Would you mind also changing the type of the shutter doors on the last point? The current ones are transparent when used with transparent viewmodels for weapons and while having viewmodels off, and to my knowledge Snakewater is the only map from the map pool that has glitched shutter doors like this (also Reckoner as well) when people use transparent viewmodels.
Here's an example gallery of the transparent viewmodel use, along with a sniper sightline which I find the shutter bug abusable, http://imgur.com/a/dEXpO
The reason why I did put in the Process last shutters in there as well is to give an example of what you could change the shutter doors to like on Snakewater, as on Process they aren't transparent anymore no matter if you are scoped in or if you have the viewmodels off.
Also I guess it's worth noting that for ETF2L the most recent version of Snakewater will be used for playoffs, whether was that u10 or any other version that gets released past this date. And again, thanks for your hard work on updating the map, chojje!