pregame but...
https://clips.twitch.tv/PoorResourcefulCoffeeSquadGoals
Account Details | |
---|---|
SteamID64 | 76561198093829623 |
SteamID3 | [U:1:133563895] |
SteamID32 | STEAM_0:1:66781947 |
Country | Canada |
Signed Up | May 17, 2015 |
Last Posted | September 23, 2025 at 1:55 AM |
Posts | 2634 (0.7 per day) |
Game Settings | |
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In-game Sensitivity | 3.25 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800, 6.3 inches/360 |
Resolution |
1920x1080 |
Refresh Rate |
360Hz |
Hardware Peripherals | |
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Mouse | Glorious Model D Wireless |
Keyboard | Durgod Taurus K320, silent reds |
Mousepad | Vaxee PA Black |
Headphones | Audio-technica ATH-AD500X |
Monitor | Dell Alienware aw2523hf |
Ondkaja
learn something new everyday
just looks like mouse movements on STV always look natural even if they aren’t lined up with when players shoot their gun, that’s kinda what I meant by “are recreated perfectly” cuz when you look strictly at where the crosshair ends up, the shots always make sense, but when you take into account where the crosshair is when the shot is actually fired that’s when STV demos look like silent aim
mxrthen why r u still wrong...
one of my pastimes is literally watching aim and movement in demos.
this is some anti-vaxxer telling a doctor that vaccines dont work type of shit.
mxrsource? u dont have one.
i spent close to 30 hours watching Rewind 2 STVs to find ticks for a frag movie: https://pastebin.com/KupVAHb9
i also watch lots of frag movies that use STV demos
i also watch lots of TF2RJWeekly videos that also use STV demos.
i make frag movies using both POV and STV demos.
silence cheater.
mxrstv demo/specating (this is not a pov demo)...
idk why this is getting downfragged am i wrong?
stv demos are not lined up with player movements, but the movements themselves are still perfectly recreated. your blatant jaggity aimlock is still very easily detectable.
"but its an stv doe" is not a valid dodge.
back for my seasonal "taiga on sniper" post
check stream highlights thread
edited twitch link.
twitch.tv/grapejuice___ (thats 3 underscores)
mxr+2 appears where the medic is. not in the sky.
that is literally the least important part of my argument
Nathanyou flick to it before the medic dies lol
^^^^stv lag would be the other way around.
mxr+2 on my screen right there bc uber drop.
literally untrue. your mouse is moving above the medic's head here:
https://cdn.discordapp.com/attachments/459957763741843459/761022401118863380/Screenshot_44.png
when dylan drops here:
https://cdn.discordapp.com/attachments/459957763741843459/761022368310362112/Screenshot_43.png
try again dawg
edit:
also ur tellin me the +2 appears all the way in the fucking sky? what kind of dogshit hud are you using
one of the funniest things about mxr's disappearance back in season 27/28 was that he created an LFT and said he was looking forward to playing and improving, got banned on faceit for cheating LESS THAN 20 HOURS LATER and when questioned why he cheated said he wanted an excuse to stop playing
Gazplease make balcony on last shoot-through
I think we should try to shoot for 9 team invites again like in ESEA. Still not quite sure why invite’s goal is 7 week DRR with 8 teams. The more invite teams the better imo. This raises the concern of actually needing 9 invite teams, but I think that’s currently an issue of low invite culture, not the amount of low invite players, which in my opinion, are actually pretty abundant?
I think RGL could introduce some sort of new inventive to get people to play invite that hasn’t been done before. This idea might be dogshit but I came up with it while writing this post:
Cut the league fees for first-time Invite players by some %. Maybe make it cost the same as Div-1. At the very least this will incentivize a new rotation invite players coming through div-1 for like 2 seasons, and if it works out and these low invite players find out they actually enjoy the competition they will hopefully be willing to spend the full invite price to play again next season. If not, you get a new batch of top div-1 teams to rotate out for the bottom invite teams that decided they don’t want to play.
As I was writing THAT idea I came up with another idea/extension of that idea. Those cut prices could be a REWARD for the top 4 div-1 teams if they so desire to move up to invite. This will also hopefully incentivize teams living for more than one season. Put a restriction on what counts as a team moving up, maybe 4/6 of the original roster? Idk.
The biggest hole I can find with my ideas is that people probably don’t care about the 10 dollars they’ll save and it’s more about going 14-2 in div 1 rather than 2-14 in invite. Oh well.