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r_drawtracers_firstperson not working
posted in Q/A Help
1
#1
0 Frags +

I have "r_drawtracers_firstperson 1" in my config, and it suddenly stopped working today.

Here is my autoexec: http://pastebin.com/43B8vgBg

Thanks in advance- it's probably just a stupid error on my part but I couldn't find anything.

I have "r_drawtracers_firstperson 1" in my config, and it suddenly stopped working today.

Here is my autoexec: http://pastebin.com/43B8vgBg

Thanks in advance- it's probably just a stupid error on my part but I couldn't find anything.
2
#2
2 Frags +

i THINK viewmodel_fov can make it so you can't see tracers. i use that to keep the sparks but get rid of the tracers.

i THINK viewmodel_fov can make it so you can't see tracers. i use that to keep the sparks but get rid of the tracers.
3
#3
1 Frags +
Martyi THINK viewmodel_fov can make it so you can't see tracers. i use that to keep the sparks but get rid of the tracers.

iirc they restricted viewmodel_fov to a range that doesn't bug out, that's why they added r_drawtracers_firstperson in the first place

[quote=Marty]i THINK viewmodel_fov can make it so you can't see tracers. i use that to keep the sparks but get rid of the tracers.[/quote]
iirc they restricted viewmodel_fov to a range that doesn't bug out, that's why they added r_drawtracers_firstperson in the first place
4
#4
0 Frags +

Ive had this same problem for a while and have found no fix for it

It has got to be something in my comanglias config bc when I did the MM stress test I could play with no viewmodels on but I could see the tracers then. When I go back to regular TF2 with no viewmodels I cannot see my tracers.

edit - on second thought it could be related to viewmodel_fov. Since Valve restricts it to something lower than what I have set in my crosshair switcher (even though I have viewmodels off for scattergun) MM reverts it to a lower value, thus revealing the tracers when I enter MM but they go away when I join anything else. So maybe try lowering your viewmodel_fov and see if that helps? I'll test on my end when I get home

Ive had this same problem for a while and have found no fix for it

It has got to be something in my comanglias config bc when I did the MM stress test I could play with no viewmodels on but I could see the tracers then. When I go back to regular TF2 with no viewmodels I cannot see my tracers.

edit - on second thought it could be related to viewmodel_fov. Since Valve restricts it to something lower than what I have set in my crosshair switcher (even though I have viewmodels off for scattergun) MM reverts it to a lower value, thus revealing the tracers when I enter MM but they go away when I join anything else. So maybe try lowering your viewmodel_fov and see if that helps? I'll test on my end when I get home
5
#5
1 Frags +
PertIve had this same problem for a while and have found no fix for it

It has got to be something in my comanglias config bc when I did the MM stress test I could play with no viewmodels on but I could see the tracers then. When I go back to regular TF2 with no viewmodels I cannot see my tracers.

edit - on second thought it could be related to viewmodel_fov. Since Valve restricts it to something lower than what I have set in my crosshair switcher (even though I have viewmodels off for scattergun) MM reverts it to a lower value, thus revealing the tracers when I enter MM but they go away when I join anything else. So maybe try lowering your viewmodel_fov and see if that helps? I'll test on my end when I get home

EDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from

alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.

[quote=Pert]Ive had this same problem for a while and have found no fix for it

It has got to be something in my comanglias config bc when I did the MM stress test I could play with no viewmodels on but I could see the tracers then. When I go back to regular TF2 with no viewmodels I cannot see my tracers.

edit - on second thought it could be related to viewmodel_fov. Since Valve restricts it to something lower than what I have set in my crosshair switcher (even though I have viewmodels off for scattergun) MM reverts it to a lower value, thus revealing the tracers when I enter MM but they go away when I join anything else. So maybe try lowering your viewmodel_fov and see if that helps? I'll test on my end when I get home[/quote]

EDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from

alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.
6
#6
2 Frags +
fnmEDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from

alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.

That works because 'off' means everything off. The crosshair switcher was working as intended. No mystery there.

[quote=fnm]
EDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from

alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.[/quote]


That works because 'off' means everything off. The crosshair switcher was working as intended. No mystery there.
7
#7
0 Frags +
DanceNumberfnmEDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from

alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.

That works because 'off' means everything off. The crosshair switcher was working as intended. No mystery there.

awesome, I didnt even know that was a thing with the crosshair switcher

[quote=DanceNumber][quote=fnm]
EDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from

alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.[/quote]


That works because 'off' means everything off. The crosshair switcher was working as intended. No mystery there.[/quote]


awesome, I didnt even know that was a thing with the crosshair switcher
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