Upvote Upvoted 0 Downvote Downvoted
problem with crosshair 1
posted in Customization
1
#1
0 Frags +

hey everyone

so, i started using default tf2 crosshair 1. i am loving it, but i am experiencing one problem. sometimes the crosshairs width is small and sometimes its large. is there no command to change that? do i have to press "ok" in multiplayer settings precisely when crosshair changes in the preview window?

thanks in advance

hey everyone

so, i started using default tf2 crosshair 1. i am loving it, but i am experiencing one problem. sometimes the crosshairs width is small and sometimes its large. is there no command to change that? do i have to press "ok" in multiplayer settings precisely when crosshair changes in the preview window?

thanks in advance
2
#2
2 Frags +
yahoodo i have to press "ok" in multiplayer settings precisely when crosshair changes in the preview window?

as far as i know exacly this

[quote=yahoo]do i have to press "ok" in multiplayer settings precisely when crosshair changes in the preview window?[/quote]

as far as i know exacly this
3
#3
-2 Frags +

I've never heard of the size of a crosshair changing per class except when you're zoomed in on sniper or you have an Amabssador equipped, but you can try messing with cl_crosshair_scale and putting it in autoexec / class configs

I've never heard of the size of a crosshair changing per class except when you're zoomed in on sniper or you have an Amabssador equipped, but you can try messing with cl_crosshair_scale and putting it in autoexec / class configs
4
#4
-2 Frags +

make sure you don't have a class script changing it?

make sure you don't have a class script changing it?
5
#5
0 Frags +
yttriummake sure you don't have a class script changing it?JermI've never heard of the size of a crosshair changing per class except when you're zoomed in on sniper or you have an Amabssador equipped, but you can try messing with cl_crosshair_scale and putting it in autoexec / class configs

for crosshair 1, 2, and 6 (i think?) the crosshairgap will change up and down when in the crosshairs menu. that is the only way to change it, there is no console command.

[quote=yttrium]make sure you don't have a class script changing it?[/quote]
[quote=Jerm]I've never heard of the size of a crosshair changing per class except when you're zoomed in on sniper or you have an Amabssador equipped, but you can try messing with cl_crosshair_scale and putting it in autoexec / class configs[/quote]

for crosshair 1, 2, and 6 (i think?) the crosshairgap will change up and down when in the crosshairs menu. that is the only way to change it, there is no console command.
6
#6
-2 Frags +

"cl_crosshair_scale"
Default is 32

"cl_crosshair_scale"
Default is 32
7
#7
0 Frags +

iirc, you need to put your desired crosshair settings on your autoexec and never touch that multiplayer tab. This will leave the crosshair with a constant gap, however, you can't change it. If you go to the multiplayer tab and press "Apply", it will start changing.

iirc, you need to put your desired crosshair settings on your autoexec and never touch that multiplayer tab. This will leave the crosshair with a constant gap, however, you can't change it. If you go to the multiplayer tab and press "Apply", it will start changing.
8
#8
0 Frags +

couldn't you just put cl_crosshair_scale to each class ? (e.g. scout.cfg demoman.cfg)

if it's for each loadout
alias class_primary "cl_crosshair_scale "
alias class_secondary "cl_crosshair_scale "
alias class_melee "cl_crosshair_scale "

change "class" with the class you want and put it in the respective cfg.

+ put "cl_crosshair_file crosshair1" in your autoexec and avoid using multiplayer settings.

couldn't you just put cl_crosshair_scale to each class ? (e.g. scout.cfg demoman.cfg)

if it's for each loadout
alias class_primary "cl_crosshair_scale "
alias class_secondary "cl_crosshair_scale "
alias class_melee "cl_crosshair_scale "

change "class" with the class you want and put it in the respective cfg.

+ put "cl_crosshair_file crosshair1" in your autoexec and avoid using multiplayer settings.
9
#9
0 Frags +
Hatimcouldn't you just put cl_crosshair_scale to each class ? (e.g. scout.cfg demoman.cfg)

if it's for each loadout
alias class_primary "cl_crosshair_scale "
alias class_secondary "cl_crosshair_scale "
alias class_melee "cl_crosshair_scale "

change "class" with the class you want and put it in the respective cfg.

i am talking about crosshair spread and not size

[quote=Hatim]couldn't you just put cl_crosshair_scale to each class ? (e.g. scout.cfg demoman.cfg)

if it's for each loadout
alias class_primary "cl_crosshair_scale "
alias class_secondary "cl_crosshair_scale "
alias class_melee "cl_crosshair_scale "

change "class" with the class you want and put it in the respective cfg.[/quote]

i am talking about crosshair spread and not size
10
#10
0 Frags +
yahooHatimcouldn't you just put cl_crosshair_scale to each class ? (e.g. scout.cfg demoman.cfg)

if it's for each loadout
alias class_primary "cl_crosshair_scale "
alias class_secondary "cl_crosshair_scale "
alias class_melee "cl_crosshair_scale "

change "class" with the class you want and put it in the respective cfg.

i am talking about crosshair spread and not size

Oh, I never noticed that tbh, try putting "cl_crosshair_file crosshair1" in autoexec ?

[quote=yahoo][quote=Hatim]couldn't you just put cl_crosshair_scale to each class ? (e.g. scout.cfg demoman.cfg)

if it's for each loadout
alias class_primary "cl_crosshair_scale "
alias class_secondary "cl_crosshair_scale "
alias class_melee "cl_crosshair_scale "

change "class" with the class you want and put it in the respective cfg.[/quote]

i am talking about crosshair spread and not size[/quote]
Oh, I never noticed that tbh, try putting "cl_crosshair_file crosshair1" in autoexec ?
11
#11
0 Frags +

does cl_dynamic_crosshair affects the default crosshair? idk give it a try

does cl_dynamic_crosshair affects the default crosshair? idk give it a try
Please sign in through STEAM to post a comment.