o7
| Account Details | |
|---|---|
| SteamID64 | 76561198044985351 |
| SteamID3 | [U:1:84719623] |
| SteamID32 | STEAM_0:1:42359811 |
| Country | United States |
| Signed Up | July 7, 2015 |
| Last Posted | March 23, 2026 at 12:24 PM |
| Posts | 50 (0 per day) |
| Game Settings | |
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| Windows Sensitivity | |
| Raw Input | 0 |
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| Hardware Peripherals | |
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| Mouse | Razer DeathAdder 2014 |
| Keyboard | Corsair Vengeance K70 (Browns) |
| Mousepad | Razer Manticor |
| Headphones | Corsair H2100 |
| Monitor | 24" 60hz |
genius #357 that thinks the issue with RGL is simply that no one's written a detailed enough callout post and after someone oh-so-helpfully identifies all the problems the admins will facepalm saying "why didn't I think of that?!" and then it's all sunshine and rainbows
I don't mean to defend admin decisions necessarily, but everything detailed in the OP and this thread and often from geniuses #1-356 in the discord are all symptoms of bigger problems that won't go away unless you address the underlying root causes. those problems are:
1) nearly 20/yo game without active developer support means you're severely handicapped in just about every possible metric esp when it comes to player attraction and retention
2) volunteer staff means people in positions of power aren't the best qualified but instead the only ones willing to show up AND not abuse the position, and that's ignoring the fact that by working out of the tf2 playerbase you're self-selecting a demographic that's probably worse at organizational management than the average
the comp tf2 scene as a whole is a sinking ship in the first place, and when your only options are triage it means there's always a negative somewhere along the line. people either don't realize that or ignore it, saying "admins did X and we lost Y" not realizing that a different choice would've meant you were losing Z instead. again, not to say I think rgl's always made the best decisions, but the amount of rancor and malice directed at a volunteer staff doing the best they can out of passion is insane. I don't think OP is particularly mean-spirited but for someone in the medical field I'd expect better than mistaking the symptoms for the problem.
I have a lot of friends on the staff but I legitimately believe that if RGL staff roles were paid like part-time jobs at ~$10/hr almost everyone on it would find themselves replaced by people more competent within a year and the league would be a lot more stable as a result. but that's just a hypothetical, that money would need to come from somewhere and unless someone in this thread is willing to put that up then you're stuck with the current staff's best efforts, which I think have been good enough to keep this league afloat even if its not as great as it could be.
tl;dr - 90+% of the issues that people highlight with RGL, while valid, are issues of either manpower, technical skill, or expertise/judgment. Fact of the matter is that all of those are personnel issues resulting from who's on staff rather than what the staff is doing, but you also can't just fire people when there aren't suitable replacements available (and the community being so ungrateful to its volunteer staff isn't helping the recruitment drive). Any conversation of this nature that doesn't propose solutions to the underlying issue of a well-meaning but likely overworked, underqualified, and underappreciated staff is only going to widen the divide rather than do anything to bridge it.
extine told me hadn't casted in 5 years and getting to watch him derust in real time was such a treat
YAOOOOOOO
invest in real estate (shed on product concrete)
etf2l dumped all their points into the AC team and got left with this guy on regular admin work
Wandumat least north america will not be in the knockout stages and we get an all lpl finals
JustASmallTownSpankAlso, I promise that I put my shopping carts away at the grocery store and sometimes I even put other peoples loose carts away when there are any near by.
Can You Verify That All Fred Players Do This? If So I Will Champion Your Cause.
At least as far as being able to see uber %s goes, doesn't it just shift medic skill to 'actually building ubers' instead of just guessing them? since you don't have a spy to call uber %s you just assume they're building optimally but you never actually know, meaning that there are probably tons of cases of sub-optimal building going unpunished because there's no way to know and it's not worth basing a push around the assumption that your opponents are bad. while 'guessing/knowing enemy uber %s' based off of time may not be as necessary, i'd argue that it's more important to emphasize actual, tangible, skills (building ubers quickly) than making educated guesses, especially when those guesses do more to mask bad play than highlight good play. it also results in teams gaining more actionable information, increasing the pace of the game because these cases of suboptimal building are now actually pushable.
and while i don't think balancing around lower divs is an ideal strategy, i'd imagine less experienced medics will be able to improve more quickly if they consistently see feedback regarding their/their opponent's building
why did u leave anime night exile
highlander thats CRINGE haha CRONGE game mode bro highlander on tftv im' literally CRINGING rn