His posts in this thread makes me even happier that Flatline had to play because I couldn't
| Account Details | |
|---|---|
| SteamID64 | 76561198067532519 |
| SteamID3 | [U:1:107266791] |
| SteamID32 | STEAM_0:1:53633395 |
| Country | Canada |
| Signed Up | May 8, 2014 |
| Last Posted | August 10, 2026 at 4:08 PM |
| Posts | 2052 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
|
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
_Kermit
Dude casting is really easy if you've ever played 6v6. Having tried to cast and do camerawork at the same time, for my own stream, the camera work is so much harder than just talking about the game.
Every time I think "maybe i'll cast this game alone on my twitch" or "maybe I'll do my own camerawork for something" I immediately nope out because it's awful.
I should clarify, doing the camerawork alone isn't awful, but it takes a lot more brainpower and a lot of focus. Now layering casting overtop? My casting is always awful when doing both because it's such a burden. Love your producers, cherish producers because it means I can float in 3rd person.
One thing I think that makes people hesitant to try actually casting or producing, is there's an expected level of quality for RGL and TFTV streams. Chat can be ruthless if a caster says something that is objectively wrong, and how many times have we seen complaints about watching powerpoint instead of a cast? That's not a bad thing, as it holds the top level orgs accountable, but I could definitely see that backlash also serving as a detractor from people who want to try.
What I think should happen, is either another TFTV channel like TFTVDevelopmental or even a new organization that is focused on growing talent. Yeah the broadcast quality may suck, yeah the cameraman may miss everything, yeah the casters may be bad, but they're trying. Back when I first got into casting, I started with early days EVLTV, and that was their focus at the time. They didn't care what experience you had, they'd take anybody who wanted to try. Twitch chat tended to be supportive too because they knew EVL=Not great quality, but it was at least casting the IM game they wanted to watch. Ultimately the people who tried got better, and guys like Me, Flatline, Row and a couple others ended up doing stuff for TFTV or doing LANs.
If you want Sci-Fi: The Expanse is brilliant on Prime Video
If you want a panel show: Taskmaster on Youtube has been great so far
Tino_Why is anyone other than the glorious 4 stars posting in this thread?
4 Star Gang
Eepily Fanclub
sunderkeeninthere has to be some way to remake metalworks lobby and last so that it isn't so aids to push both into and out of
I think deleting the wall between right lobby and left lobby would work. Or at least shortening it. It doesn't really add much having it be as long as it is.
Alternatively, if you're married to having the wall, a window or transparent prop might work?
bearodactylnah that was eLevate and they had cozen (s17) and kbk (s18), not 404 (he was s20/s21 with yomps and shrugger)
esea website sucks to look through but liquipedia is pretty good for checking stuff like this https://liquipedia.net/teamfortress/ELevate
Too bad he cant grab TheFragile and make it XTS
Advanced is supposed to be teams pressuring to get into invite right? Winners should get moved up and if there's more slots available, it'll be advanced teams getting them?
Why the fuck is there class restrictions if thats the case?
jetzalso imo even if people are in their prime i still think a lot of the oldest players are overpriced
That debate is always present in sports though with stuff like this. Happens a lot in hockey for example, "Wayne Gretzky literally holds most NHL scoring records, but would he be as good with players being in better shape and goalies being better"
My opinion is that the players adapted to the meta they faced at the time. While the time they were in their prime is a different meta than now, there's no reason to think that the players in their primes wouldn't be able to adapt and see a similarly high peak. I honestly think Platinum on demo in his prime would be just as effective in 2021 as he was when he was actually in his prime.
Some of these values seem really weird to me. Great value to be had. I've got:
Ruwin (20)
Yomps (23)
Krypt (16)
Platinum (22)
Sigh (18)
Cozen (16)
Total: 115
Although I think Platinum should be under demos and it needs pyyyour on med.
https://clips.twitch.tv/MushyMoralStorkKreygasm-T0nt6lAnzKAaSvdL
This confused me.
DubThinkWe haven't included older maps in recent surveys because the spot in the map pool isn't open to them - we'd much rather have a map with mixed opinions that's in development and will improve than one that has similarly mixed opinions and will never improve (i.e. granary/badlands).
Maps like reckoner and logjam have been discussed for inclusion in map cups, but are generally pretty static in their current states and have had lukewarm receptions in other regions, so we focused more on maps that have seen less exposure and are newer for this cup.
For the first chunk, if you dont want it to take the place of a new map, could they perhaps be put in a rotation (similar to how you're doing koth maps) with the least liked staple maps? Having something like metalworks come out for a season in order to shift badlands or granary back in for a season would help the map rotation still feel "fresh" from season to season while still being staple maps.
For the second chunk, I understand wanting to look to other leagues for maps like reckoner and logjams reception, but every region is different and map tastes vary region to region (Sticking with metal, I know a lot of NA players who like metal, but for a looooong time it was despised in Australia). I understand focusing on the other maps, but I kind of wish RGL NA players got the chance to play either of these maps to actually form those opinions.
alfaWhat if we skipped this whole fucking process and just make a POLL with what maps WE WANT
I didn't ask this directly, but I did ask why are Badlands and Granary not being considered for maps and was told:
RGL Admin"here's the thing, you put back granary or blands it'll poll well with tftv, but not with the playerbase"
My question is... if it doesn't poll well with the player base, why not include it in an actual poll for the player base? Hell, if you really want options, what I would do is:
take entries for maps the community wants to play
run a poll where you choose maximum 4 from the submitted list
run an offseason cup (NOT THE DAY BEFORE THE SEASON) where the 4 maps that won the previous poll are the map pool (like they're doing now, but with community chosen options not admin options)
run a poll where players can vote on which of the 4 maps from the cup they want to play that season.
If granary and badlands really poll poorly with the majority of your player base, then there is no harm including them in a poll, because they wont get voted in.
Alternatively:
zx37-announce a season ahead/run pugs-
If you really want us playing a new map, this at least gives us 2 major things:
1. Motivation to playtest them and provide feedback (If the map they pick is broken or needs things changed, feedback can be given and changes can be made before it even sees a minute of match time)
2. Time to actually prepare. (Normally my teams would spend some time in the lead up to the season actually looking over the map and getting a feel before you have to actually play it. The current system is giving us zero time to prep. And either RGL puts it early in the season and forces us to learn quickly, or gives us time but forces us to play the map with serious stakes involved late season.
Alright, took some time to look over the maps. My opinion that doesn't matter because we havent actually played them
Mannbase
>
Workflow
>
Craneway
>>>
Mist
All 4 need a lot of work IMO, but there's some potential with Mannbase workflow and craneway. I feel like mist needs too much to be viable.
Workflow I'm not a fan of mid from how I think it will play, with a couple tweaks I think second could be solid and a tweak to lobby was my only thought for last.
Mannbase I didn't like last, but the rest of the map I think is the best of what's there.
Craneway intrigues me, but sort of reminds me of budget reckoner. I think the mid could be alright, although it feels relatively condensed due to the big buildings. Second is a little spread, not sure how I feel about it. Last I really dislike the walls on the side of the point.
(I still want to play reckoner or logjam and im sad we never played either in NA)