP_SUNSHINE_RC4 OUT IN THE NEXT COUPLE DAYS

A lot of shitty stuff has been happening to me + with really bad depression and stress I haven't had the mental energy to go back on Steam yet.

But I promise. You'll all have a good, well-running version of Sunshine out very soon. I just need to polish it off and compile it. It should be a couple more days, max. It's leagues better than rc2 and comparing it to rc1a is ridiculous. It'd better be changed in the map rotation once it's out. RC4 is/will be so much better.
posted about 9 years ago
#684 ESEA S18 & TF2 in TF2 General Discussion

Has ESEA considered changing their Whitelist? there has been a discussion going around in this thread.

Also:

http://puu.sh/ebLlj/003d8f3156.png

The map name isn't koth_pro_viaduct_pro5, it's koth_viaduct_pro5 now.

posted about 9 years ago
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