komorebiTo put it in layman's terms: one is putting a transparent screen underneath their health and ammo that refracts light such that everything underneath it is transparent. Since your viewmodels are technically considered a part of your hud (??) they are partially transparent. This does not affect the actual tf2 map you are playing on, just your viewmodels. Here's how to add this feature into any hud
WithADanceNumberwell those custom materials that are used. what if someone uses world model ones that have a property that shows through walls or something? IDK if thats even possible but i mean these are pretty impressive.
i dont think its possible with world textures like walls