Comanglia
Account Details
SteamID64 76561198004663727
SteamID3 [U:1:44397999]
SteamID32 STEAM_0:1:22198999
Country United States
Signed Up August 19, 2012
Last Posted February 20, 2020 at 4:44 PM
Posts 1918 (0.5 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity
Raw Input 1
DPI
780 (850 in Drivers)
Resolution
1920x1080
Refresh Rate
1000Hz Mouse
Hardware Peripherals
Mouse Logitech G MX518 (hero sensor)
Keyboard Logitech G Pro
Mousepad Zowie G-SR-SE (Red)
Headphones Beyerdynamic DT770 Pro 80Ohm
Monitor BenQ XL2540 @240Hz
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#21 CEVO - HL Signups Whitelist & Maplist in TF2 General Discussion

bumping to get more exposure for CEVO, and sign-ups

posted about 10 years ago
#5 Weapon specific viewmodel_fov? in Q/A Help

posted about 10 years ago
#15 CEVO - HL Signups Whitelist & Maplist in TF2 General Discussion
RadmanIf a team was truly just playing with the targe, without the intention to win, what does forcing them to not run it really do? The game doesnt become more competitive because you forced them to play a certain way.

If they really do intend to win with that particular unlock, why are you preventing them from trying?

This isnt really about the targe, but the precedent it's setting. If you're so willing to ban a weapon that is so bad BECAUSE its bad, what will happen when an actually good weapon comes out?

I don't think you've ever actually seen demos use a targe when being serious, it quite different then you're really painting it to be. They rarely run it for more than 1 life and is for suicide plays. Using scripts/controllers make this a lot easier to do so and makes countering demos harder, while also breaking the intended use of these weapons.

Had I used the reasoning you claimed that I've used, I would've banned Dozens of other unlocks what makes the Screen and Targe different?

Scripts/Controllers, and the breaking of the intended use of the weapons which by normal means wouldn't have been possible.

They weaken a combo class's effectiveness in a general scheme, and making the game less competitive because so.

They make the game less fun, playing against Screen/Targe players usually results in them using scripts/controllers to achieve something they usually wouldn't have, and at the suggestion of Multiple players I've spoken.

Bold indicates the MAIN REASON why these weapons were banned, it is far easier to ban dumb weapons that are easily exploited than banning the exploit, especially for items no one would use otherwise.

posted about 10 years ago
#13 CEVO - HL Signups Whitelist & Maplist in TF2 General Discussion
RadmanI do like Highlander, and the fact that "it is annoying" wasn't really a good enough to justify a ban (until now, i guess). We have 6s for that. I could have easily brought up a dozen unlocks that are legal, and would have fallen under the category of "lame to play against", but why would i when half the classes fall under that category for a lot of people?

If its bugged, the bans are fine. But even with the exploit, targe-turning demoknights are laughably easy to counter. If a team wants to give your heavy that much free-space, whats the point of the ban anyway? Let the team play suboptimally, push them down a rank, and practice for next week. If they somehow find out a way to beat you with a demoknight, youre team is either terrible, or was incredibly outplayed.

Not everyone wants to play full-time competitive 6s, HL is a format that's really quite easy to understand and thus is highly attractive to new players. Considering these 2 things 1 the people who would rather play Competitive HL at a "high" (I mean this relatively speaking) level don't want to play with or against these items as they only take away from the fun and competition of the game. While New players should not be forced to play against pub unlocks, their would be little point in calling Highlander competitive at all if this was so.

It isn't just that "it is annoying" it is both annoying and adds nothing but less competitive play. Not to mention the purposeful breaking of the intended use of these items with Scripts/Controllers.

posted about 10 years ago
#9 CEVO - HL Signups Whitelist & Maplist in TF2 General Discussion
AzraelRadman"The Soda Popper" "0"
"The Reserve Shooter" "0"
"The Spy-Cicle" "0"
"The Splendid Screen" "0"
"The Chargin' Targe" "0"
Are they serious? Are these weapons bugged or something?

Well, excluding the Targe, they're all annoying to play against and are generally imbalanced.

Charge and Screen were both banned do to the easy exploit-ability of demo knighting. Which all though is generally ineffective it's also incredibly lame to play against.

@Radman
Reserve Shooter has and still is bugged with stairs (though it doesn't happen as often), it adds nothing to the game overall and only takes away from the game. Same with Spy-Cicle.

I shouldn't have to explain the Soda Popper, but basically this. It's basically the Phlog for scout, except "earning" the mini-crits is infinitely easier and the draw backs are significantly less so, the fact this weapon wasn't banned while the Phlog is was absolutely beyond me.

Finally why even post in a HL subforum if you dislike it so much? You have nothing to add here and probably don't even play HL except once or twice.

safrixSnakewater....that's weird.
Banlist is amazing.

