i could definately see some ppl get that feeling.
i think the 3 major factors in that are:
- lighting. idk if the compile settings i have are identical to that of the official release. when in development the map felt a lot darker than it should have so I made light a teenie tiny bit brighter to compensate
- everything is rebuilt to allign with grid & make proper mirroring. A LOT of tiny things are changed by a couple of units or so. truth is, most things on blu/red side on OG gully were not exactly identical before either.
- textures. i had to re-texture a lot of things because I re-created them. so, some surfaces will have the same textures, but shifted a bit. i can't just "copy it from previous version", since the map was moved to coordinates (0,0,0) in hammer, when it was offset by A LOT previously.