Tholedislike: all non-invite medic mains
It's so hard to find Medics now-a-days, why the hate. :(
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Last Posted | December 7, 2023 at 7:07 PM |
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Tholedislike: all non-invite medic mains
It's so hard to find Medics now-a-days, why the hate. :(
24I'll bet that if I was a Valve engineer working on tf2 and I had to stare at my screen at that code for any more than I already had for that day, I would probably say it would be time for a vacation.
The reason for Valve's delays is not because they're lazy, but because their employees are constantly encouraged to "push boundaries" and "invent new things", no matter how long it takes. If you're a coder at Valve and for four months straight, you report to your supervisor all the work you've been doing and it's nothing but TF2 fixes, they're going to question why you're even at the studio and probably fire you. But if you're a coder at Valve and for four months straight, you report this physics engine you're working on that has realistic player and environment reaction with simulated weight per prop, they're going to tell you it looks like it has great potential and keep it up.
They don't care if the physics coding takes eight years to perfect, they only care about being the studio that is constantly doing the next incredible that will sell big. It's what happened with Alyx; they had a team working on it for ages but when they finally finished, it caused a such a huge surge for the Index that they ran out of stock. THAT'S what Valve wants to see.
Any staff member who might be passionate about trying to fix TF2 is basically discouraged from doing so because there is no "progress" to be made from that.
https://i.imgur.com/6oPSXrq.png
Valve sees something like this and think, "We spent time on the Jungle Inferno update, didn't see a huge new peak in players, and instead, saw a big loss months later? What's the point of investing time to updating the game then?". Nevermind that the reason for the dip was because of big bugs (specifically for Pyro) that made the game unplayable. Valve just sees those numbers and thinks the investment of big updates is not worth it.
Like: How dedicated some of you people are at making community content just to keep the game alive/make it better. Map makers, hud makers, TF2 discord bot coders, FPS config scripters, game mode modders. Just a few weeks ago we got a guy who made a program to merge HUD elements together from different HUDS so people can mix and match from different ones they like, that's rad. I like that people are still making new shit for the game.
Dislike: Obsession over logs. People who throw tantrums and would rather kill pugs if they get rolled on Med. It's 30 minutes or maybe less, just play Medic.
Lupus
I wanted to pick maps that used to be played and aren't that popular to make the decision slightly difficult. I thought if I included Granary + Badlands, they would easily win with landslides and you wouldn't even need the "forced to choose" part.
vibeisveryowarmfront count?
Warm + Pro versions count.
If you were forced to replace one of the 5CP maps on the right column and put in a map from the left column, what would it be?
hpqoeuweren't all these mods based on leaked source code obtained and released without permission??
https://i.imgur.com/ezG6kja.jpg
https://twitter.com/openfortress/status/1280239384542003200?lang=en
I believe those were allegations that turned out to be untrue, unless there is a source that specifically points to OpenFortress' response being a lie or cover-up.
hpqoeu[the fact that enthusiasts do it for free
"The fact that they can get away with free labor years down the line while still retaining the power to shut down any project based on their product" is awful justification. Especially given the poor timing of your post with other TF2 mods currently suspended with everyone left in the dark as to why where it's a 50/50 chance right now the mods will either be implemented or denied to the public.
hpqoeubro go post about unity tf2 on reddit or something instead of this it's not a good look
You can't spew random buzzwords out and hope it makes for a good insult. Defending the decision to exploit modder's free labor is a horrible look.
hpqoeuthis has nothing to do with bad and bloated coding, the fact is the game runs on an engine first released in 2004, when people were still running pentium 4s or athlon 64s, with a single core. the engine has not been made modern to take full advantage of the processing power of new computers all the while the game has gotten significant amount of content added, some of which i imagine is very high poly count because it has been made in recent times.
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about
Cool, now what's the justification that Valve will never port TF2 to an engine that is now six years old and that enthusiasts have to do it for them?
hpqoeuwow! i can't believe the tf2 team froze the tf2 codebase 14 years ago, no updates or added models whatsoever. sunshine? whats that bro, lets go play some goldrush
Who defends Valve's known bad and bloated coding that gets so bad, modders have to fix it for them?
brodyalmost as if the game is more bloated and resource intensive than it was 14 years ago thank u for another inane post
The last big update TF2 got was five years ago. 85% of discussion is the same thing. People have to talk about playdoh snakes on Snakewater for two days just so they can talk about something. You're on the wrong website if you're hoping for new discussions.
corsairwow it's almost as if hardware that was powerful 10 years ago isnt as powerful as hardware now
10 year old hardware shouldn't struggle to run a 14-year old game.
Did anyone else here experience the problem where they played TF2 back in the day and your computer ran it fine, then you took a break for some years, came back, and suddenly the same game you played in 2012 but are now playing in 2020 causes your computer (that I even minorly upgraded in between that time) to struggle getting it above 80FPS even with FPS configs?
It was weird having a graphics card that I bought ages ago specifically to run TF2 was no longer able to run TF2.
jetzu get more money for last place invite than for 1st in advanced for like past year lmao
https://push.dubthink.com/2021/03/chrome_2021-03-11_17-22-16.png
I had to double check this because I could've sworn that the entry fee for Advanced was lower and the Participation Prize was lower. Then I guess disregard my point, there literally is no reason why an Invite player would bother sandbagging in Advanced, so Phobia is right.