mastercomsI used to have a similar opinion but then I realized that the availability of certain classes in TF2 has no bearing on what should be available in 6s. It's just as much of an interesting game even pretending TF2 only has those 4 classes. Would the game appeal to more people if it had the class they main more? Maybe, but that's not the game that's been developed here. This is an entirely unique experience that happens to be hosted within TF2, focused on fast paced, arena DM and playing around uber. That's more than a sufficient meta-game to stand on its own. And I'd wish at this point we'd focus on streamlining the experience, since I think it would bring up more interesting decisions within play. Give up on bridging the gap, 6v6 NR is just not the same game as 6s, and if people want 6v6 NR, they can host their own formats.
Nah I definitely agree, I may be an advocate for full time offclassing but it’s mostly for making a team around one class, that’s it. I find it the most silly to try and say “all classes should be viable.” Because you would essentially make scout with a flamethrower or scout tank with a minigun it’s just not what the classes are, if you can make offclassing work along with a weapon you like? Cool, awesome! But leave the specialists how they are and keep them unique which is what their strengths are, defense and pick classes. That or using them on KOTH which works as well I guess.