Tarkus
Account Details | |
---|---|
SteamID64 | 76561197960574092 |
SteamID3 | [U:1:308364] |
SteamID32 | STEAM_0:0:154182 |
Country | Ireland |
Signed Up | July 21, 2012 |
Last Posted | November 17, 2019 at 6:09 PM |
Posts | 1200 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | ZOWIE ZA11 |
Keyboard | Razor Blackwidow Ultimate |
Mousepad | Roccat Sense |
Headphones | Sennheiser HD595 + Antlion Modmic |
Monitor | BenQ XL2410T |
Surely F2 deserves a KnOxXx award? :D
Niko_JimsAdmirablePeople talking about Kritz being the counter, try Kritzing against a QF charged Heavy; 375HP + 100HP per second x 8 seconds... and he shoots back! :D
In that situation, you would just 1-shot the Medic, which is why it's considered the counter to QF.
Then you a bad medic :D
I'm not convinced that the QF makes the game faster. Adding more healing just makes fights more prolonged? That's no bad thing; plenty of action and DM becomes a greater determiner of the outcome.
I love the prospect of the QF but right now it has got too much going for it.
PROS:
+ Heal rate and medic movement ability allows you to be incredibly aggressive
+ Faster build rate than Medigun or Kritzkrieg, even whilst playing aggressive (with buffs)
+ Charge overheals the medic (can survive an uncharged headshot)
+ Charge makes you immune to knockback/stun/airblasts
+ Can cap whilst charged (confirm?)
CONS:
- 50% less overheal means relatively weaker in high damage situations (vs Kritz or very close quarters)
As long as you keep track of your opponent and zone then out QF currently plays very well in most situations, almost certainly the strongest option. Also incredibly flexible and as such much less of a gamble to use than Kritz or Uber.
People talking about Kritz being the counter, try Kritzing against a QF charged Heavy; 375HP + 100HP per second x 8 seconds... and he shoots back! :D
I think it needs a slight debuff.
PROBLEMS vs SOLUTIONS:
"It builds too damn fast!"
Perhaps increase build time to 40s?
Perhaps remove the flat build rate?
"Charged medic is too damn hard to kill!"
Perhaps remove the medic self-overheal?
Perhaps remove the self-healing when not healing a target?
"It doesn't really have any big downsides!"
Perhaps something subtle like removing medics regen when QF equipped?
Is this the map that's shaped like a banana?
Two years ago I came back from a week in Ibiza to stay at my parents house for a couple of nights. I was on a bit of a comedown, my brain chemistry was all fucked up. I watched Saving Private Ryan one night, Toy Story 3 another night and cried uncontrollably throughout both. Good times :D
Come watch a real caster on www.twitch.tv/vanillatv :D
Skully!
Get a job in retail or hospitality to level up your people skills.
Great news! Let's stop debating and start playing. It's clear that Valve will not make a move until we have data.
I hope we can all enter in to this with enthusiasm and open minds. Even if you you think it is ill-advised, the best way to demonstrate that to our Australian overlord is by playing his game.
Not trying to be insensitive here, but I know the hair loss associated with treatment can be an issue for cancer patients.
Often you here stories of friends and families shaving their own heads in solidarity.
"Shaved Head of Solidarity" might be one simple hat idea?
I know the Heavy is already bald and the Engineer has this Texas Slim's Dome Shine etc., but I think it could be a more poignant symbol that makes people stop and think?
I just paid to hear those funny accents (said the Irishman).
Dis gon be gud!
VortexDef & Dag Extreme 3 http://www.youtube.com/watch?v=OZWVY_GrHDU
^^ This x1000... I love Pez! Fucking French Frogs was beautiful too. Download the original if you can it had like 4 different audio tracks. Brutal.
Edit: Damn you YouTube embed.
eXcellent!
!warn NA getgood