Bv
Account Details
SteamID64 76561198048943710
SteamID3 [U:1:88677982]
SteamID32 STEAM_0:0:44338991
Country European Union
Signed Up November 30, 2014
Last Posted September 3, 2019 at 1:29 PM
Posts 14 (0 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity
Raw Input 1
DPI
1750
Resolution
1680x1050
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Lua
Keyboard  
Mousepad Steelseries QCK
Headphones  
Monitor  
#10 i65 Democall in Videos

Use whatever you think is the best
https://drive.google.com/open?id=1s2AYEwRNohe6rYjIWrQChuGwRWC2L5uK

posted 2 weeks ago
#9 Quick! The Ice Cream truck is coming!! in Off Topic

https://www.donaldscreamices.co.uk/image/cache/catalog/smarties-800x800.png

posted 5 months ago
#6 Different crosshair when zoomed in? in Customization

The first one crashes your game because when the command scopedin is used it then triggers scopedout and that triggers scopedin again and that forms a loop and the game crashes. Some other stuff causes some problems as well though so I'd just create a toggle like JarateKing has so I'll just edit his script(just change xhUnscoped,xhScoped to the values you want like JarateKing has already mentioned):

alias xhUnscoped "cl_crosshair_file crosshair1" 
alias xhScoped "cl_crosshair_file crosshair2"
alias scopedToggle "scopedToggleOn"
alias scopedToggleOn "xhScoped; alias scopedToggle scopedToggleOff"
alias scopedToggleOff "xhUnscoped; alias scopedToggle scopedToggleOn"
alias +attackswitch "scopedToggle;+attack2"
alias -attackswitch "-attack2"

bind mouse1 "+attack; spec_next; scopedToggleOff";
bind mouse2 "+attackswitch";
bind space "+jump; spec_mode; scopedToggleOff";

Anyways the reason why it didn't work before is because if you bind +attack2 to a key and before that you call an alias it basically keeps zooming in and out forever and if you use it after +attack2 the alias behind it triggers twice. That's why he also made a +jumpup command which I didn't use because it doesn't really matter if your crosshair gets changed to the none scoped in version twice or not. If you still wanted to use it it'd look like this:

alias xhUnscoped "cl_crosshair_file crosshair1"
alias xhScoped "cl_crosshair_file crosshair2"
alias scopedToggle "scopedToggleOn"
alias scopedToggleOn "xhScoped; alias scopedToggle scopedToggleOff"
alias scopedToggleOff "xhUnscoped; alias scopedToggle scopedToggleOn"
alias +attackswitch "scopedToggle;+attack2"
alias -attackswitch "-attack2"
alias +jumpup "+jump; +moveup"
alias -jumpup "-jump; -moveup"

bind mouse1 "+attack; spec_next; scopedToggleOff";
bind mouse2 "+attackswitch";
bind space "+jumpup; spec_mode; scopedToggleOff";
posted about a year ago
#2 How do I get into i63 tournaments? in LAN Discussion

A month before the tournament starts or so there will be a thread about signups being open on tf.tv . Most likely going to be on toornament.com
There will probably be a discord channel as well where they post stuff.

posted about a year ago
#5 Need earbuds in Hardware

Do you only want earbuds or IEMs?
IEMs are the things that go deep into your ear and earbuds are the normal ones.

Finding a good pair of earbuds with in-line control(which usually means they have a mic) is a pain in the ass even finding good earbuds in general is annoying but:
Sound
Earbuds:
As far as I know there aren't any high quality earbuds and the ones from 10 dollars to 30-ish dollars are pretty much all the same sound wise. Even Apple's earbuds aren't that good sound quality wise but still a notch better than your average buds. Bud wise I'd really recommend the Venture Electronics Monks if you can find them(I got mine from Massdrop) they are a bit bass heavy but otherwise pretty good, the mic is decent as well and they are quite cheap.
IEMs:
I can't really make any recommendations for IEMs but in general the more you pay for them the better quality you get (in theory) and at a certain price point they all come with in-line control.
Mic
The problem with most microphones which are included in buds is that they are fine for phone calls even in loud-ish environments, since most people don't care too much about the audio quality in that case, but for anything that involves a computer they aren't that great. They are fine but not awesome and most of them all sound the same-ish quality wise. The microphone quality can also fluctuate from user to user since the soundcard each person uses differs.

