Arr
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SteamID64 76561197999778877
SteamID3 [U:1:39513149]
SteamID32 STEAM_0:1:19756574
Country Brazil
Signed Up April 26, 2014
Last Posted May 12, 2016 at 3:36 PM
Posts 19 (0 per day)
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#3079 HUD editing: short questions, quick answers in Customization
WiethoofdStart with the default hudfile and go from there STOGE?

@Arr: Check the code block in this post how to change the font for the player overhead names, changing it to "" will remove them entirely.

Thank you for the answer. That worked. Is it possible to disable the health bar, as well?

posted about 7 years ago
#10 LBTF S13 - Elite Playoffs in TF2 General Discussion

DDoS wins again.

Enterimlooks great, and I'm glad twitch streaming allows us to support smaller tf2 scenes around the globe

EDIT: what's the name of the casting HUD that has a bar representing total team health? that's so neat.
http://i.imgur.com/tqQJbTU.png

StatusSpec plugin.

posted about 7 years ago
#5 LBTF S13 - Elite Playoffs in TF2 General Discussion

Give me all the TTours you have.

posted about 7 years ago
#3060 HUD editing: short questions, quick answers in Customization
ArrWhich file contains the spectator outline/xray parameters?

Bumping my question. I would like to remove the name above the health bar, the one floating on top of the player in spectator view.

posted about 7 years ago
#2968 HUD editing: short questions, quick answers in Customization

Which file contains the spectator outline/xray parameters?

posted about 8 years ago
#2879 HUD editing: short questions, quick answers in Customization

Is this the original m0rehud? If so, where can I find a download link?

https://i.imgur.com/cXN1ErP.png

posted about 8 years ago
#90 please help jaguar in Off Topic

http://puu.sh/apJu3/cbb2fdc033.jpg

posted about 9 years ago
#388 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
WARHURYEAHValve should make a separate game to TF2, where they can test all these crazy ideas and get feedback from them to see if to works.

It could be called TF2 beta...

No, no, no, you got it all wrong! TF2 is for beta testing half-assed projects before they put them fully in Dota 2.

posted about 9 years ago
#39 StatusSpec in Projects

Using StatusSpec's player alias feature doesn't let me select the player using SpecTools' spec_player_cc feature.

posted about 9 years ago
#5 EsquiladoCups in TF2 General Discussion

Here are the vods:
1st Round: Space Potatos vs. Neymar Gaming
1st Round: MINISTÉRIO DOS NUGGETS vs. Uy nos quedamos afuera
1st Round: BasketBall for All vs. Tupi e-Sports
1st Round: AQUI NÃO TEM PPK vs. Dark Viadão
1st Round: Immerstarke Team vs. Valqueire Aliens
1st Round: Bolacha vs. Voadores Viados
1st Round: Jules & Vincent vs. banidos do forum
2nd Round: CADE O ULTIDUO? vs. Neymar Gaming
2nd Round: MINISTÉRIO DOS NUGGETS vs. Tupi e-Sports
2nd Round: AQUI NÃO TEM PPK vs. Immerstarke Team
2nd Round: Bolacha vs. Jules & Vincent
3rd Round: CADE O ULTIDUO? vs. MINISTÉRIO DOS NUGGETS
3rd Round: AQUI NÃO TEM PPK vs. Bolacha
Final match: CADE O ULTIDUO? vs. Bolacha

And a sneak peek of the final match:

http://puu.sh/94m5U/8f11b860f5.gif

posted about 9 years ago
#31 Uber Tracking Hud Mod in Customization
SchalalaaAdmirableOh I don't need to use this autohotkey timer any more? =DI was going to make one before I read this thread, would you mind linking yours?

Here's a fairly simple one off the top of my head. Mouse 4 triggers it, after 40 seconds it will beep once and after 80 seconds it will beep twice. Someone else can elaborate on this thing if they want to.

