Fireball7d7
Account Details
SteamID64 76561198087251749
SteamID3 [U:1:126986021]
SteamID32 STEAM_0:1:63493010
Country United States
Signed Up April 21, 2022
Last Posted April 26, 2024 at 7:03 PM
Posts 53 (0.1 per day)
Game Settings
In-game Sensitivity 2.4
Windows Sensitivity 6
Raw Input  
DPI
2500
Resolution
1920 x 1080
Refresh Rate
60
Hardware Peripherals
Mouse Mionix castor
Keyboard Razer deathstalker
Mousepad Corsair MM200
Headphones Ikko OH10
Monitor Asus vx229h
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#3 Localhost Philly RESUP LAN #3 Open Democall in TF2 General Discussion

Pov Demo Med Airshot 29000
STV Demo link for same match - Fireball + Sagejay back to back airshots 33500

Pov Demo Garden 154000, Airshot + 3k 157000

Pov Demo Airshot 72000, 3k 84000

Pov Demo 3k 30000, airshot 60000

Pov Demo airshot 52000, mid 3k 61000, airshot 145000, mid 3k 138000

Pov Demo airshot 24000, 4k 43000

Pov Demo Med airshot 55000

Pov Demo airshot 48500, airshot 65000

posted 6 months ago
#25 Ruleset Adjustment in TF2 General Discussion

From my experience the issue was not that the matches were b03, but that the time was budgeted poorly. For the competition aspect, it felt more competitive to be able to pick/ban against each team so you have at least 1 map your team wanted to play. Playing a best of 1 can be frustrating - maybe the other team is just better at the map or they played better. B01 doesn't give the losing team a chance to adjust and make a comeback which is always fun, especially on LAN.

Similarly to last years LAN, I did not feel like there were enough breaks. While staying on the same setup was great, my team barely got any breaks to eat and were playing for the most part from 12 pm- 9/10m with minimal breaks. I was only able to take a break to eat by running out after one of our matches ended and, even coming back to the venue as fast as possible, was still not able to eat the food I had just purchased. At the same time, me running out delayed the start of the next match like 10-20 minutes. It's not realistic for teams to be able to complete a b03 in 1.5-2 hours; There will always be technical issues and other matches running late that delay the start time and end up snowballing to the later matches where teams are now starting 40 minutes late and having to play 2-3 matches in a row without stopping.

I think the suggestion of breaking up the pools into 3 days is probably the best solution. Other games like Smash Bros will run pools on Friday/Saturday and get to top 8 at the end of Saturday night. The only difficultly there is that players are forced to attend the venue earlier and it may make LAN less accessible if people are unable to come in mid day Friday to compete.

posted 6 months ago
#22 RGL S13 Advanced Happenings/Discussion in TF2 General Discussion

Sandbagging is bad, but moving up teams to a higher division and then having them die is also bad. RGL needs to incentivize moving up but that's not going to happen. There's no money in this game to incentivize players to strive for improvement and better placements. What's the incentive to move up divisions if you just have to face sandbaggers from the division above? Due to the nature of invite only having 8 teams, in the instance that invite qualifies run, there will be invite level teams in advanced who didn't make the cut. Why would a team with 1-2 class restricted players in main now want to play in advanced unrestricted if they are forced to move up?

Moving up divisions also requires a larger time investment for players. Scrims start at 10pm EST and can run past 12, making it difficult for East coast players to stay up. Teams in higher division also scrim 4+ days a week which is a large time investment.

In a game with a larger scene, sandbagging is not as large of an issue. Due to how small the total team count is in the higher divisions, sandbagging is a huge issue that needs to be addressed without disincentivizing players from competing.

posted 7 months ago
#9 Mouse sensitivity randomly becomes faster mid game in Q/A Help

Maybe trying disabling all overlays and see if that fixes anything (Mumble, Discord, Shadowplay). It could also be something weird going on with the windows game mode/xbox game bar.

I would try to also limit the amount of background applications running that could possibly affect tf2 performance.

Try running tf2/mouse software as an admin.

I had an unrelated issue with a different mouse and that was resolved by installing an earlier version of the driver so maybe that could help.

It could also be a hardware issue with Logitech mice. I'm not sure if Logitech programs have it but some mouse software has a built in sensor check to see how well your sensor is reading the surface. In general maybe some dust or something is messing with the sensor.

This is probably in no way the issue but a good check anyway - for some reason the game auto binds alt as a key that allows you to hold it down and walk with the mouse. I had a previous issue with my mouse because my alt key was getting stuck down so my mouse would randomly stop sometimes.

Another possible issue which is probably unlikely could be some weird electrical interference going on. It could be affecting the mouse signals. Even if its wired, the mouse might still have issues from interference unless it has one of these on it

posted 7 months ago
#17 LFP Peak Era in Recruitment (looking for players)

It was indeed an era https://rgl.gg/Public/Team.aspx?t=11821&r=40

posted 7 months ago
#14 LFP Peak Era in Recruitment (looking for players)
Prime-SanityWe had to remove mr optimistic.Prime-Sanity Im optimistic.

