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Hitsound
posted in Customization
1
#1
0 Frags +

Hey, so i have a problem. I made a custom hitsound that for some reason doesnt work. Its a 16bit wav file and yes its named hitsound. Every help is appreciated.

Hey, so i have a problem. I made a custom hitsound that for some reason doesnt work. Its a 16bit wav file and yes its named hitsound. Every help is appreciated.
2
#2
2 Frags +

Is the .wav file in mono? If not then it should be.

Is the .wav file in mono? If not then it should be.
3
#3
0 Frags +
_KermitIs the .wav file in mono? If not then it should be.

Well i converted it to wav in audacity and i havent seen any option to save it in mono

[quote=_Kermit]Is the .wav file in mono? If not then it should be.[/quote]
Well i converted it to wav in audacity and i havent seen any option to save it in mono
4
#4
0 Frags +
stackore39_KermitIs the .wav file in mono? If not then it should be.Well i converted it to wav in audacity and i havent seen any option to save it in mono

Ok i found it but still not working

[quote=stackore39][quote=_Kermit]Is the .wav file in mono? If not then it should be.[/quote]
Well i converted it to wav in audacity and i havent seen any option to save it in mono[/quote]
Ok i found it but still not working
5
#5
2 Frags +

did you export it at 44100 hz/sample rate?

did you export it at 44100 hz/sample rate?
6
#6
0 Frags +
Melonssdid you export it at 44100 hz/sample rate?

Yup it is sampled at 44100hz

[quote=Melonss]did you export it at 44100 hz/sample rate?[/quote]
Yup it is sampled at 44100hz
7
#7
0 Frags +

https://mega.nz/#!AjgGkCSY!yupSaXo89F03ARkDNWfXClBvowREp7MEP4UEkpZ4jSw
Here is the hitsound

https://mega.nz/#!AjgGkCSY!yupSaXo89F03ARkDNWfXClBvowREp7MEP4UEkpZ4jSw
Here is the hitsound
8
#8
1 Frags +

Longshot, but it you might need to boost the volume?

When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.

If that doesn't work tho I can try to work on it later and send you a product if it works for me.

Longshot, but it you might need to boost the volume?

When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.

If that doesn't work tho I can try to work on it later and send you a product if it works for me.
9
#9
2 Frags +

It's 100kb which for a hitsound is quite big. It's happened to me before that hitsounds don't work when they're too many kb. Perhaps making it a smaller file in audacity or some other program might help?

It's 100kb which for a hitsound is quite big. It's happened to me before that hitsounds don't work when they're too many kb. Perhaps making it a smaller file in audacity or some other program might help?
10
#10
0 Frags +
MelonssLongshot, but it you might need to boost the volume?

When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.

If that doesn't work tho I can try to work on it later and send you a product if it works for me.

I came back from "vacation" today and your tip worked, thanks.

[quote=Melonss]Longshot, but it you might need to boost the volume?

When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.

If that doesn't work tho I can try to work on it later and send you a product if it works for me.[/quote]
I came back from "vacation" today and your tip worked, thanks.
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