XButton1::
  SetTimer, quiet, -40000
  SetTimer, loud, -80000
return

quiet:
  SoundBeep, 5000, 250
return

loud:
  SoundBeep, 5000, 1000
return
posted about 9 years ago
#14 Live stats for casters and streamers in TF2 General Discussion
DougWe wanted to know how you did the real-time damage thing for our southamerican casts for weeks. I love you.

We are gonna have to work a lot harder to get in the casterjerk, friend.

posted about 9 years ago
#10 Live stats for casters and streamers in TF2 General Discussion

http://i.imgur.com/Li07ZKG.gif

posted about 9 years ago
#121 Spec Tools in Projects

So, I made those things in the to do list. I'm gonna spare the thread from a wall of textscript with a direct download link here. Here's an explanation of what the script does:

    It starts in 6v6 "normal" mode, which works like this:
    1=medic, 2=demo, 3=soldier1, 4=soldier2, 5=scout1, 6=scout2, 7=sniper1, 8=sniper2, 9=off-class cycle (it goes from pyro, to heavy, to engie, to spy and then back to pyro).
    Compact mode uses a cycle script, so instead of multiple keys for the same class you can cycle through soldiers, scouts, snipers and off-classes by pressing a single class key.
    Example: 3 goes to soldier1, press 3 again to go to soldier2; 4 goes to scout1, press 4 again to go to scout2, etc.
    9v9 mode uses the backpack class order. There is no compact mode for 9v9.
    6v6 (normal and compact) and 9v9 have both normal keyboard and keypad options, and yes the keypad option also has compact mode for 6v6.
    There is also a mouse wheel option. Scroll up and down using the mouse wheel to select different players. Class order is the same as the keyboard options.
    F1 toggles between 6v6 and 9v9 mode.
    F2 toggles between normal and compact mode.
    F3 turns keypad mode on (but there is no off switch yet, sorry)
    Hold Shift to select BLU players.

Tl;dr: select players using 1-9, mouse wheel or keypad.

I don't know who would use the keypad version except for left-handed people, but I'm not left-handed so I can't be too sure. It's there, anyway. I also managed to put everything in a single cfg, so you don't have to worry about fiddling with a bunch of different files. Just put cast.cfg in \cfg\ and run it either in-game using the console (exec cast) or adding +exec cast.cfg to TF2's launch properties. You can rename the cfg to whatever you want. ALWAYS BACKUP YOUR FILES. I can not stress this enough as I have lost count of the number of people who have asked for my cfgs and then bitched that it fucked up their own binds.

posted about 9 years ago
#119 Spec Tools in Projects

Here's the script I said I was working on a few days ago. It's far from perfect as it's made around my own preferences, but it works and I think it's very easy to use.

This goes in cast_6v6.cfg:

alias redmedic "spec_player_cc 2 5"
alias reddemo "spec_player_cc 2 4"
alias redsoldier "spec_player_cc 2 3"
alias redsoldier2  "spec_player_cc 2 3 1"
alias redscout "spec_player_cc 2 1"
alias redscout2  "spec_player_cc 2 1 1"
alias redsniper "spec_player_cc 2 2"
alias redsniper2  "spec_player_cc 2 2 1"
alias blumedic "spec_player_cc 3 5"
alias bludemo "spec_player_cc 3 4"
alias blusoldier "spec_player_cc 3 3"
alias blusoldier2  "spec_player_cc 3 3 1"
alias bluscout "spec_player_cc 3 1"
alias bluscout2  "spec_player_cc 3 1 1"
alias blusniper "spec_player_cc 3 2"
alias blusniper2  "spec_player_cc 3 2 1"

alias redoffclass_pyro  "spec_player_cc 2 7;bind 9 redoffclass_heavy;"
alias redoffclass_heavy  "spec_player_cc 2 6;bind 9 redoffclass_engie;"
alias redoffclass_engie  "spec_player_cc 2 9;bind 9 redoffclass_spy;"
alias redoffclass_spy  "spec_player_cc 2 8;bind 9 redoffclass_pyro;"

