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CS:GO update for 6/10/20 (6/11/20 UTC, 1.37.5.6)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]
– Adjusted some agent textures for improved visibility.

[MISC]
– Adjusted dropped C4 collision geometry.
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
– Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]
– Minor texture streaming optimizations.

[MAPS]

Overpass:
– Removed large ivy-models near bathrooms by A site
– Removed thin windows in bathrooms by A site
– Removed bicycle by picnic by A long
– Brightened up connector tunnel
– Brightened up T spawn
– Added nice stone trims

Dust2:
– Flipped B site doors
– Simplified background when looking from B tunnels towards truck in mid
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
– Raised windows by A site ramp to make characters stand out more

Mirage:
– Removed trash pile at top of mid
– Trimmed plant by T spawn, towards apartments
– Boosted light in market window
– Fixed silent dropdown bug from B site balcony
– Changed angle of ladder in ladder-room

Inferno:
– Trimmed ivy by CT spawn towards A site arch
– Fixed CSM shadow from tower in mid

Train:
– Added new train bumper model with flat top

Cache:
– Replaced ladder to sniper’s nest with a box
– Cleaned up several important angles. (Thanks LangeThorup!)
– Added 1v1 Arenas
– Replaced cargo containers with new model for improved performance
– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
– Fixed unwanted/unintuitive wallbang in Mid Shed
– Subtle color tweaks
– Various clipping fixes
– Optimizations
Via [url=https://blog.counter-strike.net/index.php/2020/06/30458/]the CS:GO blog[/url]:

[quote=Valve][GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]
– Adjusted some agent textures for improved visibility.

[MISC]
– Adjusted dropped C4 collision geometry.
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
– Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]
– Minor texture streaming optimizations.

[MAPS]

Overpass:
– Removed large ivy-models near bathrooms by A site
– Removed thin windows in bathrooms by A site
– Removed bicycle by picnic by A long
– Brightened up connector tunnel
– Brightened up T spawn
– Added nice stone trims

Dust2:
– Flipped B site doors
– Simplified background when looking from B tunnels towards truck in mid
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
– Raised windows by A site ramp to make characters stand out more

Mirage:
– Removed trash pile at top of mid
– Trimmed plant by T spawn, towards apartments
– Boosted light in market window
– Fixed silent dropdown bug from B site balcony
– Changed angle of ladder in ladder-room

Inferno:
– Trimmed ivy by CT spawn towards A site arch
– Fixed CSM shadow from tower in mid

Train:
– Added new train bumper model with flat top

Cache:
– Replaced ladder to sniper’s nest with a box
– Cleaned up several important angles. (Thanks LangeThorup!)
– Added 1v1 Arenas
– Replaced cargo containers with new model for improved performance
– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
– Fixed unwanted/unintuitive wallbang in Mid Shed
– Subtle color tweaks
– Various clipping fixes
– Optimizations[/quote]
2
#2
4 Frags +

Valorant lowkey the best thing to happen to csgo no cap

Valorant lowkey the best thing to happen to csgo no cap
3
#3
3 Frags +
Flipped B site doors

https://i.kym-cdn.com/entries/icons/facebook/000/034/033/cover4.jpg

[quote]Flipped B site doors[/quote]
[img] https://i.kym-cdn.com/entries/icons/facebook/000/034/033/cover4.jpg[/img]
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