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mp_tournament "1" without readying
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I wanted to have Tournament mode enabled in my pub server for things like Payload + A/D Stopwatch mode, specific class limits, hiding overhead Domination icons etc., but there doesn't seem to be a command for disabling the Ready system (I want people to be able to come and go as they please like a regular pub). However, the other day I found that putting mp_restartgame # at the end of my (local) server config seems to work for outright skipping the ready mode.

Are there any problems that could arise from using tournament mode and bypassing the readying system like that (e.g. random mid-round restarts and the like that would interrupt pub gameplay)? My experience with TF2 cvars is quite limited.

EDIT: As soon as the server becomes empty it goes back into the ready mode and stays there unless everyone readies up or the map changes. Seems like I would either need to find a SourceMod plugin for this or wait until Valve adds the commands/function in themselves.

I wanted to have Tournament mode enabled in my pub server for things like Payload + A/D Stopwatch mode, specific class limits, hiding overhead Domination icons etc., but there doesn't seem to be a command for disabling the Ready system (I want people to be able to come and go as they please like a regular pub). [s]However, the other day I found that putting [i]mp_restartgame #[/i] at the end of my (local) server config seems to work for outright skipping the ready mode.

Are there any problems that could arise from using tournament mode and bypassing the readying system like that (e.g. random mid-round restarts and the like that would interrupt pub gameplay)? My experience with TF2 cvars is quite limited.[/s]


[i]EDIT:[/i] As soon as the server becomes empty it goes back into the ready mode and stays there unless everyone readies up or the map changes. Seems like I would either need to find a SourceMod plugin for this or wait until Valve adds the commands/function in themselves.
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