cp_logjam_b17
This is pretty much a test version for the new logroom. The new logroom is not fully detailed as it may not be sticking around. I think it's better than what it used to be, but I want to know what you people think as always- you play the map, not I.
In my play through I did notice a few small bugs but they're nothing too big- a few tiny gaps (some that are rather perplexing), some in displacements as usual. Shouldn't affect anything.
download: https://www.dropbox.com/s/3fkcsw6zv4nkapd/cp_logjam_b17.bsp?dl=0
Full changelog:
Removed a rock under mid and replaced it with a small hp
Modified the ground just in front of each house and made the bridge on mid a touch wider
Fixed paint splotches that were missing on blue spire
Moved the big fence just a touch at 2nd so that things don't clip weirdly
Fixed a doubled displacement from blue choke to cave
Updated clip brushes in choke to actually match choke's geometry
Added some clipping in the choke-cave connectors to fix an issue with players getting stuck
Modified clipping on the railings in lobby to make it so medics/scouts can crouch jump off the pallet over the railing
Removed a crate at last that was blocking a sightline to a door that no longer exists
Re-thought logroom/banana to make more sense, and open up flank fighting.
Fixed an issue where health and ammo at last were not in the same spot on each last point
Made the dirt piles at 2nd smaller