Haven't put out a major release in a while. This project is still in-dev but other projects have taken my time
Most of the work recently has been supporting workshop loaded MGE maps, minor bugfixes and regression cleanup.
A few things are already fixed on the dev branch but not pushed to a major release:
- fix a queue cycling bug
- rounds not resetting until an additional death, no more "limbo round" between wins and round reset
- the 0.1s delay between kill and regen has been removed, this was a misinterpretation of what the sourcemod code was doing, it is now instant.
- significant improvements and fixes to the database connector
- fixed a regression that broke BBall.
The planned problems/missing features to fix:
- non-BBall 2v2 rules are completely wrong, it resets on every death, oversight in code that I should be able to fix easily when I get the time
- A fully custom !add HUD. I've been given some pretty crazy tools for making custom UI elements in VScript but its a very high effort thing to implement.
- spectator HUD, there isn't a super clean way to infer which arena a player is spectating based on their current camera, but spectating a specific *player* can be easily detected and I just haven't done this.
Thanks to everyone who's been playing and giving bug reports, it's been very helpful.