In conclusion I'd honestly just get whichever earbuds you like or own and either get a clip-on-mic(lavalier) or if you want to invest a decent amount of money get a normal mic. Otherwise I can very much recommend the monks if you can get your hands on them since they also have a decent mic.

posted about a year ago
#4 Custom main menu darker than it should be in Customization
sachikoI think that that's just how the main menu looks. I have the same darker background and I have mat_monitorgamma 1.6. I think the main menu probably just has a semi transparent overlay that darkens it.

What he said. Ever since the Jungle Inferno update(I think) they added a semi-transparent overlay to the menu which is why the console doesn't (always) work as well as other things. Some HUDs I think managed to change the size of that though but maybe it's just another semi-transparent layer.

posted about a year ago
#3 Ignore player input in POV demos in Q/A Help

Thanks :)
Also for people who are interested in this:
All you have to actually do is get HLAE and use the command "mirv_input camera".
The script linked mostly is just for more advanced stuff like camera movement etc.

posted about a year ago
#1 Ignore player input in POV demos in Q/A Help

Hey so since I'm missing the stv of a match and I want to record someone else's frags I thought that maybe I'd be able to still record it by using someones POV demo.
Now first of all I'm aware that I can most likely only see things which are drawn for the player who's POV I'm using but I still wanted to try it anyway.

So I found a command called : cl_demoviewoverride 1 which basically let's you use a freecam of some sorts but the problem is that the movement of the camera still gets overwritten by the players input. Eg if the player moves forward the camera does as well. Does anyone know how to ignore those inputs?

posted about a year ago
#61 The Jungle Inferno bug mega thread! in TF2 General Discussion

Killing someone by reflecting the dragons fury projectile doesn't give you any CP for the contract and also doesn't advance the bonus thing.

posted about a year ago
#3 Switching Weapons Sounds in Q/A Help

I believe this is happening due to casual servers now running sv_pure 1 which basically means that you can't use custom files for a lot of things. Here's the list(type sv_pure into the console):

sound\...                                                   trusted_source
models\...                                 	                trusted_source
materials\...                               	        trusted_source
particles\...                               	                trusted_source
scripts\game_sounds.txt                  	        trusted_source
scripts\game_sounds_manifest.txt         	trusted_source
scripts\game_sounds_player.txt           	trusted_source
scripts\game_sounds_vo.txt               	        trusted_source
scripts\game_sounds_vo_handmade.txt      	trusted_source
scripts\game_sounds_weapons.txt          	trusted_source
scripts\soundmixers.txt                  	        trusted_source
materials\console\...                       	        any
materials\temp\...                          	        any
materials\vgui\logos\ui\...                 	        any
sound\misc\...                              	        any
sound\vo\...                                	        any
sound\ui\...                                	        any
sound\ui\hitsound.wav                   	        any

Basically every file under "trusted_source" will be temporarily overwritten by the server which means that you can't use/or adjust (custom) weapon models, sounds etc.

In theory you should only hear the normal sound for each rocket launcher.
My guess would be that the client says something like "play file A" and the server says "play file B" with file A being the replaced weapon sound and file B being the normal weapon sound(trusted source). This in turn causes you to hear both sounds.

I don't think there's a fix to this other than playing on community servers which have sv_pure set to 0.

To prove my theory you could create a server and change the settings to sv_pure 1 and see what happens.
Although I'm not sure if the server you created uses your own custom files as "trusted source files" or if they use the normal game files in your tf2 directory.

posted about 2 years ago
#10 i61 Tourney Sign-ups Live in LAN Discussion
Mitch_http://i.imgur.com/UZxn8Nh.jpg
well this is fun

If the website crashes, or you get a 404 error, after signing up you did everything correct. You just have to restart your browser and log in again.

posted about 2 years ago
#5 i61 Tourney Sign-ups Live in LAN Discussion

Probably the worst website I've ever used in my life.

posted about 2 years ago
#4277 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=zNoyDorsUys

posted about 3 years ago
#107 Premiership Playoffs Previewed: ETF2L Season 19's Dramatic End? in News

39452

posted about 4 years ago