Upvote Upvoted 0 Downvote Downvoted
how to make audio and gameplay match
1
#1
0 Frags +

sorry for making so much of this shit.

i succesfully made a movie using the tf2 source recorder in game and its pretty good.

the only problem is that if i have my demoui present then it covers my screen but i need it to resume the game and start the movie. If i start the movie and then take the demo ui out while creatin the movie then the audio and video cannot sync.

So here is my solution. does any one have a bind where if I click a button it will resume the game even ithhout the demo ui present on my screen?

and also does anyn=one know how to raise the quality of my clip? Thanks for looking at 50 of my Help me threads lol

sorry for making so much of this shit.

i succesfully made a movie using the tf2 source recorder in game and its pretty good.

the only problem is that if i have my demoui present then it covers my screen but i need it to resume the game and start the movie. If i start the movie and then take the demo ui out while creatin the movie then the audio and video cannot sync.

So here is my solution. does any one have a bind where if I click a button it will resume the game even ithhout the demo ui present on my screen?

and also does anyn=one know how to raise the quality of my clip? Thanks for looking at 50 of my Help me threads lol
2
#2
5 Frags +

to directly answer your question

demo_resume

is probably the command you're looking for

Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie

host_framerate 60 // for 60fps video, for example
bind [ startmovie lol
bind ] endmovie

this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them

then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate

then i just edit out the frames where the demoui is showing with lightworks or something

there's decent free software out there for video editing, such as the aforementioned lightworks

you can always ''aquire'' the heavy duty software if you really feel you need it or something

as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer

this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices

edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it

to directly answer your question

[code]
demo_resume
[/code]

is probably the command you're looking for

Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie

[code]
host_framerate 60 // for 60fps video, for example
bind [ startmovie lol
bind ] endmovie
[/code]

this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them

then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate

then i just edit out the frames where the demoui is showing with lightworks or something

there's decent free software out there for video editing, such as the aforementioned lightworks

you can always ''aquire'' the heavy duty software if you really feel you need it or something

as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer

this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices

edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it
3
#3
0 Frags +
Brimstoneto directly answer your question
demo_resume

is probably the command you're looking for

Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie
host_framerate 60 // for 60fps video, for example
bind [ startmovie lol
bind ] endmovie

this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them

then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate

then i just edit out the frames where the demoui is showing with lightworks or something

there's decent free software out there for video editing, such as the aforementioned lightworks

you can always ''aquire'' the heavy duty software if you really feel you need it or something

as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer

this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices

edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it

Thanks alot. You responded with answers way more detailed than I thought!

I'll probably be using the demo_resume as a bind because I'm not really comfortable with tga files and those type of things. Thanks for the quality answer.

Happy Holidays!

Edit: Also because I have a mac it won't work. Thanks for helping!

[quote=Brimstone]to directly answer your question

[code]
demo_resume
[/code]

is probably the command you're looking for

Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie

[code]
host_framerate 60 // for 60fps video, for example
bind [ startmovie lol
bind ] endmovie
[/code]

this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them

then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate

then i just edit out the frames where the demoui is showing with lightworks or something

there's decent free software out there for video editing, such as the aforementioned lightworks

you can always ''aquire'' the heavy duty software if you really feel you need it or something

as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer

this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices

edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it[/quote]

Thanks alot. You responded with answers way more detailed than I thought!

I'll probably be using the demo_resume as a bind because I'm not really comfortable with tga files and those type of things. Thanks for the quality answer.

Happy Holidays!

Edit: Also because I have a mac it won't work. Thanks for helping!
4
#4
0 Frags +
Brimstoneto directly answer your question
demo_resume

is probably the command you're looking for

Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie
host_framerate 60 // for 60fps video, for example
bind [ startmovie lol
bind ] endmovie

this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them

then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate

then i just edit out the frames where the demoui is showing with lightworks or something

there's decent free software out there for video editing, such as the aforementioned lightworks

you can always ''aquire'' the heavy duty software if you really feel you need it or something

as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer

this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices

edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it

Also, because valve only supports h264, the game automatically renders the demo to a .mp4 file so yeah

[quote=Brimstone]to directly answer your question

[code]
demo_resume
[/code]

is probably the command you're looking for

Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie

[code]
host_framerate 60 // for 60fps video, for example
bind [ startmovie lol
bind ] endmovie
[/code]

this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them

then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate

then i just edit out the frames where the demoui is showing with lightworks or something

there's decent free software out there for video editing, such as the aforementioned lightworks

you can always ''aquire'' the heavy duty software if you really feel you need it or something

as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer

this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices

edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it[/quote]

Also, because valve only supports h264, the game automatically renders the demo to a .mp4 file so yeah
Please sign in through STEAM to post a comment.