alias bluoffclass_pyro  "spec_player_cc 3 7;bind 9 bluoffclass_heavy;"
alias bluoffclass_heavy  "spec_player_cc 3 6;bind 9 bluoffclass_engie;"
alias bluoffclass_engie  "spec_player_cc 3 9;bind 9 bluoffclass_spy;"
alias bluoffclass_spy  "spec_player_cc 3 8;bind 9 bluoffclass_pyro;"

alias +campick "bind 1 redmedic;bind 2 reddemo;bind 3 redsoldier;bind 4 redsoldier2;bind 5 redscout;bind 6 redscout2;bind 7 redsniper;bind 8 redsniper2;bind 9 redoffclass_pyro;"
alias -campick "bind 1 blumedic;bind 2 bludemo;bind 3 blusoldier;bind 4 blusoldier2;bind 5 bluscout;bind 6 bluscout2;bind 7 blusniper;bind 8 blusniper2;bind 9 bluoffclass_pyro;"

bind F1 "exec cast_9v9.cfg"
bind SHIFT "+campick"
bind 1 "spec_player_cc 2 5"
bind 2 "spec_player_cc 2 4"
bind 3 "spec_player_cc 2 3"
bind 4 "spec_player_cc 2 3 1"
bind 5 "spec_player_cc 2 1"
bind 6 "spec_player_cc 2 1 1"
bind 7 "spec_player_cc 2 2"
bind 8 "spec_player_cc 2 2 1"
bind 9 "redoffclass_pyro"

Explanation:
1=medic
2=demo
3=soldier 1
4=soldier 2
5=scout 1
6=scout 2
7=sniper 1
8=sniper 2
9=off-class cycle
Holding shift selects RED players. The off-class cycle key is the most complex part of this script; it cycles through pyro, heavy, engie and spy and then back to pyro, and works with the shift toggle. F1 changes to 9v9 mode.

This goes in cast_9v9.cfg:

alias redscout "spec_player_cc 2 1;"
alias redsoldier "spec_player_cc 2 3"
alias redpyro "spec_player_cc 2 7"
alias reddemo "spec_player_cc 2 4"
alias redheavy "spec_player_cc 2 6"
alias redengie "spec_player_cc 2 9"
alias redmedic "spec_player_cc 2 5"
alias redsniper "spec_player_cc 2 2"
alias redspy "spec_player_cc 2 8"
alias bluscout "spec_player_cc 3 1"
alias blusoldier "spec_player_cc 3 3"
alias blupyro "spec_player_cc 3 7"
alias bludemo "spec_player_cc 3 4"
alias bluheavy "spec_player_cc 3 6"
alias bluengie "spec_player_cc 3 9"
alias blumedic "spec_player_cc 3 5"
alias blusniper "spec_player_cc 3 2"
alias bluspy "spec_player_cc 3 8"
alias +campick "bind 1 redscout;bind 2 redsoldier;bind 3 redpyro;bind 4 reddemo;bind 5 redheavy;bind 6 redengie;bind 7 redmedic;bind 8 redsniper;bind 9 redspy;"
alias -campick "bind 1 bluscout;bind 2 blusoldier;bind 3 blupyro;bind 4 bludemo;bind 5 bluheavy;bind 6 bluengie;bind 7 blumedic;bind 8 blusniper;bind 9 bluspy;"

bind F1 "exec cast_6v6"
bind SHIFT +campick
bind 1 "spec_player_cc 2 1"
bind 2 "spec_player_cc 2 3"
bind 3 "spec_player_cc 2 7"
bind 4 "spec_player_cc 2 4"
bind 5 "spec_player_cc 2 6"
bind 6 "spec_player_cc 2 9"
bind 7 "spec_player_cc 2 5"
bind 8 "spec_player_cc 2 2"
bind 9 "spec_player_cc 2 8"

Explanation: 1 through 9 selects the class from scout to spy (backpack order). Holding shift selects RED players. F1 changes to 6v6 mode.

To do:
- single key cycle between soldiers, scouts and snipers in 6v6
- add keypad option
- add mouse scroll cycle option

Enjoy!

posted about 9 years ago
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