So are you optimistic or not?

posted 7 months ago
#2 team colored background on ammo and timer in Customization

If you're going to use default hud I recommend running Enhanced Default HUD or Improved Default Hud .

Otherwise you need to modify the hud elements in the tf/custom folder. It's a lot easier to do this after installing a custom hud because you wont have to make all the folders yourself. If you don't have the hud element files, download GCFScape. Use GCFScape to open the tf2_misc_dir.vpk file in your /tf folder - this is where all the hud elements are contained. If you're looking for a specific element to edit, I use this reference list

For the ammo background, you need to modify the HudAmmoWeapons.res file. In that file, you have to change the values under HudWeaponAmmoBG. Im not sure if the "visible" setting actually works so I just changed the xpos value to 9999 so it places the background off screen.

I have not actually changed the timer background but I'm guessing its in the hudobjectivetimepanel.res, maybe the TimePanelBG setting.

The biggest thing to remember when editing a hud is that you have to use the command in the console "hud_reloadscheme" to refresh the hud after any changes are made. The only way I know how to edit a hud is though trial and error by changing the value in the .res file, saving the file, then using hud_reloadscheme and seeing what moves around on the hud.

posted 7 months ago
#3 Wang Gang LFP in Recruitment (looking for players)

Bump looking for pocket soldier

posted 8 months ago
#115 OMG 2 in TF2 General Discussion

Next stream title: Going to Best Buy, buying a PC, installing TF2, then playing my playoffs match.

posted 9 months ago
#1 Wang Gang LFP in Recruitment (looking for players)

Change in roster. Looking for pocket soldier.

Current Roster:

Combo Scout Legit
Flank Scout: Holly
Pocket: ????
Roamer: Fireball
Demo: Dogdayboy
Medic: Slicerogue

Message me or Slicerogue on discord: fireball7d7, slicerogue

posted 9 months ago
#36 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 in LAN Discussion

cu@ + LFT

posted 9 months ago
#1 WANG Gang Looking for Player in Recruitment (looking for players)

Looking for a full time pocket scout for the rest of the advanced season.

Current roster is:

Flank scout: Holly
Combo scout: ???
Roamer: Fireball7d7
Pocket: b0nes
Demoman: Dogdayboy
Med: Slicerogue

Contact me, b0nes, or Slicerogue through discord:

Fireball7d7
b0nes.gay
slicerogue

posted 9 months ago
#13 Transparency with the community [RGL] in TF2 General Discussion

Thank you for hosting this talk. I have a few questions listed below

How are decisions on RGL Plugins made?

Recently, there were discussions on TFTV about various 6s plugins (Projective Teammate Phase , Soldier self-damage) How are decisions made regarding whether or not to run plugins? Does RGL look at other competitive leagues and feedback from players when making these decisions?

I think RGL could benefit from a test server with plugins enabled and having players within the league test out plugins and give feedback.

How are decisions on what maps to add in/remove made?

RGL recently hosted an experimental map cup. This cup was an enjoyable experience and has led to the inclusion of Sultry in the map pool. Before the start of this season, RGL did a poll for voting a map into the Advanced pool. Has RGL considered expanding the map pool to allow more maps instead of voting in/out a map each season at higher divisions? Additionally, how are decisions made regarding whether or not to add a new map into the pool like Sultry?

How are decisions on weapons bans/unbans made?

RGL has a weapon ban survey at the end of each season, however, the results of previous season were not publicly released. How are weapon bans/unbans decided?

For example, the buffalo steak sandvich was recently unbanned, but no one was really sure why it was unbanned. The blog post stated “In the post s10 survey, 41% of polled players voted to unban the Buffalo Steak Sandvich, 31% voted to keep it banned, and the remaining 28% were neutral. In the spirit of change, we’re unbanning the Buffalo Steak Sandvich this season. We will be monitoring games to see how this item impacts game flow, if it does at all.”

41% is not even a majority of the poll, however 28% of players were neutral on the change. Are there certain percentages the league looks at before considering whether to ban/unban a weapon? Does RGL look at how “broken” a weapon is before unbanning (Steak sandvich vs mad milk/wrangler)?

Is there a specific reason why the Main division does not follow the pick/ban format?

As someone who has recently played 3 seasons of main, I feel that Main players are at a high enough skill level to pick/ban maps. I understand the need in lower division for exposure to the entire map pool, but I believe Main is a division where players are capable of picking and banning maps. Personally, I did not enjoy playing a weekly map system because every scrim for an entire week was the same exact map. Once playoffs started and I was playing up to 4 different maps a night, it made me realize how much I dreaded scrimming the same map for a week straight.

posted 9 months ago
#44 RGL S12 Advanced Happenings/Discussion in TF2 General Discussion
GritomaBig thanks to wang for agreeing to play tonight despite slice's debilitating illness, good looks guysbearodactylget this post to 50 upvotes and we cut him for posting that

You know what to do...

posted 10 months ago
#8 wang gang 4.0 adv s12 Med in Recruitment (looking for players)

Looking for Pocket Soldier sub. Guaranteed playtime this week and possibly the following weeks.

posted 10 months ago
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