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SteamID32 STEAM_0:0:18907106
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Signed Up August 8, 2012
Last Posted August 6, 2018 at 5:20 PM
Posts 739 (0.3 per day)
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#4 Gas Passer in TF2 General Discussion

Currently the only 3 niche reasons to use it are the following:

* it arcs so you can throw it to an area the Scorch Shot can't hit and someone else on your team can take advantage of it like your scout for some light extra damage.

* it can give pyros afterburn because reasons

* it apparently was given future tech that allows it to phase through a lot of walls if thrown properly.

Obviously none of these make it still super worth using since the weapon is pretty crap even with it flying through walls and stuff, but ya.

posted about 2 years ago
#6 LF High Level 6s Video Content in Videos
-Phantom-I think you should make your requirements a bit more loose. I'm sure there's plenty of top IM players who would be willing to give you POVs but i doubt most of the invite players can be bothered to

TBH I'd accept top IM at this point. 6s has basically nothing while Highlander actually has some classes decked out in content.

Though I think it would be pretty sad if Invite players couldn't actually be bothered to, not only do they have the best footage to submit but they're also more easily able to get other people to do the recording/upload for them lol.


I adjusted the requirements in the OP, if high IM players wanna be cool and help make some content then by all means go ahead.

posted about 2 years ago
#4 LF High Level 6s Video Content in Videos
degui do not know if you're aware of this page http://training.tf2stuff.com that has almost the same concept as your project

Well, the learning resources is also a very small part of the project, but it's also the only part I need actual outside help with.

I'm aware of that page, but the problem is basically that all the content is ancient history (I think the most recent video I found was a single one from early 2016, there is no way to sort by date so ya) and for metas long past now. People just seem to have slowed down on creating video content to help others out, or at least I don't know where/who to go to to find it & no one submitted anything to that page either over the past 3 years.

I'm hoping some helpful high level folks would be willing to submit some updated stuff. I really just need a couple games (commentary or no) for each mainline 6s class and I'd be content, the rest can be built up slowly over time.

posted about 2 years ago
#2 LF High Level 6s Video Content in Videos

So I haven't received anything yet and would very much like to feature some 6s class video content on there still, right now there's basically only stuff for Highlander.

If you play in the highest division in your regions prominent league, even if it's just a decent scrim demo from a couple weeks or even a month ago just record it (or give it to someone who can) and throw it on YouTube and link me. You don't really have to do much more than that, even if commentary would be nice.

posted about 2 years ago
#20 Item Name Thread in TF2 General Discussion


posted about 2 years ago
#29 Esea medals in TF2 General Discussion
Reeroid rather have working STVs for the paid service that we all pay for™ than medals..

the people who work on their servers are incredibly unlikely to be whoever they pay to make a medal design, the guy who contact valves, and the guy who builds a (shitty) wrapper around the API to deliver the medals to players quickly.

i mean maybe esea is that understaffed but i doubt it considering UGC could do it all relatively fast after the ETF2L Highlander Challenge did years ago.

posted about 2 years ago
#24 Esea medals in TF2 General Discussion
frenzy_why? It doesn't matter, a medal shouldn't define your skill level.

the only reason Highlander exploded back in the day after several failed attempts and had the biggest tournament TF2 ever had was because of a medal

it matters

if esea does manage to finally get medals it'd be very exciting!

posted about 2 years ago
#955 best pub quotes in TF2 General Discussion

not sure if a twitch stream counts but


posted about 2 years ago
#10 Legendary TF2 Matches in TF2 General Discussion

Oh yeah I forgot a legendary one, this is a match that was a really good example of both how 6s players could be very adaptive in countering stuff AND also how unlocks could really fuck with the meta.

Tony Hawk Pro Skaters (later Check Six) vs Dynamic, ESEA Invite S8W2 on koth_viaduct


For those who don't want to watch the whole match/want to know what's special about it:

* The OG Battalion's Backup while filled up on damage taken not dealt was meta on KOTH and being ran all the time, so you're going to see lots of it and how teams utilized it.

* ducky goes Heavy to both better benefit from Backup but also try to shred the Backup'd enemy players since Heavy's DPS is so high.

* oov has the bright idea to go Sydney Sleeper which back then Battalion's Backup didn't mitigate minicrits, making the Sydney Sleeper an ideal counter to both it and ducky's Heavy.

* Bloodsire goes Sniper to counter oov at one point and gets outsniped by Sydney Sleeper multiple times.

