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SteamID64 76561198048943710
SteamID3 [U:1:88677982]
SteamID32 STEAM_0:0:44338991
Country European Union
Signed Up November 30, 2014
Last Posted October 24, 2023 at 7:06 PM
Posts 52 (0 per day)
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#4 Internet speeds on average in Hardware

Honestly I'd recommend looking at the companies website instead of talking on the phone. At least there you can "clearly" see what you will get. There is a chance that you might miss out on some deal the sale's guy would have offered you but I feel like the chances that he offers you some other bullshit are a lot higher.

If you want to get the best deals you should probably check their prices/packages every year or so because A: The usually lower prices because of competition (but that of course only applies to people who get a new contract) and B: "new" customers usually get some sort of 15% off or whatever for the first year.

My experience comes from dealing with german companies but I feel like most of this probably applies to your case as well.

posted about 3 years ago
#2 Why don't casters use in game spec over STV at LAN in TF2 General Discussion

They have been doing that somewhat at grand finals and such, actually they still use STV but without delay.
But they don't do it because with the delay they can determine when what happens and offer a better viewing experience.
I think at some point they went down to 5 seconds of delay at grand finals for i58 or something but I'm pretty sure at the more recent lans they got rid of the delay altogether.
And they use STV because you can run tf2 in unsafeinsecure mode meaning that they can use plugins that offer seeing players/stickies through walls etc.

posted about 3 years ago
#4 My mouse keeps disconnecting and reconnecting in Off Topic

If you're using a ryzen cpu: https://www.anandtech.com/show/16498/amd-usb-connectivity

posted about 3 years ago
#21 I got high-ass frametime. How do I reduce it? in Q/A Help

Obligatory comment about making sure that your windows power plan is set to high performance.
Also from my experience tf2 really doesn't like cpu's that run at a low frequency so honestly there might not be much you can do about it.

posted about 3 years ago
#9 how do i deal with near crippling anxiety in Off Topic

I think what's really important to realize is that fear is your mind trying to protect yourself from something, which is at first a good thing. The problem with anxiety is that your fear develops into something that more than negatively affects your everyday life and even though it might have been rational at first it may become irrational.
If you live in a country with a healthcare system they should cover your costs for therapy but judging by your comments you probably aren't which is sad. You could check out this website https://www.healthygamer.gg/ I have not made any experiences with them I just agree with the opinions of the person who built the organization so therefor I think it's worth giving it a try. Oh the creator also has a youtube channel so he might have some videos that could help you!

From my experience I think it's most important to just talk to someone about your anxiety it's the best thing you can do.
It doesn't have to be a therapist just someone who is willing to listen to what you have to say and also is interested in what you're saying. The things that were previously in your mind that made so much sense might, when you say them out loud (or write them out like others suggested) all of the sudden feel completely irrational and stupid.
But this of course depends on your anxiety I think it's really important going further to find out which anxiety it is you have/ what it's all about. Depending on that you can find a lot more specific help but the things I wrote above always help (not only for anxiety btw). If you are willing to share what your anxiety is about I think a lot of people would be willing to give you further advice on what helped them the most to cope with similar issues but you definitely don't have to!

I mostly have experience with OCD and things related to social anxiety, which for me could be put as "things where you're afraid of the responses from others either indirectly or directly" so that's where my view comes from.
I think that you creating this posts is a showing of a lot of courage and I wish you all the best!

posted about 3 years ago
#7 Lag everytime a non-english character is in chat in Q/A Help

I used to have/ still have similar problems with tf2 and other games. Pretty much every time something "new" happens my game would freeze. What you could try is add a part to your autoexec that prints all korean symbols to your console.
The theory behind that is that then the korean symbols then are in ram and don't have to get loaded from the hard drive.
No idea if that works though but I think it might be worth trying, but maybe mastercoms is onto something.

posted about 3 years ago
#10 Introducing demoticks.tf in Projects
24

But as far as I can tell it only supports RGL as well right?
I actually stopped doing player data requests synchronously some time ago I just completely forgot about it so I could just implement rgl again.

And about open sourcing it: While I do understand why, especially for this kind of project it is important to open source it, I'd like to work on it for a couple of months longer before I do so.

posted about 3 years ago
#9 Introducing demoticks.tf in Projects
hertzpretty dope, not a fan of the colours though

If enough people agree with you I might create an alternate/custom coloring scheme. Would be quite easy to implement although it wouldn't be my top priority.

posted about 3 years ago
#8 Introducing demoticks.tf in Projects
bearodactylDamn this is actually super cool, what exactly determines 'events', is it just like the cheat feed type stuff or logs airshots?

