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high fov bug
1
#1
0 Frags +

http://images.akamai.steamusercontent.com/ugc/312243700642667544/608D2CD7552E77ECB08BDFCA8304FCEB91D91138/

Use a custom taunt as you're going through a tele and you get 120(?) fov after the taunt has finished

Some guy also made a video about it
https://www.youtube.com/watch?v=AuUump3zhvM

Not very useful but pretty fun if you pub i guess.

http://images.akamai.steamusercontent.com/ugc/312243700642667544/608D2CD7552E77ECB08BDFCA8304FCEB91D91138/

Use a custom taunt as you're going through a tele and you get 120(?) fov after the taunt has finished

Some guy also made a video about it
https://www.youtube.com/watch?v=AuUump3zhvM

Not very useful but pretty fun if you pub i guess.
2
#2
8 Frags +

hasnt this been around for a long ass time

edit https://www.youtube.com/watch?v=H1yu9SZKXCw

hasnt this been around for a long ass time

edit https://www.youtube.com/watch?v=H1yu9SZKXCw
3
#3
0 Frags +

http://www.teamfortress.tv/23586/fov

http://www.teamfortress.tv/23586/fov
4
#4
3 Frags +

I wasn't aware it was a well known thing, strange it hasn't been patched yet.

I wasn't aware it was a well known thing, strange it hasn't been patched yet.
5
#5
2 Frags +

I have a plugin that fixes that and some other stupid easy exploits
http://www.ugcleague.net/forum/showthread.php?41249-IntegriTF2-UGC-Lite-AntiCheat-and-Utility-Plugin-2-3-Release

I have a plugin that fixes that and some other stupid easy exploits
http://www.ugcleague.net/forum/showthread.php?41249-IntegriTF2-UGC-Lite-AntiCheat-and-Utility-Plugin-2-3-Release
6
#6
-4 Frags +

Feel free to correct me as I'm no expert buuuuttttttttt.......

From what I understand, fov is based off of your displays aspect ratio, and TF2(source engine?) bases everything off of a default aspect ratio of 4:3, which is almost a square. Most people, not all, are using monitors now that use the widely known 16:9 aspect ratio which is slightly wider than a 4:3 ratio. 16:9 ratios will grant up to a 100~fov if I believe. This is why people, such as Myself, who use multi monitor setups have an even higher fov than standard. Obviously using 3 16:9 aspect ratio monitors in a row causes your overall ratio to be 48:9, again which is even higher than the default 4:3 ratio thus granting you with around 165~ fov. There is a formula somewhere and if I remember correctly Setsul over on the PC build thread actually discussed this to some extent a few pages back.

http://imagizer.imageshack.us/a/img538/8580/4HZocZ.jpg

Feel free to correct me as I'm no expert buuuuttttttttt.......


From what I understand, fov is based off of your displays aspect ratio, and TF2(source engine?) bases everything off of a default aspect ratio of 4:3, which is almost a square. Most people, not all, are using monitors now that use the widely known 16:9 aspect ratio which is slightly wider than a 4:3 ratio. 16:9 ratios will grant up to a 100~fov if I believe. This is why people, such as Myself, who use multi monitor setups have an even higher fov than standard. Obviously using 3 16:9 aspect ratio monitors in a row causes your overall ratio to be 48:9, again which is even higher than the default 4:3 ratio thus granting you with around 165~ fov. There is a formula somewhere and if I remember correctly Setsul over on the PC build thread actually discussed this to some extent a few pages back.

http://imagizer.imageshack.us/a/img538/8580/4HZocZ.jpg
7
#7
2 Frags +
ShdSteelFeel free to correct me as I'm no expert buuuuttttttttt.......

From what I understand, fov is based off of your displays aspect ratio, and TF2(source engine?) bases everything off of a default aspect ratio of 4:3, which is almost a square. Most people, not all, are using monitors now that use the widely known 16:9 aspect ratio which is slightly wider than a 4:3 ratio. 16:9 ratios will grant up to a 100~fov if I believe. This is why people, such as Myself, who use multi monitor setups have an even higher fov than standard. Obviously using 3 16:9 aspect ratio monitors in a row causes your overall ratio to be 48:9, again which is even higher than the default 4:3 ratio thus granting you with around 165~ fov. There is a formula somewhere and if I remember correctly Setsul over on the PC build thread actually discussed this to some extent a few pages back.

http://imagizer.imageshack.us/a/img538/8580/4HZocZ.jpg

Idk if that's right or wrong but OP is getting higher fov due to taunting while teleporting, not necessarily having multiple screens. Bug's been known for almost a year it seems and iirc it was fixed months ago, guess the updates over the past 2 days brought it back? Lol

[quote=ShdSteel]Feel free to correct me as I'm no expert buuuuttttttttt.......


From what I understand, fov is based off of your displays aspect ratio, and TF2(source engine?) bases everything off of a default aspect ratio of 4:3, which is almost a square. Most people, not all, are using monitors now that use the widely known 16:9 aspect ratio which is slightly wider than a 4:3 ratio. 16:9 ratios will grant up to a 100~fov if I believe. This is why people, such as Myself, who use multi monitor setups have an even higher fov than standard. Obviously using 3 16:9 aspect ratio monitors in a row causes your overall ratio to be 48:9, again which is even higher than the default 4:3 ratio thus granting you with around 165~ fov. There is a formula somewhere and if I remember correctly Setsul over on the PC build thread actually discussed this to some extent a few pages back.

http://imagizer.imageshack.us/a/img538/8580/4HZocZ.jpg[/quote]

Idk if that's right or wrong but OP is getting higher fov due to taunting while teleporting, not necessarily having multiple screens. Bug's been known for almost a year it seems and iirc it was fixed months ago, guess the updates over the past 2 days brought it back? Lol
8
#8
-1 Frags +

Sorry all I'm trying to do is make sure OP isn't misunderstood (or the video). Yes the "bug" will grant higher than normal fov than what you normally get. I'm pretty sure that the information about aspect ratio directly impacting fov isn't as well known as it should be.

If I were to utilize the glitch, I would have over 180 degrees of vision basically.

:P

Sorry all I'm trying to do is make sure OP isn't misunderstood (or the video). Yes the "bug" will grant higher than normal fov than what you normally get. I'm pretty sure that the information about aspect ratio directly impacting fov isn't as well known as it should be.

If I were to utilize the glitch, I would have over 180 degrees of vision basically.

:P
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