crazy that these people can play but rgl is using what little resource they have to make sure those roommates are banned forever
| Account Details | |
|---|---|
| SteamID64 | 76561198025810326 |
| SteamID3 | [U:1:65544598] |
| SteamID32 | STEAM_0:0:32772299 |
| Country | United States |
| Signed Up | February 17, 2014 |
| Last Posted | January 20, 2026 at 6:36 PM |
| Posts | 2364 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
|
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
might be a hot take round these parts but i'll gladly take the death of wallbugs for improved performance
wtf i'm upfragging yungsanity
https://clips.twitch.tv/RepleteHilariousLampAliens-htOAm7QGnnlWKUGQ
https://clips.twitch.tv/LittleDignifiedLouseKevinTurtle-Zu9FRbVz-qImwJXw
TurbomonkeyDont have much storage space so boxes everywhere.
where did you get that shark print?
i rang for like 3 scrims with stoper and he's definitely the goofiest one i remember
i'm surprised you stuck around to watch anything when clicking on any stream makes you wait through a 10 minute series of ads first
fade bomb until ur team realizes ur just baiting them and yells at you
or you could add between 20 to 40 dollars to your expensive monitor purchase (which surely you're choosing purely based on performance and feature set) to add a simple and effective monitor arm
they're exactly what you'd expect, they feel good and are primarily an excessively expensive coping mechanism
while i think the concept for the objective is a cool idea (escort object convert to dynamic koth), i think the rules rn aren't very great. rn it encourages teams to build a ton of dive explosion utility to take a point at the last second or around full holding with the highlander setup from hell, neither of which particularly encourage outgunning the other team but just drowning everyone else in util.
rn it doesn't matter who wins the cash box fight, so there's not really a point fighting over it unless you intend to set up a full hold, and it doesn't matter who starts or holds the objective until the very last second.
i'd prefer if each team had their own timer they could get time to count down on when in control of the cashout, and that there was some time bonus incentive to actually being the team to win the cash box fight and start the first cap.
the util (shields, gas, instant revive invuln frames, etc etc etc) is also just insane rn imo and needs tuning to not be so frustrating to deal with. I also don't cc options like glitch grenades are a good bandaid fix to the matter either.
other than all that i've been playing it a ton in both the quickplay and tournament modes since release because the gunplay and frenetic team fights are so much fun, but i don't really see the game lasting particularly long if the ranked tournament mode ends up looking as aids as i imagine it will
also the devs are a nexon subsidiary so i'm rather sus of their future monetization scheme and balance choices
I'll tell you after I finish stealing your video idea