I basically download the logfile from logs.tf and then go through every line. Currently I'm saving every mention of a headshot,airshot,medicDrop,capture,kill,backstab and medic death. Then I combine some of them into one event since e.g. a medic dropping and a person getting an airshot are two separate lines in the logfile. The killstreaks I "calculate" after the fact so that's why they don't match up with the ones from logs.tf sometimes but I tried to make it so it's as close as possible to the ones from logs.tf
For people who are interested how I define killstreaks:

Show Content
Basically if a kill happens it's a "killstreak" of 1. If in the next 10 seconds another one happens it's a killstreak of 2 etc. if there's a killstreak of at least 3 it gets added as an event.
bearodactyljust see all the timestamps of your kills for example

Maybe I'm misunderstanding you but if you want to just see every kill you made during a match you can just select "kill" as an event.
But based on your message I think it would be a good idea to add a filter so you can just look for the logs where you played as eg medic. I'll get around to doing that.
Oh but keep in mind that to simplify things I'm currently only saving the most played class. So if there was a log where you'd play 16 minutes of scout and 14 minutes of medic I'm currently saving it as you having played scout in that match.
Thanks for your input!

posted about 3 years ago
#3 Introducing demoticks.tf in Projects

Done thanks ^^"

posted about 3 years ago
#1 Introducing demoticks.tf in Projects

A couple of years ago around (i61) I wrote a simple program to scan the logfiles for "fragmovie-worthy" events.
Since then I wanted to turn this program into a website at some point. So for the past year I've been working on it on and off.

So here it is: demoticks.tf
a simple way to find airshots, headshots etc. with the corresponding ticks in your tf2 matches.

There's currently two ways of getting events:
You can either search for any events done by any tf2 player or you can select .dem files that have a timestamp in them and the website will try to find the corresponding logs/events.
You can also if you used the latter create a .vdm file which should allow you to automatically record the events with lawena. I'm thinking about supporting other ways of automatically recording demo files e.g this so if there's any interest let me know!

To specify the player you can try enter his name and it should autocomplete it. If it doesn't it's not yet in the database and you need to specify the steam64 id first, after that all should be good.

I really hope you guys find it useful and if you have any suggestions let me know!

Notes

Show Content
  • If your name isn't what you think it should be it's because I'm determining it in the following order: etf2l,ozfortress, logs.tf
    Yes rgl isn't supported because their api can sometimes take forever to respond and it's currently also hosted on some temporary site.
  • By adding a new dropdownlist to an event you specify that you want to look for both of them at the same time.
    Adding a tab adds an independent event you also want to search for.
  • Currently the search option only allows you to look at your last 1000 logs and you can only reqeust 200 at once. This is temporary since I expect the traffic to be quite high in the first couple of hours.
posted about 3 years ago
#304 Logs.tf match stats in Projects
Forty-Bot

info.date is the upload time in UTC.
rounds[].start_time originates from the log file. It's basically the time next to the logfile event: " L 12/27/2020 - 20:38:19: World triggered "Round_Start" "
There's some other keywords as well but it's one of them. I'm pretty certain logs.tf assumes the logfile is in UTC therefor the time you see is also in UTC. I guess it could be a local-timezone as well if for some reason the server admin decides to make the logfiles non UTC.
This also means that the rounds[].start_time could be days before info.date as well btw.

I'm not 100% certain but 90% certain that if you were to update a log e.g on a per round basis it keeps the same logid.

I will look into the players[].heal tomorrow a bit more but I believe it should be the healing the person has issued e.g the amount of healing a medic has done.
If I take a look at the log you mentioned in which Kumis has 38634(heal) for some reason almost every shot he makes as a scout looks like this

L 12/27/2020 - 20:39:03: "Kumis<14><[U:1:169048576]><Red>" triggered "damage" against "Dummy<11><[U:1:389475398]><Blue>" (damage "3") (weapon "scattergun") (healing "82")

I don't know what happened there but that's most likely the root cause of why he has such a high healing stat.

Hope this helps a little bit!

posted about 3 years ago
#303 Logs.tf match stats in Projects
capnnofapnDoes self damage count towards dtm?

If you shoot yourself in a tf2 match it doesn't get added to the log file. Therefor it won't be added towards damage taken or damage dealt.
If you look at the code zoob uploaded some time ago for is 1.0 version of the log parser (which isn't the version currently being used for sure) the only thing that increases damage dealt/taken is the event : ' triggered "damage" '. So if you were to configure a server to log the events when you shoot yourself as "(player 1) triggered "damage" against (player 1)". It would be taken into account.

posted about 3 years ago
#299 Logs.tf match stats in Projects
sir

I'm pretty sure that's just because you're requesting too many json files one after the other and at some point (to avoid inappropriate usage of the api) it doesn't except any more requests for a couple of seconds. Pretty much every api does that.
Usually in the header of the content you're requesting there's a "retry-after" which specifies how many (milliseconds I believe) you have to wait until you can make another request. (https://developer.mozilla.org/en-US/docs/Web/HTTP/Status/429)
If I remember correctly logs.tf doesn't use that header though... You'd need to check.
One simple fix for the issue would be to catch that specific error and halt the program for a second and then call the function with the same URL again.
There's a lot of issues with that approach but I'm not too versed with http requests in Java so sadly I can't help you anymore beyond that. There's probably more information on how to handle 429 responses in java somewhere on the internet.

posted about 3 years ago
#24 Medic design opinions? in TF2 General Discussion

Didn't they try to make medic more fun with introducing the speedbuff thing that we decided to remove for at least this season?

posted about 3 years ago
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