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CS:GO update for 7/25/19 (1.37.0.7)
1
#1
Patch Notes
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Via the CS:GO blog:

Valve[ NETWORKING ]
– Added a game server network channel traffic analysis framework for each client connection.
– Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server. Enabled CPU processing time limits on official game servers.
– Added a game server setting, “net_chan_stats_dump” which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.

Rumor has it:

- Beyond networking system updates, this one also contains localization file updates which are made possible in part by contributions from Translators Like You - Thank You

- Did you know: you can urn reel moni earn real money for responsible disclosure of security flaws pertaining to the game's networking system or any other aspect of the game? Valve's got a HackerOne page for you to responsibly disclose security flaws or other serious exploits, not just for CS:GO, but their other games and most of the rest of the Steam system!

- Special thanks to /u/DukeBruno123 for being based!

- Size is ~10 MB for clients, and ~25 MB for community server operators (latter per /u/DukeBruno123)

Via [url=https://blog.counter-strike.net/index.php/2019/07/24922/]the CS:GO blog[/url]:

[quote=Valve][ NETWORKING ]
– Added a game server network channel traffic analysis framework for each client connection.
– Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server. Enabled CPU processing time limits on official game servers.
– Added a game server setting, “net_chan_stats_dump” which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.[/quote]

Rumor has it:

- Beyond networking system updates, this one also contains [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/67f75790384a5dde612a5006bfe0eed4909882a1]localization file updates[/url] which are made possible in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]

- [b]Did you know: you can [s]urn reel moni[/s] earn real money for responsible disclosure of security flaws pertaining to the game's networking system or any other aspect of the game? [url=https://hackerone.com/valve]Valve's got a HackerOne page[/url] for you to responsibly disclose security flaws or other serious exploits, not just for CS:GO, but their other games and most of the rest of the Steam system![/b]

- Special thanks to /u/DukeBruno123 for being based!

- Size is ~10 MB for clients, and ~25 MB for community server operators (latter [url=https://www.reddit.com/r/GlobalOffensive/comments/chundb/counterstrike_global_offensive_update_for_72519/euy1ckm/]per /u/DukeBruno123[/url])
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