Contra
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Signed Up February 21, 2015
Last Posted July 19, 2025 at 8:35 AM
Posts 75 (0 per day)
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#4 What's your favorite pokemon game? in Other Games

crystal and emerald are the best of the gb/gba gens

posted about 8 years ago
#28 Online demo playback at demos.tf in Projects
IcewindContrait takes a long time for every player to spawn and have their icons shown on the map. this is a problem because it doesn't allow one to see, say, medic positioning, in this demo until very late in the proceedings.
Have not seen that issue before, I'll see if I can fix the problem.

Fortunately, once players spawn, they don't seem to despawn- the second round in the viewer here seems to be completely accurate.

Thank you for looking into this, and thank you again for such a great tool!

Once further developed, this is going to be a really great, convenient way for teams to look over what's going on in their games and iron out issues with pushes and positioning.

posted about 8 years ago
#25 Online demo playback at demos.tf in Projects

I'm viewing this demo of a Highlander scrim in the player- why doesn't it show all players at once?

https://demos.tf/viewer/55890#25

it takes a long time for every player to spawn and have their icons shown on the map. this is a problem because it doesn't allow one to see, say, medic positioning, in this demo until very late in the proceedings.

That being said, though, this is an amazing tool you've created for the Comp community. I can't wait to see how it develops!!

posted about 8 years ago
#43 TF2 update for 2/14/17 in TF2 General Discussion
Antaresmaxc232should be 2 on pyro scout and soldier, one on everything else
you really want 2 of these fuckers out at the same time?

https://wiki.teamfortress.com/w/images/thumb/c/c8/Pyro.png/250px-Pyro.png?t=20111210120232

no, but it's better than an arbitrary specialists/generalists split

simply implementing the 2-1-1 class limits for offense-defense-support would make it really clear to any new player that they need to focus on attacking above all

posted about 8 years ago
#98 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion

my thread did nothing to deserve this

posted about 8 years ago
#94 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
joshuawnfuck round-robin dittos
let me only play scout
i will gladly fight any class as a scout

who said anything about a round-robin? the bracket is gonna be double-elim, not round-robin.

also, pick a scout ditto when the class selection is in your hands or use scout when free-choice is enabled. worst-case, you'll only be forced to play not-scout for a single round, due to how the picking works.

posted about 8 years ago
#92 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
VulcanWhat are you going to be doing about counterjumping and passive stratting?

counterjumping is fine, play to win.

passive stratting- assuming you mean playing as passively as possible to prolong the game/cheap camping- is discouraged by a fairly short time limit of 5 minutes per round, 3 minutes for the tiebreaker round if that's reached.

posted about 8 years ago
#11 Your idea of game format in The Dumpster

6v6 as it is is easily the best for a spectating experience due to its faster pacing and more DM-oriented style. I'm more of an HL guy myself, but god knows that format is too slow and cluttered for a spectator eSport. I wouldn't mind it getting its own queue in Competitive Mode one day in the far-off future, but that can't happen until we have a scene that's big enough for something like that, and currently we do not.

The TF Team needs to embrace and properly integrate 6s. If they want to make changes, whatever, but those changes should be after testing out what we've done, not throwing away the entire wheel in favor of a shit competitive-in-name-only Competitive Mode.

posted about 8 years ago
#89 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
jake_over the edge!

and there's the tourney name

thanks jake

posted about 8 years ago
#87 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion

Man, this thread turned to shit.

Welp, I think I've gotten about as much feedback as I'm going to get here. I'll run the feedback post by the boys over at r/tf2 now. If I come back here with an announcement post, it will probably look something like this:

Entry Fee and Prize Money

  • Entry fee - $5 USD per person. Depending on amount of entrants, money will go to covering baseline costs (my initial prize pool + increasing the size of the prize pool + server rentals + etc). I'd be interested in working with a third party to manage this end of things, since I'm no business owner and have no intent of profiting off of this tourney. The more people who enter, the bigger the prize pool will be- but at this rate, I would need roughly 10 people to enter to break even on the prize pool alone. If we get a lot of entrants or donations/sponsors, I can probably afford to lower the entry fee significantly.
  • Prize money - I'll put down $50 to start. 50% of the prize pool will go to the first place winner, 30% will go to the second place winner, and 20% will go the third place winner. The more people who enter, the larger the prize pool will be.

Game Progression

  • Round 1 - A coinflip starts the proceedings. Winning player chooses the class (ditto or free-choice) and the loser chooses the map. First to 10 kills wins.
  • Round 2 - No coinflip. Loser of round 1 chooses the class (ditto or free-choice) and the winner chooses the map (has to be different from previous). First to 10 kills wins.
  • Tiebreaker - Free-choice class. Random map. First to 10 kills wins.

Rules/Restrictions

  • Classes - Scout, Soldier, Demoman and Sniper are allowed in dittos and free-choice rounds. Pyro is allowed, but only in free-choice rounds, to prevent slow/awkward ditto games.
  • Maps - Maps are a forced change between rounds. You will have to pick a different map for every round. This is to encourage variety for viewers and players alike.
  • Timer - Round 1 and 2 are allowed to run for 5 minutes, while round 3 will run for 3. Whoever has more kills at the end of the round wins if the time limit is reached. This is intended to discourage hiding or camping.
  • Weapon Bans - Darwin's Danger Shield, status effect weapons (Mad Milk, Fan of War, Boston Basher) and any other weapons determined to encourage camping/prolong the game/negatively impact balance will also be banned. This is a 1v1 tournament, not a cheese fest.
posted about 8 years ago
#82 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
BooopContraThen don't get personal. See how that works?I didn't know you took offense to me calling you a spy main when it says exactly that on your steam profile.

