CollaideBilbertWhy can't you connect the flatcar crates on top to create a flat surface, but keep the gaps for spam? That would prevent the gaps from swallowing rockets fired downward from bombs, but allow horizontal spam rockets to pass through. Instead of mesh, you could lay a thin piece of sheet metal on top to make it visually apparent that the crates work differently from those on Badlands. Or you could change the prop on the flatcar to something more fitting for this shape, like piles of lumber. http://i.imgur.com/YjwBve0.jpgNobody uses the gaps for spam anyway. What sense does it make to have gaps between boxes and planks on top of them?
chojjeBenroadsNot a fan of the changed crates. I know it's not a super popular opinion but I think being able to shoot between the crates is super fun and makes this prop thing a bit more interesting. Would like to see it reverted to the older version as I don't really see the benefit of just making it a block.I'm going to need more input on this. The reason for the change is the all-encompassing "the cracks catch spam" mantra, but I am frankly questioning how far I should take that doctrine. Does every object have to be perfectly smooth? I prefer the old version visually and actually in terms of gameplay (rockets between crates), but I tried this as a solution to remove the cracks without removing the sightline.
Can someone chime in here? The discussion is valid for a lot of places.
I personally have never used the gaps for spamming, so I wouldn't mind if they were removed. But apparently, some players do like them. The problem with the gaps is that sometimes rockets get caught in them when shooting downwards. For example, when a Soldier bombs a Med who's holding on Train, one or more of the Soldier's rockets may end up in the gap instead of on the top. This negates an otherwise perfect rocket's damage. It's also annoying for the Med, as he may not be able to surf away if he jumps but the rocket doesn't land. So, if the tops of the crates were connected into a single plane, rockets fired downward would no longer land in the gaps. This does leave a problem with rockets from the side, as they may still get caught in the gaps and not splash as expected, but this scenario is a bit less critical than during a bomb.
CollaideBilbert There's a clipbrush here, too. In my opinion, it doesn't matter for rocket jumping. I have never seen anyone jump off this wall. It doesn't help you get anywhere and it would be a left-handed jump anyway. It's nice to have the clipbrush for Scouts though, as they will no longer get caught on that overhang.It doen't matter for rocket jumping unless you do a
http://i.imgur.com/35Opiig.jpgBilbertleft-handed jumpinto saw or onto the shack on mid. Therefore it has a use...
Oh, that's true. I figured out the reason I've never seen anyone do it. The overhang on _final1 made it very difficult to execute a jump off that wall.