Battalion's Backup got banned immediately after.

posted about 2 years ago
#7 Legendary TF2 Matches in TF2 General Discussion

https://play.esea.net/match/1607844 / https://www.youtube.com/watch?v=EMfLZ-cOvbI&t=1m15s

This match made the Equalizer get a re-vote on if it should be banned or not.

posted about 2 years ago
#217 TF2 Pro League in Projects
Tobinvite pugs

Granted I am nowhere near an Invite player but it seems pretty obvious to me that Invite is an extremely small division and due to a variety of issues (skill disparity + players quitting + small division) there's a small number of players that would actually fit Invite only PUGs.

Then you factor in school, work, players trying relationships, players playing in Europe/multiple leagues, players playing other games compounded with the small insular division and getting decent Invite PUGs going seems pretty stupid hard.

All that stuff is kinda true for low level PUGs, but there's also way way way way way way more players that can play in those so grabbing 12 people to play for hours on end is comparatively easy.

posted about 2 years ago
#9 TF2 update for 4/12/18 (4/13/18 UTC) in TF2 General Discussion
TriRIKDarkNecridovement speed penalty so that it actually works properly and remove random fall damage, I believe in you Valve!Can you explain it a bit?Backwards movement speed penalty

Supposed to be -10% when walking backwards, hasn't worked properly for 11 years now. Moving diagonally increases your movement speed which is normally prevented by each class having a ground movement speed cap, except moving backwards doesn't temporarily decrease your movement speed cap to match the -10% penalty so if you hit any strafe key & S at the same time you bypass the penalty entirely and move at full speed (you can see this with cl_showpos 1 in console).

This is something people involuntarily do even if they're not aware of this because holding only S is awful.

The -10% penalty exists to disadvantage retreating and to make players choose between worsening their retreat but being able to fight back or moving at full speed but turning away from their attackers.

However, since everyone bypasses it very easily there's no disadvantage to retreating & fighting back, in fact turning away from your attackers is just worse if you have the map memorized since you're just moving at the same speed as walking backwards but not able to fight back/surf rockets as easily.

Fixing this mechanic would actually help pushes a bit, you'd be able to close the distance on people fighting back at you and at lasts retreating into spawn when attackers are close would force you to not fight back to maximize your ability to tap the resupply.

Random fall damage

Not much to explain, random fall damage is always enabled because tf_damage_disablespread 1 only applies to weapons/buildings and not world damage which is what fall damage is. Every time you take fall damage it's RNG how much you'll take and it's really the biggest source of RNG left in competitive play. While the damage spread is not immense or anything, it is more than enough to make a Medic surf that leaves you at low HP pure luck if you live when you hit the ground or not.

posted about 2 years ago
#6 TF2 update for 4/12/18 (4/13/18 UTC) in TF2 General Discussion
Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback

Tested this out because I wanted to see if the note was accurate (they have a history of not entirely being accurate after all) and make sure they didn't just revert to the Jungle Inferno build rate change, the note is actually correct the Razorback essentially was given a hidden attribute that makes the Medic not build at max rate on him unless if he's hurt.

Was important outside of 6s because this means the Quick-Fix is no longer penalized for healing anyone at full HP like it was during Jungle Inferno up until the Competitive Update.

Good way of doing it tbh.

Now fix backwards movement speed penalty so that it actually works properly and remove random fall damage, I believe in you Valve!

posted about 2 years ago
#11 PSA: Steam privacy changes in Off Topic
Sidularbut this is taking it to an extreme that nobody asked for.

Actually forcing people to opt-in to public data sharing is something that the European General Data Protection Regulation legally required Valve to do before May 25th of this year if they wanted to continue servicing the EU without massive fines being put on them by the EU.

posted about 2 years ago
#129 Please Ban The Crossbow in TF2 General Discussion
flyyyydeguNo you don't since when sniper with razorback is 125 he's also fully buffed, so you build at slowest possible rate You're wrong, try it out for yourself.

It's hard to say how long this will remain the case, Jungle Inferno made an unmentioned change to how uber building works (it went from "higher than 142.5% health = slower charge rate" to something like "higher than 142.5% health OR not receiving new healing = slower charge rate") and the Competitive Update made an unmentioned change that reverted this back to the old method. Since Valve didn't really mention either change it's pretty hard to say either way which is their intended vision. They made the change specifically to fix the Razorback/FoS being good passive build targets, but the "problem" was that the change adversely nerfed the Quick-Fix which essentially never built at its fastest rate unless your target was being shot, rendering its main advantage pretty pointless.

posted about 2 years ago
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