You insinuated because I main Spy that I don't care about the mechanical depth and DM capabilities of other classes in this game, which simply isn't true. You jumped to hella assumptions based on only surface-level knowledge, which yeah I'm gonna take offense to.

Hell, Demo is probably my second-favorite class, just because of how awesome it feels to hit pipes. I'm not particularly good at Demoman yet (not comp-ready, at any rate), but I still play it a lot.

All things aside, people have no problems with pyro etc being allowed.

idk that's like half the comments in this thread lol

Forcing dittos is what makes no sense, no matter how you try to spin it.

I mean, most people I know prefer dittos in MGE for a straightforward measure of who has the better raw aim as that particular class. Adding counter-picking and stuff is meant to add a bit more depth and strategy than just solly v solly on spire for 20 minutes.

-protolol i would win please host this

maybe

HasssassinRestrict it to soldier, demo and scout and you instantly have a really good tournament, reason for this is being the quality will also increase by alot, nobody wnats to play pyros, heavies, engies, w/e

I'll wait for some more people to sound off here on TF.TV, then I'll see what people on r/tf2 think about class restrictions and whatnot (remember: I'm trying to reach a wider audience than JUST the pre-existing 6s scene here.).

I might just concede to only Solly/Demo/Scout, but I'm still strongly considering Pyro (at LEAST in free-choice games) so we have at least sort of half the classes in on the action. I want to appeal to as many people as possible and allow potential for unexpected upsets.

also since its just mge idk if paying the $5 is really worth it, but if it goes to the prizepot then I dont see too much of an issue

I might lower the entry fee, but the fees would go like this:

First $50 (10 entrants at $5/each): covering my initial investment of $50 into the prize pot.
This tourney won't be run for profit, at least not on my end, so the rest of the cash would go to getting the servers up for this and hiring folks (if necessary) to cast the finals brackets, as well as increasing the prize pool to be spread among the top 3 winners. Unless it gets truly massive I can do all writing/organizing myself.

If enough people show interest in actually signing up, I'll look around for sponsors/trusted third parties to manage the entry fees/money end of things, since I don't want that kind of stuff hanging over my head.

posted about 8 years ago
#77 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
BooopStop taking everything so personally.

Then don't get personal. See how that works?

It's just hard to take you seriously when you're trying to force spy, engie, and pyro dittos in an mge tournament when you dont even know what seeding is.

I'm not trying to force anything, I just want to leave the option open in case people want to do that for some reason.

My base idea for the format is really just short rounds, forced map switch between rounds, and people counter-picking maps/classes to make MGE more interesting than what it currently is. That is still doable if I decide to lock it down to Scout, Soldier and Demoman (though imo allowing Pyro, esp with the upcoming Pyro update, would still be a smart move, if only to have proper counters for the projectile classes available).

However, despite my repeated insistencies, nobody is actually talking about the core and whether or not it'd be good for a tourney/better for spectating, which I believe it would be. I am willing to back down on allowed classes, but making a quicker, more viewable MGE is the core of the idea here.

posted about 8 years ago
#75 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
BooopContraBooopIf you have such a boner for counterpicking strats, go play overwatch.
but that game is garbage and not at all what I'm proposing with a slightly-more-strategic version of MGE
I've only read about half of your essays but it seems to me that counterpicking strats are right up your alley. It's not like you play tf2 because of its dm mechanics because otherwise you wouldn't be a SPY main.

I play Spy because its stealth mechanics interest me greatly, but I spend a lot more time recently playing Soldier or Demoman, since Spy can't carry for shit and I actually do enjoy the DM, rocketjumping and positioning side of things.

Why the fuck else would I have any interest in running an MGE tournament? Do you think I go to MGE/DM servers playing my fucking main?

Of course, a look at my (reset multiple times) hourcount will tell you all you need to know about me as a player, from my skill, to what classes I enjoy, to what I want out of the scene (6s is objectively the best format for spectating! I want the TF Team to embrace it just as much as you do!). Ad hom and surface-level observations absolutely give you enough information to speak as if you've actually played with me, which you haven't. :')

posted about 8 years ago
#73 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
BooopIf you have such a boner for counterpicking strats, go play overwatch.

but that game is garbage and not at all what I'm proposing with a slightly-more-strategic version of MGE

posted about 8 years ago
#71 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
saamhttp://steamcommunity.com/id/contradicktory/stats/TF2

This is all starting to make sense...

sick ad hom, dude

also, I've reset my stats like twice. but whatever.

Also, this isn't about stepping 'out of my comfort zone'. If my choices are pay $5 to have hl mains force me to play a round on some retard class for a few matches or not play a tournament with bad rules and eat burritos I'll pick the burritos every time

what does it matter if you still win?

also, you didn't respond to this:

my last postWell, for the sake of arguing, say I agree with you about restricting all non-6s classes. What the short rounds and map/class counter-picking? Is the entire format a problem, or just allowing room for class selection gimmicks?
posted about 8 years ago
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