I'M NOT AN RGL DICKRIDER AND I THINK THERE SHOULD BE CHANGE. But what is the actionable solution? Many people here complaining without putting forth a concrete suggestion
A huge problem is that there is no systematic way to determine INTENT. Let's say there's a team that's previously won their division, but they want to play that same division again because they want to "chill." They claim it'll be balanced because they won't be giving their all to the game. How do we (we, the rhetorical admins) know if that's true? Honor system? So we let them play, and a few weeks into the season it turns out that they're doing a full scrim schedule 5-6 nights a week. What are we supposed to do now? Restrict them retroactively, or outright remove their team from the season? Do we overturn the matches they've already played? Not to mention, how did we even find out that they broke their promise in the first place? Do we expect admins to keep a running track of certain players' logs just to determine their conditional div placement? Even if the answer is yes, what about MGE, or KovaaK's, or demo reviews? Maaaybe the players could report this kind of stuff, but I seriously doubt that teams would be in cahoots enough with each other to get enough information, or even that players would be aware enough to keep track of who is and isn't under a conditional agreement for the div. It becomes clear pretty quick that you cannot realistically quantify who is "grinding" and who isn't. We can't run a league like this.
justjazzA travel ball team that only plays teams they can beat develop terrible habits.
Again, I don't see how this applies to the teams trying to climb, instead of the teams that are LITERALLY trying to stay in the same div and play teams THEY KNOW THEY CAN BEAT! You can easily turn the argument on its head and say, "Why are we hindering the development of high-placing players in a div, instead of forcing them out of their comfort zone into the next div up?" And remember, the MAJORITY of players in a season DO NOT get restricted. So I'd argue the improvement conditions are actually slightly better for the lower teams already. I hear what you're saying about gatekeepers being better for div development, but where do we draw the line? Half the people in this thread are complaining about admin decisions, so I don't think leaving it up to admin discretion is going to satisfy many people. Also note that in youth sports, most players just AGE out of their age group, so they're fine with letting a team repeat wins for a year or two until they get moved up that way. We obviously can't do that for tf2 lol
MY IDEA FOR A SOLUTION: (tell me what you think!!!)
-- All the divs adopt the system that advanced has in the current RGL guidelines except change it to 2x repeats instead of 3x (advanced could probably stay 3x).
-- THE PLACEMENT THRESHOLD SHOULD BECOME A PERCENTAGE OF THE DIV SIZE. Should placing 3rd get you restricted? Well, placing 3rd out of 8 teams is very different from placing 3rd out of 24. I propose about top 20-25% (this number could be nudged tho idk) of the div should meet the placement threshold.
-- Get above the placement threshold 2x and you get restricted.
This system with its numbers should be clearly posted for each season so players can know what to expect, and it should be followed much more closely; admin discretion should be used as little as possible. Additionally, something could appear on your RGL profile that shows your restriction status, similar to how restrictions currently appear on team pages. Maybe meeting the placement threshold (regardless of trophy) gets you a "token" that shows anyone viewing your profile your progress toward a restriction. For example, if you place top 20% in main as scout, you get a Main Scout token on your profile. If you get one more Main Scout token, you then have 2, so you'll be restricted from scout in main.
If people want it, you could also add decay to this. So after 2 or 3 seasons (or something i'm not sure on the numbers) that a player is inactive, they lose a token and their restriction is lifted. Get another top placement, and they'll gain their token back and be re-restricted.
This would slow down restrictions without completely removing them, and more importantly, it would make the system transparent for the players. I think right now a lot of people are upset not necessarily out of unfairness, but because they just genuinely don't know what the system is supposed to be. Too much is left up to admin discretion, and the admins have to juggle too many factors (player's historical performance vs recent performance, current div strength, player's teammates and their perceived strength, and more) that there's just no way they can make accurate or fair decisions for everyone.