rowrowI remember this happening at Insomnia 61 where the rounds ended, and there was like maybe 10-15 seconds before the teams respawned, then another 10-15 seconds before the round started. The timing maybe could be put here or there, or adjusted (maybe having forced 20-30 second pauses between rounds would break momentum), but these downtimes enable at least a quick summary to talk about things. I'd like to see this introduced in some fashion to regular matches
A while back I played on a server/config with this (I think it was a little shorter) and liked it a lot. I'm not sure if it's a config thing or a plugin thing though, which would be a deciding factor in any league's decision to do it.
I've played the last two seasons in ozf, which uses the ETF2L system of two maps, and like it a bit better than ESEA personally. I feel like there's a bit more pressure in the game, which is good. People talk a bunch about how half time can be used to restrategize and make a comeback in the second half, but this actually happens even more so with the ETF2L system IMO. Mentality plays a large part in comebacks, and being able to say "sure, they won the first half, but let's reset, adjust, and beat them on a fresh map" is a lot more doable.
I also think the 2-map system may lend itself to upsets more - Whether or not it's a good thing overall is up for discussion. I personally like it, as it keeps the better teams on their toes and gives lesser teams a better chance of picking up a win by playing at their best.