Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 13, 2021 at 2:48 AM
Posts 753 (0.2 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#1 (Stream) Hyce in Requests

Streamer: Hyce

United States

Twitch URL: http://www.twitch.tv/hyce777

I haven't been streaming a whole lot but because I'm getting better internet pretty soon and I discovered I have Nvidia Shadowplay (hardly any frames lost) I want to get back into things.

My stream would consist largely things pertaining to mapping for competitive TF2, talking about new maps and probably playing TF2 as well when I get better internet in a few weeks.

I've played on a few UGC teams and a few CEVO open teams. Might wind up playing ESEA this season but I'm not sure.

posted about 10 years ago
#291 cp_logjam (5CP) in Map Discussion

Thanks for the heads up, Raptor!

Great to see Logjam sharing a season with Sunshine. Sad to see a classic map like Granary go but I think a change for new, fresh maps is a good one.

Glad to see Logjam is still around! Maybe people will actually learn the map this time around and not immediately call it "Aidsjam" because they hate being flanked from "literally everywhere" because they don't know the map...

posted about 10 years ago
#29 Evolve Closed Beta in Other Games

After playing this for a bit you really need to have a solid team to take on a Wraith- I think wraith is too OP.

I only won against one once- and it was with three other friends all coordinated. Killed him at stage 3 about to take out our power relay.

posted about 10 years ago
#134 The Supposed God of Demoman in TF2 General Discussion

is the classic grenade launcher some strange combination of a sniper rifle and grenade launcher?

posted about 10 years ago
#289 cp_logjam (5CP) in Map Discussion

Thanks so much to the ozfortress production crew for running the summer cup on logjam and having me on the cast! It was a lot of fun to watch and I'm glad I was a part of it.

b18 should be out pretty soon as well!

posted about 10 years ago
#4 ozfortress Summer Cup Two: Logjam in Events

Kenneth told me that the cup was going to take place on b16 because b17 came out too close to the cup and it has a few too many bugs for them to want to play it.

The differences between the two aren't too huge- mostly a modified logroom and slightly different mid below the bridge- but AFAIK b16 is the map.

posted about 10 years ago
#1 ozfortress Summer Cup Two: Logjam in Events

LOGJAM HYPE!

I'm excited to see this. Competition on the newest stable logjam (b16).

posted about 10 years ago
#3 Evolve Closed Beta in Other Games

Knew nothing about this game until I played it today. Holy shit it is awesome.

posted about 10 years ago
#7 Getting into Music Reviewing in Off Topic

So I'm in the process of making a whole album. I don't have all the lyrics down yet but I've got an idea for the track list and recorded instrumentals of them. If you want to have a listen to the flow of the album and just the instrumentals I'd appreciate it.

https://soundcloud.com/hyce777/sets/the-album/s-qTxMI

Edit: lots of you apparently checked it out but only the first track. If you just go to listen to one song, pick one of the last 5, they're the best on the album.

posted about 10 years ago
#8 ETF2L Logjam Cup: Knockouts in Events

Man I got really excited thinking that there was going to be another logjam cup that I hadn't heard about yet.

posted about 10 years ago
#288 cp_logjam (5CP) in Map Discussion

Sideshow, thanks so much for posting that. That's what I wanted to show in my video but I'm shit tier at demoman and even worse at soldier, so I appreciate it greatly.

I did realize that the flat bit can go away. It was a remnant from an idea before an idea and changes and things and stuff happened and then it wasn't necessary but it stayed. Oh well. I fix.

posted about 10 years ago
#286 cp_logjam (5CP) in Map Discussion

To those of you who say I killed the rollouts...

https://www.youtube.com/watch?v=TWskqg6RVOM&feature=youtu.be

posted about 10 years ago
#284 cp_logjam (5CP) in Map Discussion

uhhhhhhhhhh I have no idea why you can get outside the map on blue side. I'll look into it. Must be another pesky missing clip brush.

Part of the reason that I don't care that you can't do the roamer rollout through logroom is that you can do a better one with more options through choke. It's harder and you have to go faster, but I can do it and I suck at jumping.

posted about 10 years ago
#281 cp_logjam (5CP) in Map Discussion

cp_logjam_b17

This is pretty much a test version for the new logroom. The new logroom is not fully detailed as it may not be sticking around. I think it's better than what it used to be, but I want to know what you people think as always- you play the map, not I.

In my play through I did notice a few small bugs but they're nothing too big- a few tiny gaps (some that are rather perplexing), some in displacements as usual. Shouldn't affect anything.

download: https://www.dropbox.com/s/3fkcsw6zv4nkapd/cp_logjam_b17.bsp?dl=0

Full changelog:
Removed a rock under mid and replaced it with a small hp
Modified the ground just in front of each house and made the bridge on mid a touch wider
Fixed paint splotches that were missing on blue spire
Moved the big fence just a touch at 2nd so that things don't clip weirdly
Fixed a doubled displacement from blue choke to cave
Updated clip brushes in choke to actually match choke's geometry
Added some clipping in the choke-cave connectors to fix an issue with players getting stuck
Modified clipping on the railings in lobby to make it so medics/scouts can crouch jump off the pallet over the railing
Removed a crate at last that was blocking a sightline to a door that no longer exists
Re-thought logroom/banana to make more sense, and open up flank fighting.
Fixed an issue where health and ammo at last were not in the same spot on each last point
Made the dirt piles at 2nd smaller

posted about 10 years ago
#280 cp_logjam (5CP) in Map Discussion

Okay guys- I’d like some quick feedback on this. I made a quick mock up of what banana/logroom could be sans detailing/props in it, just doors and general layout, vs. how it currently (b17) is.

The first images (blue side) are the way I have logroom set up for b17. The second set are an alternate setup that might prove better. Yes, you can still do the fast roamer rollout in the second setup but it’s a bit harder (took me, non-soldier main who’s not good at the game 10 minutes to figure out).

http://imgur.com/a/UA2mP

I appreciate any and all feedback, I’m trying to make this map as good as I can so you guys have an enjoyable time playing it.

posted about 10 years ago
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