Alto
Account Details
SteamID64 76561198044985351
SteamID3 [U:1:84719623]
SteamID32 STEAM_0:1:42359811
Country United States
Signed Up July 7, 2015
Last Posted July 1, 2019 at 8:11 PM
Posts 38 (0 per day)
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Hardware Peripherals
Mouse Razer DeathAdder 2014
Keyboard Corsair Vengeance K70 (Browns)
Mousepad Razer Manticor
Headphones Corsair H2100
Monitor 24" 60hz
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#19 exile lft scout in Recruitment (looking for team)

why did u leave anime night exile

posted 3 months ago
#11 Daf lft in Recruitment (looking for team)

ultiduo

posted 7 months ago
#5 ETF2L Highlander S17 Semifinal: Super Dickmann's KANNONEN! vs TORPEDO in Events

highlander thats CRINGE haha CRONGE game mode bro highlander on tftv im' literally CRINGING rn

posted 9 months ago
#121 so uhh.. in TF2 General Discussion
ComangliaSeriously let's consider how many Invite scouts actually have used the soda popper for more than an hour or so in the last 2 years.

The soda popper has completely different timing than Stock scatter gun and even the FaN this will automatically put every scout who's practiced with a scattergun for hundreds (if not thousands) of hours worse off if they've rarely/never used the soda popper. Don't get me wrong they'll still do well but they will definitely not be at PEAK performance.

The only thing a single night of pugs could do is prove that the soda-popper isn't immediately and obviously broken.

I guarantee a lot of the people who think the soda-popper has little to no effect on the game, will change their mind after a full season of use.

as an hl-only retard i came here pretty much just to post this. having played with and against soda popper scouts back in the dark ages i can say that it is a /completely/ different style than normal scout that requires different timings, movement, changes what fights you take and where. using it optimally has a fairly steep learning curve and playing scattergun-style scout (that hurt to type) with the soda popper in 3 pugs will naturally lead you to the conclusion that it's not banworthy. Players like Ibby, angryofficer, and sleepteiner (hey those are some old names) put the time in to learn the playstyle associated with it and punched waaaaaaay above their weight level.

that was back when you got the jumps from moving instead of damage, but the point still stands. if current top-invite level scouts put in the time to get really good with the weapon you're gonna see a soldier get dropped for an engineer since minisentries will be the only thing that can damage scouts.

posted 9 months ago
#7 koth_ordinance in Map Discussion
lucrativewe play tested this version of the map 3-4 times with a mid-high IM group of players, this sight line wasn't really found to be strong for ether side. its tough as a sniper offensively to kill somewhere there because of the cover as well as the incoming spam, also on defense, as a soldier its great spam angle, but due to the wall thats placed directly behind the window you can easily take heavy spam damage in return.

I haven't played the map so it maybe it doesn't play that way, but I have a hard time believing that any top-tier sniper won't make any team pushing immediately lose a player walking out of spawn when he can see 4/5 exits from one fairly safe location. or, force the entire team to leave out of the bottom left exit where they'll get railed by spam from a team holding on the high ground on left. Especially if you can't actually get splashed off the wall behind, seems like it would force both teams to run sniper.

Take it with a grain of salt because most of my map-testing experience comes from HL, but a sightline like that immediately sets off alarms in my head.

edit: also this https://i.imgur.com/yNlJMSV.jpg

posted 9 months ago
#4 koth_ordinance in Map Discussion

i'd be interested to see how it plays, but #1 on the list of "things i do not want to do" is play into this sightline https://i.imgur.com/hB1yft2.jpg

posted 9 months ago
#2250 ESEA Season 27 Open Discussion in TF2 General Discussion
tatuwahdouble pyro team bans badlands interesting choice

how do i get on spire lol

posted about a year ago
#2247 ESEA Season 27 Open Discussion in TF2 General Discussion

we ban cp_badlands

edit: sorry wrong chat lol

posted about a year ago
#2240 ESEA Season 27 Open Discussion in TF2 General Discussion

update: got 6 players in the server, attempted to claim ffw

was quickly informed by the server that you need to contact an admin to claim a ffw in playoffs and got bitched at by my team

thanks esea

posted about a year ago
#2212 ESEA Season 27 Open Discussion in TF2 General Discussion

whether or not i'll be able to get 6 people to claim the ffw tomorrow is probably the biggest unknown of this round

posted about a year ago
#2124 ESEA Season 27 Open Discussion in TF2 General Discussion

5:16 PM - cutie ✿♥: Yo I can't play esea anymore, can I make u the leader 4 the rest of the season

edit: the above image is no longer me and crabf

posted about a year ago
#2120 ESEA Season 27 Open Discussion in TF2 General Discussion

https://pbs.twimg.com/media/DZA9r28XcAAqodq.jpg:large

me and crab f

posted about a year ago
#1865 ESEA Season 27 Open Discussion in TF2 General Discussion
tsarThey shouldn't assign match opponents so far in advance.

coming from the weekly swiss of ugc and even etf2l this honestly baffles me, swiss works as well as it does because its constantly correcting itself as you're always playing teams within +/- 1 win of yourself but scheduling opponents 4, 5, 6 games out completely invalidates a lot of the merit of the system

posted about a year ago
#1783 ESEA Season 27 Open Discussion in TF2 General Discussion
Magnegrobut who is the gohan of open?...

crabf

http://i0.kym-cdn.com/entries/icons/original/000/005/609/800px-Yamcha_found_dead.jpg

posted about a year ago
#1502 ESEA Season 27 Open Discussion in TF2 General Discussion

its slowly dawning on me that i paid money to play metalworks and now i regret all of this

posted about a year ago
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