fr3fou128 tick?
Yes
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | April 25, 2024 at 3:33 AM |
Posts | 702 (0.2 per day) |
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fr3fou128 tick?
Yes
ShooshHave you posted this on some sort of CSGO forum too? I'm sure some people would use it here but it'll get a lot more use if the CSGO community knew about it
Trying to start slow, because I need to figure out server performance and settings first. So not doing a big public launch yet.
I'm preparing to launch a serveme.tf for CS:GO. Starting in the EU with servers in France, the Netherlands and Germany, followed shortly by NA with servers in Dallas, Chicago and Denver.
Haven't though of a proper domain name yet, so it's csgo.serveme.tf for now ;)
The EU version is up and ready to go, the NA version should be available later in March. So give it a try and let me know what's missing in terms of maps, configs, plugins, or w/e.
SizzlingCalamariSizzlingStats doesn't parse log lines/files, it reads data directly from game memory. For non scoreboard stats, it does custom game event handling and tracks the stats manually. At the end of tournament rounds, the stats are formatted and shipped off to the web server.
Oh wut....I though this was a dead giveaway: https://github.com/SizzlingStats/sizzlingplugins/blob/master/sizzlingstats/LogStats.cpp#L148
Guess I was wrong :)
Sizzling and logs.tf work on log lines. Sizzling works on streaming logs (every log line gets sent to sizzling when it happens), while logs.tf parses log files uploaded to the service.
Some log lines are built-in by default to the TF2 server, others are added by plugins (heals, damage, accuracy, airshots).
If you want accuracy stats and damage per shot, this is what you need:
- A plugin that supports accuracy logs, e.g.: TFTrue with tftrue_logs_accuracy 1.
- A server with this plugin loaded and setting enabled.
- Either you get the logs from the server after your match and process it. Or you build a log listener program that can receive streaming logfiles (through the logaddress_add command) and you could do it live.
I'm seeing an increased amount of crashes, the backtrace of which have me suspicious about TFTrue (libc -> tftrue). Seems especially prevalent on some maps, koth_product_rc8 and cp_process.
I've sent Anakin a core dump, but I'm curious if anyone else running servers sees the same. I see it on a lot of my EU servers, but also on the NA servers provided by tragic.
Update:
Anakin has found the cause and is working on a fix. In the meantime you'll want to set "tftrue_restorestats 0"
shruggerone thing I never hear people bring up is round by round stats. on ss you can check the stats for specific rounds and I think it gives some decent insight to where momentum changes in a game. that and easily being able to dl stv demos put ss ahead for me but I am indifferent otherwise
logs.tf has per round stats, kills and damage per team and per player. You can enable per-round uploading in TFTrue. I'm not sure how readable it is during the game though.
I have a preference for TFTrue + logs.tf. I think the site is prettier, easier to read and more informative, also airshots.
fatswimdudeshruggerone thing I never hear people bring up is round by round stats. on ss you can check the stats for specific rounds and I think it gives some decent insight to where momentum changes in a game. that and easily being able to dl stv demos put ss ahead for me but I am indifferent otherwise
while i agree ss' per-round stats for individual players is great, with logs you do get this which is also very nice
Show Content
Click on a round :)
saamwait so did you actually just completely make up the stuff about the serveme sponsorship
He did not. Not happy at all with the deception though...
It's been a while since the last real update, so here's what's new:
EU
http://i.imgur.com/DYxcKVs.jpg
NA
AU
Apart from all the good stuff, we're also saying goodbye to 3 of our long term EU server sponsors.
Actual IP of the adapter, so -ip 192.168.88.220.
You're forwarding port 27015 from the external IP to the 192.168.88.220 IP of the VM. However, your TF2 server is not listening on that address.
Adding -ip or +ip 192.168.88.220 (I keep forgetting which) will make your TF2 server listen on the right address.
edit: Oh I'm so slow
Have you checked the server logfiles for TFTrue errors?
You can try, but QoS in freebie ISP routers is typically terrible. Also depending on your internet speed it might not even have hardware fast enough to do QoS at those speeds.
Also, if your ping is already high without people streaming/torrenting it's very unlikely QoS will fix that.
Best new map by tsc: http://fakkelbrigade.eu/maps/koth_sideshow_b1.bsp.bz2
Get the 32Ohms and you won't need an amp.
You will have to order velour earpads though ;(