Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted May 24, 2024 at 12:59 PM
Posts 1321 (0.4 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
1 ⋅⋅ 9 10 11 12 13 14 15 ⋅⋅ 88
#3 ergonomics in Off Topic

D'OH!!

posted about 3 years ago
#1 ergonomics in Off Topic

yo can we do the "dont forget to drink water" meme but with ergonomics too?

and maybe exercise, consistent diet, and consistent sleep as well?

i think that would be cool

posted about 3 years ago
#34 thoughts on cups? in TF2 General Discussion

Personally I think the breaks between games were a bit too long. People should not be too late anyway and long golden cap games can be avoided by just having ties, or like first to cap mid wins the map (like a sudden death or something).

And let's say your opponents were late for a game that ended up being a golden cap, maybe you don't have time to cook food or get food or w/e. Shorter breaks with 1 or 2 longer breaks would be very epic imo.

charle- one of the biggest issues ive had with cups is being one of the higher end open bracket teams who just play vs noobs all day and get knocked out vs a prem team in the first bo3 and see the teams who we rolled over get rewarded by not going up against a prem team but continuing in an open bracket (could some kind of new div for the prem mizes / div1 teams be implemented to prevent div 1 vs low in the groups?)

This!! Obviously it would have to involve some value judgement on what teams are the best, but having like the 8 highest div / suspected best teams play in a separate division could be cool too. Most of those teams would have qualified in an open bracket anyway. (unless they face each other)

posted about 3 years ago
#17 november resolution in Off Topic
pasko
the only thing collaide knows is racism and homophobia

the only thing ur known for is godawful posts and cringe threads

posted about 3 years ago
#2 DM plugins request in TF2 General Discussion

░░░░░░░░░░░░▄▄
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀██████▀

posted about 3 years ago
#10 november resolution in Off Topic

what about the racism will you get rid of that too

posted about 3 years ago
#216 98 dpm in TF2 General Discussion

https://logs.tf/2750405

posted about 3 years ago
#54 Refresh: Gully (Prerelease thread) in Map Discussion

Oh sorry for missing this I will do better

posted about 3 years ago
#52 Refresh: Gully (Prerelease thread) in Map Discussion

https://i.imgur.com/wJcLHfz.png

this is the 5 minute solution i came up with. functionally this should leave the rollout as is on final1, but also leave more room to move around. it looks ugly though

AelkyrNot a top player but not a fan of removing the railing on launchpad on last as it made it much more holdable.

the railings are clipped so you can still stand on them!!!!! just , you can also shoot rockets thru

posted about 3 years ago
#249 cp_prolands in Map Discussion

Vmf files of prolands uploaded to the Refresh github. I won't do major changes but I'm currently working on an rc3 of prolands. I was considering old point + 1.69 cap time.

Opinions on the new point from ozzies? I think it is/was played in ozfortress right?

posted about 3 years ago
#51 Refresh: Gully (Prerelease thread) in Map Discussion
Tholeis it possible to fix the ramp going up to the 2nd point so that the bison works

It's fixed already, you could test your concerns before commenting

posted about 3 years ago
#50 Refresh: Gully (Prerelease thread) in Map Discussion

Cheers. I'll look into options of re-adding that part of the ceiling concrete to make rollouts the same as before / very similar. While I do, I still appreciate feedback.

posted about 3 years ago
#46 Refresh: Gully (Prerelease thread) in Map Discussion

Sorry if I'm posting too much here, but is there a consensus among top players? As the kaidus rollout technically was possible before this makes it basically 100% consistent and may make it harder for teams. (do not take the med speed removal into account please).

posted about 3 years ago
#45 Refresh: Gully (Prerelease thread) in Map Discussion
counouCollaidecounouYeah thats what we're on about, with the removed ceiling its basically unfailableoh lol I thought we were talking about some sort of airpogo on top of that
Nah, but if you did that you could probably be even faster than lukas and I tested

It's extremely difficult, but I think it may be possible.
But my jump displayed in #14 is equally fast or faster than the "kaidus rollout". The uploaded clip isn't perfect I got to the pack at 9:48 at best when trying this.

----

To summarize, jumping off the wall with a sticky pogo on balc is a bit faster but harder than the kaidus rollout. You do not have time to lay down 4 stickies in bigdoor though.

posted about 3 years ago
#43 Refresh: Gully (Prerelease thread) in Map Discussion
counouYeah thats what we're on about, with the removed ceiling its basically unfailable

oh lol I thought we were talking about some sort of airpogo on top of that

posted about 3 years ago
1 ⋅⋅ 9 10 11 12 13 14 15 ⋅⋅ 88