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Character model remaining after death.
posted in Q/A Help
1
#1
0 Frags +

I've been having this strange error recently where whenever someone dies in game, sometimes their character models remains afterwards. Here's some examples:

https://steamuserimages-a.akamaihd.net/ugc/1174824798824794869/9B2A8C84866D70012A9AC8E69C60A6A83CC78685/

https://steamuserimages-a.akamaihd.net/ugc/1174824798824794670/065FD146386EFC3989A22FE9A068C2BD1B52CBA7/

https://steamuserimages-a.akamaihd.net/ugc/1174824798824794513/1F7F52D893EF89C1B4C42C725F9BC9C839623F51/

Any fix?

I've been having this strange error recently where whenever someone dies in game, sometimes their character models remains afterwards. Here's some examples:
[img]https://steamuserimages-a.akamaihd.net/ugc/1174824798824794869/9B2A8C84866D70012A9AC8E69C60A6A83CC78685/[/img]
[img]https://steamuserimages-a.akamaihd.net/ugc/1174824798824794670/065FD146386EFC3989A22FE9A068C2BD1B52CBA7/[/img]
[img]https://steamuserimages-a.akamaihd.net/ugc/1174824798824794513/1F7F52D893EF89C1B4C42C725F9BC9C839623F51/[/img]

Any fix?
2
#2
0 Frags +

mess with all the ragdoll settings see if that fixes it

mess with all the ragdoll settings see if that fixes it
3
#3
9 Frags +

See if your ragdoll_sleepaftertime is set to 5.0f. If it is, change it to 5.

See if your ragdoll_sleepaftertime is set to 5.0f. If it is, change it to 5.
4
#4
0 Frags +

Do you use mastercomfig? If so, what is your ragdoll module set to? And what version of the config do you use?

Do you use mastercomfig? If so, what is your ragdoll module set to? And what version of the config do you use?
5
#5
1 Frags +
Joe_ShroeSee if your ragdoll_sleepaftertime is set to 5.0f. If it is, change it to 5.

Tried that and it seemed to work for now. Thanks!

[quote=Joe_Shroe]See if your ragdoll_sleepaftertime is set to 5.0f. If it is, change it to 5.[/quote]
Tried that and it seemed to work for now. Thanks!
6
#6
1 Frags +

Sorry to bump this thread after 2 months, but the problem has actually still been persisting. I edited all the ragdoll_sleepaftertime to be the correct value, but I still see the character model after they die sometimes. I looked in console and saw this:
"cl_ragdoll_forcefade" = "0" client
Does anyone know how to fix this? Seems like console is forcing the command to be 0.

Here's what it looks in console: https://ibb.co/4RW86FS
Here's how the ragdoll problem looks like: https://ibb.co/88BmNRv

Sorry to bump this thread after 2 months, but the problem has actually still been persisting. I edited all the ragdoll_sleepaftertime to be the correct value, but I still see the character model after they die sometimes. I looked in console and saw this:
"cl_ragdoll_forcefade" = "0" client
Does anyone know how to fix this? Seems like console is forcing the command to be 0.

Here's what it looks in console: https://ibb.co/4RW86FS
Here's how the ragdoll problem looks like: https://ibb.co/88BmNRv
7
#7
1 Frags +

Alright guys I found a retarded solution. For some reason console always forces cl_ragdoll_forcefade to be 0 whenever autoexec.cfg or soldier.cfg were executed, so I just put:
bind "q" "qswitch; cl_ragdoll_forcefade 1"
in my soldier.cfg and bam, it works. I don't know why console keeps forcing the command to change but this works I guess thanks for coming to my ted talksx

Alright guys I found a retarded solution. For some reason console always forces cl_ragdoll_forcefade to be 0 whenever autoexec.cfg or soldier.cfg were executed, so I just put:
bind "q" "qswitch; cl_ragdoll_forcefade 1"
in my soldier.cfg and bam, it works. I don't know why console keeps forcing the command to change but this works I guess thanks for coming to my ted talksx
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