Hellbent
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SteamID64 76561198047126327
SteamID3 [U:1:86860599]
SteamID32 STEAM_0:1:43430299
Country Canada
Signed Up October 2, 2012
Last Posted October 17, 2023 at 10:10 PM
Posts 2079 (0.5 per day)
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#20 Why are you still here? in TF2 General Discussion

Can't find a better game

posted about 5 years ago
#33 its back in TF2 General Discussion

rescue ranger are u fucking kidding me

this was supposed to be the lit season..

posted about 5 years ago
#30 its back in TF2 General Discussion

terrible decision

posted about 5 years ago
#12 VENTING: Who don't you like in the tf2 community? in The Dumpster

Bullet and all of his friends
Everyone associated with -tt except gebo I guess

posted about 5 years ago
#5 top spotify artists/tracks in Off Topic
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posted about 5 years ago
#35 ToTH 2018 confirmed + first details in TF2 General Discussion

While I do not enjoy watching the event because of the emphasis on other games it is first and foremost a charity. Appealing to more audiences especially the big games is extremely important for its success.

Kikithe most popular Team Fortress personality is still persona non grata at an event ostensibly about the community coming together for a good cause.

b4nny? While he is popular he isn't the greatest personality. Also has he ever been there? There's probably a very good reason for this and I reckon it's tied to him being an asshole

posted about 5 years ago
#262 Updating cp_snakewater in Map Discussion

Not sure about the wallbugs currently being used but i went around and found these:

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These screenshots are all of me during the wallbug, and i got to those locations with just rocket jumps (these are doable in game)

Also i feel like you should extend this to the white beam as it's hard to cut this corner sharply. Only reason i say is that that's the wall used for fast rollouts (shadowburn's).

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lazEDIT: possible wallbug fix below:
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disclaimer: im not super knowledgeable about mapping or how the engine works so feel free to tell me why this is a bad idea

it seems like any brush that is tied to a func_brush entity resists wallbugs. i dont necessarily know what func_brush is intended for, but it looks like, for all intents and purposes (and with the default settings), it functions as a wall. what's even better is that if you tie a clip brush to the func_brush entity, it seems to resist wallbugs as well. i made a little video to show what i mean:

https://www.youtube.com/watch?v=-ociy8T7nEs


if ur a source/hammer/jumping god lmk what u think. i feel like all of the oddly-angled walls and clip brushes in every sixes map can be fixed this way.

this is really interesting. func_brushes are mainly used in jump maps to make walls where stickies bounce off, but arent used for that anymore since they are really buggy (caused A LOT of wallbugs). Perhaps them being at an angle fixes that and makes them even better than world brushes/func_detail? They would have to be on playerclip though, else stickies will just bounce off the wall.

I know jump_carrot does this and the walls are more difficult to wallbug on than others, but u can still wallbug some. Maybe it's at specific angles? Confusing

posted about 5 years ago
#259 Updating cp_snakewater in Map Discussion
chojjecinnot sure how feasible it is to fix these issues or if it's even worth it but i have seen laz wallbug above the 2 boxes in 2nd yard and also above the top right (from spawn) entrance to last
From what I remember Wallbug is an engine issue that it's tough to deal with with a given map geometry, but if somebody has more information I'm happy to have a gander.

Happens mainly on slanted walls and in places where 2 brushes meet. U can alleviate the latter by putting a playerclip exactly where the wall is, which doesn't effect any gameplay stuff other than remove the wallbug. The former is hard to fix, and not possible to fix entirely.

Also there are wallbugs that can happen at specific coordinates on the grid. In that case u can just move the entire map over a bit. Oh and happens on func_brush entities but I don't see the use of that in a comp map

I can take a more in depth look tonight for that sort of stuff

posted about 5 years ago
#256 Updating cp_snakewater in Map Discussion

Would like a invisible func_detail on those walls at the beam lvl so they don't eat rockets. That or illusionary the beams and have playerclip there.
There also overhangs on several places like the little sheds on mid that u can bonk ur head on if u try to surf something

posted about 5 years ago
#187 Unpopular video game opinions in Other Games

the talos principle is the best single player game on the planet

posted about 5 years ago
#32 What team do you like watching? in TF2 General Discussion

broder definitely for all time. Nowadays se7en
Really just love European tf2 tbh

posted about 5 years ago
#16 Flicker main trying to become Tracker main in Q/A Help

I tried to do this ages ago but I found that my aim suffered heavily, especially with sens change, and that it essentially useless to force yourself to aim in a particular style when it comes down to having good DM. So do whatever is comfortable for you and that's what you'll be best with

posted about 5 years ago
#537 THE GREAT TF.TV PET CHALLENGE in Off Topic

Cute girls Frankie (left) and Josie (right) going for a car ride!

https://i.imgur.com/exvbjKk.jpg

posted about 5 years ago
#111 Weirdest People You've Encountered in Off Topic

When I was young I dated this girl that I later found out to be in a cult that regularly does blood pacts and that she thought she was a werewolf. Turns out she was cheating on me the whole time we were dating too. I feel like she asked me out to recruit me or smth

I haven't really met any outstandingly weird Canadians tbh; she was American.

posted about 5 years ago
#67 ESEA Season 29 Invite Happenings/Discussion in TF2 General Discussion

so many phat teams wth

posted about 5 years ago
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