I recommended -most- of the maplist, and tbh it was either Snakewater, Swiftwater, Turbine, or Lakeside. Seeing as people were tired of CTF, and Lakeside and Swiftwater have been in nearly every medal season of UGC and ETF2L I felt Snakewater was the best choice.

posted about 10 years ago
#1 CEVO - HL Signups Whitelist & Maplist in TF2 General Discussion

Signup now available until May 31st for New Teams

KotH & 5CP Whitelist:

"High Five Taunt" "0"
"The Vita-Saw" "0"
"The Familiar Fez" "0"
"Ol' Snaggletooth" "0"
"The Bazaar Bargain" "0" (Banned due to current bug)
"The Enforcer" "0"
"Bombinomicon" "0"
"The Pomson 6000" "0"
"The Phlogistinator" "0"
"The Jingle Belt" "0"
"The Bootie Time" "0"
"The Holiday Punch" "0"
"The Beggar's Bazooka" "0"
"The Cleaner's Carbine" "0"
"The Soda Popper" "0"
"The Reserve Shooter" "0"
"The Spy-Cicle" "0"
"The Sandman" "0"
"The Splendid Screen" "0"
"The Chargin' Targe" "0"

"Pretty Boy's Pocket Pistol" "0"
"The Red-Tape Recorder" "0"
"The Huo Long Heatmaker" "0"
"Promo Red-Tape Recorder" "0"
"Promo Huo Long Heatmaker" "0"
"Pet Balloonicorn Plush Promo" "0"
"Sandvich v2 Promo" "0"
"The Wrangler" "0" (KotH & 5CP BAN ONLY)

PL & AD Whitelist:

"High Five Taunt" "0"
"The Vita-Saw" "0"
"The Familiar Fez" "0"
"Ol' Snaggletooth" "0"
"The Bazaar Bargain" "0" (Banned due to current bug)
"The Enforcer" "0"
"Bombinomicon" "0"
"The Pomson 6000" "0"
"The Phlogistinator" "0"
"The Jingle Belt" "0"
"The Bootie Time" "0"
"The Holiday Punch" "0"
"The Beggar's Bazooka" "0"
"The Cleaner's Carbine" "0"
"The Soda Popper" "0"
"The Reserve Shooter" "0"
"The Spy-Cicle" "0"
"The Sandman" "0"
"The Splendid Screen" "0"
"The Chargin' Targe" "0"

"Pretty Boy's Pocket Pistol" "0"
"The Red-Tape Recorder" "0"
"The Huo Long Heatmaker" "0"
"Promo Red-Tape Recorder" "0"
"Promo Huo Long Heatmaker" "0"
"Pet Balloonicorn Plush Promo" "0"
"Sandvich v2 Promo" "0"

*Bold indicates items that have been banned and are not banned in UGC*

Preseason 1: cp_process_rc3
Preseason 2: pl_barnblitz_pro

Week 1: cp_granary
Week 2: pl_badwater
Week 3: koth_ashville_rc1
Week 4: cp_steel
Week 5: pl_upward
Week 6: koth_pro_viaduct_rc3
Week 7: cp_gullywash_final1
Week 8: cp_snakewater

-edit-

Questions about the Whitelist or Maplist? Ask me, I made both of them with the Advice of Platinum players. Sigafoo, Frank West, and consulted recent polling on maps/suggestion threads via UGC to name a few of my sources as I've contacted over a dozen players with some sort of advice/opinion.

posted about 10 years ago
#174 Lange @ i49 in TF2 General Discussion

posted about 10 years ago
#8 DX8 bleed effect red screen in TF2 General Discussion
snthmat_specular 0 ?

Doesn't help for that, seriously the only thing is to run DX-9.

posted about 10 years ago
#11 Networking help in Off Topic
Maks#2 so far (this has been happening for a week) only when I go to play games do the issues start.

#3 The Family computer which is connected via ethernet and my sisters laptop both experience the second problem.

I tried turning off my router and letting it cool but this was a very short term solution.

Ok so it consistently happens to you, and sometimes web pages takes eons to load for all PCs in the house. Now are the webpages that take forever to load the same ones everytime/same site?

posted about 10 years ago
#3 Networking help in Off Topic

Does this happen with any other Internet connected device on your router?

posted about 10 years ago
#6 Moist in Off Topic

Do I hate it? No. Do I like it? No.

posted about 10 years ago
#86 Giveaway contest for all-stars! in TF2 General Discussion

1 frag

posted about 10 years ago
#200 The 120Hz Monitor Thread in Hardware
LightningSpikemthsadbumping to ask if anyone knows anything about this monitor: http://www.grabcart.com/product/Electronics/Monitors/fishingsale4-dhips231bbn/LG-Electronics-IPS231B-BN-23andquot-1080p-LED-Backlit-LCD-MonitorSince that's an IPS I'm guessing it isn't 120hz, otherwise it should be super expensive. Well according to what it is saying on that site it is 120hz, wtf. Gonna do some more research....

Edit número dos: googling the name of the monitor, it is not 120 hz and that website is a liar, it's like many "higher end" IPS panels in that it can go to 75hz on low res, but it is just a normal IPS

Proof:
http://www.newegg.com/Product/Product.aspx?Item=N82E16824005240

It is 120Hz, but since it's a IPS it has 5ms delay rather than 1 or 2ms delay.

posted about 10 years ago
#18 democall - ikpure in TF2 General Discussion

You fine with Sniper-HL frags? UGC Gold Division?

posted about 10 years ago
#54 ESEA s14 Invite Gossip Thread in TF2 General Discussion

1. HRG
2. MIX^
3. MAD MEN
4. TRI HARDS / TOP GUNS
6. AG / R5 / SOLACE
9. VECTOR

posted about 10 years ago
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