Fixed issue with new servers not registering commands.
Account Details | |
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SteamID64 | 76561198154342943 |
SteamID3 | [U:1:194077215] |
SteamID32 | STEAM_0:1:97038607 |
Country | Bahamas |
Signed Up | August 4, 2017 |
Last Posted | April 28, 2022 at 10:16 AM |
Posts | 942 (0.4 per day) |
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In-game Sensitivity | drafted |
Windows Sensitivity | into |
Raw Input | 1 |
DPI |
ww3 |
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Hardware Peripherals | |
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Mouse | please |
Keyboard | help |
Mousepad | me |
Headphones | and |
Monitor | my kids |
ScrewB24screwb demo when?When they fix the det bug.
They fixed it in a plugin, is it time?
Updated finnish translations and some other fixes.
2 updates, 1 late 1 new
v3.6.5
Updated localisation files
New command: !settings. Controls settings for !snipe, and dashboard permissions access.
Pushed some website updates. Final dashboard still in work, however.
v3.6.6
Updated localization files
Updated command: prefix, language, info
!info properly thanks our translators
Language command changes: added new languages (finnish, polish, spanish)
!language, !prefix now don't need admin to see current prefix/language (However to set/delete you do)
Updating a message with a command now deletes the old response and replaces it with the new output
TFTV preview embeds now show the desired comment on the thread
You may now restrict auto responses from channels
Fixed !rgl
Fixed !8ball not sending invalid response notification
Big thanks to our translators miko and supra for their amazing work!
Buy something expensive (within reason) that will last because of its superior build-quality and it will do better than a 100 dollar chair that you may not be able to find at this time. Good luck!
dbkcaring about lower division players' opinions on maps is usually irrelevant as the vast majority of players have no clue what makes a map good or even fun, not that all invite or adv players do but its certainly a higher percentage than in main/IM
So we disgregard all opinions from low-end people because they simple lack the knowledge of how to play tf2? Selfish.
Granted many lower end people don't know what to look at, but some may have opinions that higher level people don't - or vice versa. Just because we know more than people doesn't mean that they can have wisdom we don't.
kevin_gatorbearodactylApparently it got updated after the cup and we didn't even get to try that version up. Feels like this is all too rushed for no reason.
Updates are a natural part of mapmaking. I released an update to villa directly in response to complaints that second was too big and soldier was too weak from paddie, because he was pretty much the only person who stuck around immediately after the event. There is no way I could have anticipated this feedback and released the new update before the event, so it's unfair to make this accusation. I guess I do have a bit of an unconventional update pattern relative to most mappers, but I don't see that as a bad thing. B13A will likely not be the last version before the season starts. I'm probably going to be incorporating some of the feedback I received from you and botmode into B14. To anyone who has major issues with the map, post your complaints in the map's feedback thread.
It's really just not on you, if all divisions had the oppertunity to play on these new maps and put feedback into the league on what to change / not to change, it would be far better than the system implimented right now.
Putting changes into your map now is great- I hope to see it finalized and put into the TF2 pool. However, for most players- this will be a change that nobody wanted seeing it as they've never played the map before. You have to force these lower end teams to play the map and give you feedback.
I see this map as a cool concept, but for actual competitive play I think it needed more time to be considered- maybe if they tried to see if these map changes would be for S4? Perhaps if they did these testings before the season is starting (Maybe if they did it right after invite playoffs?).
Plenty of opposition goes along with this.
Seems like the maps were added based upon the opinions on "someone". What if the poll was extended to all RGL players instead of invite only players? How would that affect your outcome for maps?
I see it as lower level players dislike harder maps (gran, bland, reckoner) but i think many higher level people might enjoy them more than these maps that looked like they were shoved into the rotation last second.
wont 1v1 me in shogun 2 smh
Bump, I am quite interested in scouting again in advanced.
OpenGL learning, coding fullstack projects, maintaining the payloadbot, and just been gaming. Trying to learn as much while I have the time off.
When God himself warns us of unseen dangers, and we ignore those warnings.
Let this be a lesson to all of us!