vJillOn the Ambassador change - Keep in mind that revolvers in general already have a pretty tight cone. We found that having a 50% reduced spread on your first shot still results in nearly perfect accuracy at short-to-medium ranges (But, as mentioned, these changes are not set in stone)
Hey, not sure if you'll read this but I gotta try, so first off thanks for posting here & thanks to Valve in general for this kind of communication, I am sure everyone here appreciates it greatly.
I can see where you're coming from, but even if it's nearly perfect accuracy, that's still not perfect and it is randomness. This is the only change I staunchly disagree on, and even the people in this thread who don't play Spy don't like it because it likewise means someone can "miss" and still 102 you. The Ambassador is a pretty skill based weapon even if getting 204'd from long range repeatedly sucks. Please just change it to a longer cooldown on headshots, that way the gun is still skill based for headshots but you can't be long ranged as effectively and die anymore.
Also, I think almost everyone here would also agree on another change: please make tf_damage_disablespread 1 also disable random fall damage spread.
ewwww do you understand how mind numbing adding a longer cooldown on headshots will be? think about a healthy enemy mid ranging you if you have longer cooldown on headshots you just lose or you run away
now think about someone across the map if you 102 them now you have to wait another .3 seconds on top of the current cooldown allowing them to do whatever they want heal/take cover/shoot back/move so you actually cant hit them becasue its across the map
this change to the spread is actually dank if you think about it you can fight people as spy and be good at the game and shit on people
edit: sweet lord I hope valve just lets people try it before listening to everyone
edit: adding a range limit is definitely 1000x better than making the cooldown for headshots longer