BooopContraThen don't get personal. See how that works?
I didn't know you took offense to me calling you a spy main when it says exactly that on your steam profile.
You insinuated because I main Spy that I don't care about the mechanical depth and DM capabilities of other classes in this game, which simply isn't true. You jumped to hella assumptions based on only surface-level knowledge, which yeah I'm gonna take offense to.
Hell, Demo is probably my second-favorite class, just because of how awesome it feels to hit pipes. I'm not particularly good at Demoman yet (not comp-ready, at any rate), but I still play it a lot.
All things aside, people have no problems with pyro etc being allowed.
idk that's like half the comments in this thread lol
Forcing dittos is what makes no sense, no matter how you try to spin it.
I mean, most people I know prefer dittos in MGE for a straightforward measure of who has the better raw aim as that particular class. Adding counter-picking and stuff is meant to add a bit more depth and strategy than just solly v solly on spire for 20 minutes.
-protolol i would win please host this
maybe
HasssassinRestrict it to soldier, demo and scout and you instantly have a really good tournament, reason for this is being the quality will also increase by alot, nobody wnats to play pyros, heavies, engies, w/e
I'll wait for some more people to sound off here on TF.TV, then I'll see what people on r/tf2 think about class restrictions and whatnot (remember: I'm trying to reach a wider audience than JUST the pre-existing 6s scene here.).
I might just concede to only Solly/Demo/Scout, but I'm still strongly considering Pyro (at LEAST in free-choice games) so we have at least sort of half the classes in on the action. I want to appeal to as many people as possible and allow potential for unexpected upsets.
also since its just mge idk if paying the $5 is really worth it, but if it goes to the prizepot then I dont see too much of an issue
I might lower the entry fee, but the fees would go like this:
First $50 (10 entrants at $5/each): covering my initial investment of $50 into the prize pot.
This tourney won't be run for profit, at least not on my end, so the rest of the cash would go to getting the servers up for this and hiring folks (if necessary) to cast the finals brackets, as well as increasing the prize pool to be spread among the top 3 winners. Unless it gets truly massive I can do all writing/organizing myself.
If enough people show interest in actually signing up, I'll look around for sponsors/trusted third parties to manage the entry fees/money end of things, since I don't want that kind of stuff hanging over my head.