Asec
Account Details
SteamID64 76561198046694824
SteamID3 [U:1:86429096]
SteamID32 STEAM_0:0:43214548
Country Germany
Signed Up February 3, 2014
Last Posted December 11, 2022 at 5:54 PM
Posts 88 (0 per day)
Game Settings
In-game Sensitivity 4.0
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144 Hertz
Hardware Peripherals
Mouse Zowie FK2
Keyboard Coolermaster CM Storm (MX Browns)
Mousepad Steelseries QTC Heavy
Headphones Sennheiser 518
Monitor BenQ XL2411
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#8 Working Multicore Rendering on Source in TF2 General Discussion
Setsul1. I'm not sure if TF2 and Gmod are even on the same Source Branch right now. TF2 is now 2013 MP iirc.
2. Valve would definitely not implement it in TF2.
3. This is not something new. This is exactly the same Source multithreading TF2 already uses. It was disabled in Gmod until now because it caused crashes.

tl;dr
We already got this years ago. Spoiler: It's shit.

I don't understand your contradictory statements, 2 says it defenitely won't be implemented and 3 says we already have it.
I have to disagree with 3 because we do most likely NOT have the same implementation for the TF2 Source engine, we (presumably) have the one that Gmod used to have prior to the afformentioned July update.

Regarding the different Source Branches, would it be that hard to move to a different branch if that is needed for multicore rendering to be implemented in a semi effective way?
And why would Valve defenitely not do it?

The point of my post was not to try and announce this as a new technology, but rather show that a game built on the same engine and of somewhat comparable age managed to get a proper implementation of multicore rendering that significantly improved performance.
I was just wondering how big the improvement one could expect and how likely/hard an official implementation for TF2 would be.

posted about 7 years ago
#3 Working Multicore Rendering on Source in TF2 General Discussion
FireIsnt multicore Rendering a thing already ? (mat_queue_mode)

Yes, but just like it used to in GMOD, it does barely anything. Correct me if I'm wrong but as far as I know pretty much everything is done on 1 core and the other cores aren't really utilized very much. That is also the reason why getting a higher core clock makes a bigger fps impact than buying let's say a hyperthreaded i7 to play TF2.

If this is the case, proper multicore utilization would yield quite significant performance increases for almost everyone.

posted about 7 years ago
#1 Working Multicore Rendering on Source in TF2 General Discussion

Apparently a working version of multicore rendering got added to Garrys Mod in an update back in July:
(http://steamcommunity.com/games/garrysmod/announcements/detail/877456033724316107)

Since Gmod and TF2 are running on the same engine, could this mean possible improvements for TF2 as well? (In case the TF2 devs implemented it of course)
Players reported major performance increases and afaik TF2 is equally, if not even more bottlenecked by poor CPU utilization than Gmod.

Edit: creating threads on mobile sucks

posted about 7 years ago
#8 Vanilla.TF - Bringing back pubs and Quickplay! in Projects

This needs to get more exposure, it could be awesome for community servers!

posted about 7 years ago
#18 i58 stream music essentials in TF2 General Discussion
camperhttps://youtu.be/5USIDoZleAk?t=17m46s

Anyone know the actual name of that track? Couldn't find any info about the songs used :/

posted about 7 years ago
#12 Cross Game Sensitivity Converter/Calculator in Off Topic

mouse-sensitivity.com is turning into a pay to use website.
Depending on the game you may have to get a premium account to convert the sensitivity...

Does anyone know a good alternative?

posted about 7 years ago
#1 Sideshow? in TF2 General Discussion

https://twitter.com/SideshowGaming/status/750795915531812867

The end of an era??

posted about 7 years ago
#203 I've updated some huds in Customization
HypnotizeWhich version of shlaner hud should i update?

https://code.google.com/archive/p/shlaner-hud/downloads

"shlaner_hud_june_1.zip" and "shlaner_hud_mar_15.zip" I would like to tinker with both those versions, it would be amazing if you could fix those!

posted about 7 years ago
#192 I've updated some huds in Customization
HypnotizeWhich version of shlaner hud should i update?

The latest one please (very top) :D

posted about 7 years ago
#183 I've updated some huds in Customization
SmesiSmesiastrin_AsecavertedIf you could update shlaner HUD that'd be awesome, probably my favorite HUD ever!
https://code.google.com/archive/p/shlaner-hud/downloads
i'm interested as well
ahh qoutes

pls :(

posted about 7 years ago
#143 I've updated some huds in Customization
avertedIf you could update shlaner HUD that'd be awesome, probably my favorite HUD ever!
https://code.google.com/archive/p/shlaner-hud/downloads
posted about 7 years ago
#22 Do highlevel TF2 players use default key bindings? in TF2 General Discussion

ESDF for walking
SPACE for crouch
Mouse2 for jump

(dirt level player tho)

posted about 7 years ago
#21 SolarHUD in Customization

the scoreboard is hard to read, the killfeed is a bit big and the item display boxes are huge

posted about 8 years ago
#242 How did you come up with your name in Off Topic

arbitrarily selected, enigmatic cognomen

posted about 8 years ago
#5 i55 fragvideo sponsored by Saloon.tf in TF2 General Discussion

Really looking forward to it if this becomes real, I really loved the previous LAN videos and can't wait to see a new one.
Any news about the i52 fragvideo btw?

posted about 8 years ago
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