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Medigun crackling at low fps
posted in Q/A Help
1
#1
0 Frags +

Today a weird effect has started occurring where at fps below about 200 I can hear a crackling effect from mediguns. The lower the fps, the more noticeable the effect. I did also hear crackling from in-game speech, but nobody was willing to keep talking long enough for me to check. This occurs in stvs and demos.

I've verified game cache then reinstalled with clean config, but the effect isn't going away.

Any help would be greatly appreciated.

Video: https://www.youtube.com/watch?v=AB9Za85RmGw

Today a weird effect has started occurring where at fps below about 200 I can hear a crackling effect from mediguns. The lower the fps, the more noticeable the effect. I did also hear crackling from in-game speech, but nobody was willing to keep talking long enough for me to check. This occurs in stvs and demos.

I've verified game cache then reinstalled with clean config, but the effect isn't going away.

Any help would be greatly appreciated.

Video: https://www.youtube.com/watch?v=AB9Za85RmGw
2
#2
18 Frags +

i wish i could consider 200 fps low

i wish i could consider 200 fps low
3
#3
2 Frags +
Brimstonei wish i could consider 200 fps low

The problem is really that when I'm streaming at 60fps the crackling is very noticeable.

[quote=Brimstone]i wish i could consider 200 fps low[/quote]

The problem is really that when I'm streaming at 60fps the crackling is very noticeable.
4
#4
5 Frags +

Screw wanting to consider 200 frames low, I just want 60!

Screw wanting to consider 200 frames low, I just want 60!
5
#5
3 Frags +

Tried snd_restart?

Tried snd_restart?
6
#6
1 Frags +
DamnEasyTried snd_restart?

Yes.
The problem is also not caused by any of these (at least on its own):

dsp_enhance_stereo
dsp_slow_cpu 
snd_async_fullyasync 
snd_pitchquality 
snd_spatialize_roundrobin 
[quote=DamnEasy]Tried snd_restart?[/quote]

Yes.
The problem is also not caused by any of these (at least on its own):

[code]dsp_enhance_stereo
dsp_slow_cpu
snd_async_fullyasync
snd_pitchquality
snd_spatialize_roundrobin [/code]
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