Thank you for hosting this talk. I have a few questions listed below
How are decisions on RGL Plugins made?
Recently, there were discussions on TFTV about various 6s plugins (Projective Teammate Phase , Soldier self-damage) How are decisions made regarding whether or not to run plugins? Does RGL look at other competitive leagues and feedback from players when making these decisions?
I think RGL could benefit from a test server with plugins enabled and having players within the league test out plugins and give feedback.
How are decisions on what maps to add in/remove made?
RGL recently hosted an experimental map cup. This cup was an enjoyable experience and has led to the inclusion of Sultry in the map pool. Before the start of this season, RGL did a poll for voting a map into the Advanced pool. Has RGL considered expanding the map pool to allow more maps instead of voting in/out a map each season at higher divisions? Additionally, how are decisions made regarding whether or not to add a new map into the pool like Sultry?
How are decisions on weapons bans/unbans made?
RGL has a weapon ban survey at the end of each season, however, the results of previous season were not publicly released. How are weapon bans/unbans decided?
For example, the buffalo steak sandvich was recently unbanned, but no one was really sure why it was unbanned. The blog post stated “In the post s10 survey, 41% of polled players voted to unban the Buffalo Steak Sandvich, 31% voted to keep it banned, and the remaining 28% were neutral. In the spirit of change, we’re unbanning the Buffalo Steak Sandvich this season. We will be monitoring games to see how this item impacts game flow, if it does at all.”
41% is not even a majority of the poll, however 28% of players were neutral on the change. Are there certain percentages the league looks at before considering whether to ban/unban a weapon? Does RGL look at how “broken” a weapon is before unbanning (Steak sandvich vs mad milk/wrangler)?
Is there a specific reason why the Main division does not follow the pick/ban format?
As someone who has recently played 3 seasons of main, I feel that Main players are at a high enough skill level to pick/ban maps. I understand the need in lower division for exposure to the entire map pool, but I believe Main is a division where players are capable of picking and banning maps. Personally, I did not enjoy playing a weekly map system because every scrim for an entire week was the same exact map. Once playoffs started and I was playing up to 4 different maps a night, it made me realize how much I dreaded scrimming the same map for a week straight.