I've lived long enough in europe to conclude everybody looks like this (o.o)
Account Details | |
---|---|
SteamID64 | 76561198155406170 |
SteamID3 | [U:1:195140442] |
SteamID32 | STEAM_0:0:97570221 |
Country | Bahamas |
Signed Up | September 20, 2014 |
Last Posted | May 29, 2017 at 10:06 AM |
Posts | 1287 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA12 |
Keyboard | Corsair 65K |
Mousepad | Qck |
Headphones | Sony Mdr-v6 |
Monitor | BenQ XL2411Z |
JintaAvastcathttp://puu.sh/dPcJL/9b8d90e2ac.png
my ideal gf
Dude is that a 12 year old....
http://puu.sh/dPdfd/62a11edbce.jpg
Not even close dude
Yeah, 12 year old looking humanoid rabbits are far better than real women I agree.
Dr_HeinzAsk sheepy
Child.
Dr_HeinzAnyone has an idea?
Sorry it isn't possible, Jarateking told me
You can make damage indicators always appear on one position, and then adjust where it is on your screen, then you can also adjust it's size and length. You could for example make a bar on the side that stays for 10 seconds, it's pretty nice.
The only thing you could do is make a macro on a keyboard, there is no way anymore in tf2, and also just learn rofl.
I liked the part where you ran into the saw
sub20cuberI really like jumping on stock maps, this sounds like a pretty cool idea. Who needs specially designed jump maps anyway. The next map should be something like badlands, cp maps are pretty good for random jumping.
Because stock maps usually aren't that big, it's either a couple of doubles, some ss and speedpogo, while on jump maps the possibilities are far greater, stock does look nice tho.
joshuawnBonafidenvidia inspector settings
what did you change? just LOD bias?
No, I used
Transparancy supersampling - SGSSAA 8x
Anisotropic Filtering mode - USER
Anisotropic Filtering setting - LINEAR
No override of Anisotropic Filtering - ON
Texture Filtering Quality - HIGHPERFORMANCE
edit;
Discussed this with Kaptain, Because of the supersampling it seems like there is some input lag, but we're not sure if it's placebo because we're really paying attention or there really is input lag, could some more people try it our and post back results?
I was able to almost completely remove the downscale "ripple" effect on sv_pure 2 through nvidia inspector settings
**THIS IS ALL ON SV_PURE 2**
Without Tweaks
http://i.imgur.com/YOFDEuX.jpg
With Tweaks
http://i.imgur.com/qPpskER.jpg
With Tweaks and Unlit world & props
Could you accept my friend request?
What exactly would you call those ripples that appear on the textures on sv_pure 2? It might be fixable with a certain GPU tweak
RejfylBonafideThis is the cleanest I could get it on sv_pure 2, it's almost as good as flat textures on sv_pure 0
Sv_Pure 2
...
Sv_pure 0
...
Which files are you using?
Updated post
Also I think some other settings have to do with how smooth it looks as well, on my laptop it's a lot more crisp and ugly looking than on my game pc. I use comanglia's fps config on laptop, modified one on pc.
This is the cleanest I could get it on sv_pure 2, it's almost as good as flat textures on sv_pure 0
Sv_Pure 2
http://i.imgur.com/LOACmZK.jpg
Sv_pure 0
http://i.imgur.com/2IAqQzX.jpg
Decal Removal
Misc Removal
Prop Removal
Surfaceproperties
Unlit Playermodels
Flat