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New-New Map Pugs?
31
#31
0 Frags +

This week we will be testing cp_vanguard with special guest and creator of cp_vanguard and koth_product, Fubar! He will be attending to tonight to take questions and feedback on the map! Vanguard Workshop link
Hope to see you all at 9 est!

This week we will be testing cp_vanguard with special guest and creator of cp_vanguard and koth_product, [b]Fubar[/b]! He will be attending to tonight to take questions and feedback on the map! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=462908782]Vanguard Workshop link[/url]
Hope to see you all at 9 est!
32
#32
1 Frags +

PUGs are happening! Come on in! Mumble is 67.212.180.2:64738

PUGs are happening! Come on in! Mumble is 67.212.180.2:64738
33
#33
1 Frags +

Ive gathered some maps from the map discussion subforum that seem alright. Link to strawpoll Map voting Multiple map votes are allowed

Im going to give my personal notes on each and will link the thread for each

cp_craneway Seems a bit tiny, mapmaker still seems willing to update it, heard it was pugged before and had good success.

koth_sandstone_pro Not entirely sure if the mapmaker is still updating it, however if not I can have somebody update it.Played it once, Seems like it favors offclasses a lot. Removed, please dont vote for this

cp_edifice G-Pit style A/D, heard a lot of great things about this map. Seems like it would be some great fun.

cp_dustbowl_pro Another A/D map, last stage is removed, heard it can be good, just needs testing.

koth_grizzly Intouch with grizzly, another map with potential but just needs testing.

cp_logjam Been told he might be able finish before Saturday, if you choose this, choose another ontop of it incase it falls through.

I also want to ask you how we should change offclassing rules for A/D or Koth scenarios? I cant make this work without your input!

Ive gathered some maps from the map discussion subforum that seem alright. [url=http://strawpoll.me/4945355]Link to strawpoll Map voting[/url] Multiple map votes are allowed

Im going to give my personal notes on each and will link the thread for each

[url=http://www.teamfortress.tv/thread/16466/cp-craneway]cp_craneway[/url] Seems a bit tiny, mapmaker still seems willing to update it, heard it was pugged before and had good success.

[s][url=http://www.teamfortress.tv/thread/16114/koth-sandstone]koth_sandstone_pro[/url] Not entirely sure if the mapmaker is still updating it, however if not I can have somebody update it.Played it once, Seems like it favors offclasses a lot.[/s] [b]Removed, please dont vote for this[/b]

[url=http://www.teamfortress.tv/thread/5542/cp-edifice]cp_edifice[/url] G-Pit style A/D, heard a lot of great things about this map. Seems like it would be some great fun.

[url=http://www.teamfortress.tv/thread/26110/cp-dustbowl-pro]cp_dustbowl_pro[/url] Another A/D map, last stage is removed, heard it can be good, just needs testing.

[url=http://www.teamfortress.tv/thread/18803/koth-grizzly]koth_grizzly[/url] Intouch with grizzly, another map with potential but just needs testing.

[url=http://www.teamfortress.tv/thread/14370/cp-logjam-5cp]cp_logjam[/url] Been told he might be able finish before Saturday, if you choose this, choose another ontop of it incase it falls through.

I also want to ask you how we should change offclassing rules for A/D or Koth scenarios? I cant make this work without your input!
34
#34
0 Frags +

sandstone pro is a waste of time, horrible map and the person isn't updating it anymore

sandstone pro is a waste of time, horrible map and the person isn't updating it anymore
35
#35
1 Frags +
Mangachusandstone pro is a waste of time, horrible map and the person isn't updating it anymore

Thank you, removed it

[quote=Mangachu]sandstone pro is a waste of time, horrible map and the person isn't updating it anymore[/quote]
Thank you, removed it
36
#36
1 Frags +

bumping to get some more opinions, votes, etc...

bumping to get some more opinions, votes, etc...
37
#37
1 Frags +

Logjam is still way too fucking big

Logjam is still way too fucking big
38
#38
2 Frags +

Thank you to everyone that voted, tonight we will be doing cp_edifice_rc1 we will also have Phi, creator of this map and others such as Sunshine and Harbour, to come in and take criticism and answer your questions! Hope to see you all there at 9est ^w^

we will also be running cevo stopwatch as i cant seem to find ESEA ones

Thank you to everyone that voted, tonight we will be doing [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454774252]cp_edifice_rc1[/url] we will also have [b]Phi[/b], creator of this map and others such as Sunshine and Harbour, to come in and take criticism and answer your questions! Hope to see you all there at 9est ^w^

we will also be running cevo stopwatch as i cant seem to find ESEA ones
39
#39
0 Frags +

its time to pug boys, add up! mumble in op

nvm killed for the night, too many people doing hl, bball tourney, etc...

its time to pug boys, add up! mumble in op

nvm killed for the night, too many people doing hl, bball tourney, etc...
40
#40
0 Frags +

I'll be running the New-Map PuGs for tonight, as Kounter is on vacation for the time being.
Mumble info: 67.212.180.2:64738

I didn't mean to bait with the strawpoll, but cp_edifice is the map that was supposed to be played, apologies!

See you all hop in at 9pm!

I'll be running the New-Map PuGs for tonight, as Kounter is on vacation for the time being.
Mumble info: 67.212.180.2:64738

I didn't mean to bait with the strawpoll, but [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454774252]cp_edifice[/url] is the map that was supposed to be played, apologies!

See you all hop in at 9pm!
41
#41
2 Frags +

Hey, apologies for for everything the last two weeks, a combination of me going on vacation and me getting mumble unprepared screwed a lot of things up. And since we never got a viable test on Edifice, WERE BACK BABY. And ready to game, see you all at 9 EST!

Hey, apologies for for everything the last two weeks, a combination of me going on vacation and me getting mumble unprepared screwed a lot of things up. And since we never got a viable test on [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454774252&searchtext=edifice]Edifice[/url], WERE BACK BABY. And ready to game, see you all at 9 EST!
42
#42
2 Frags +

Pugs starting, join up boys!

Pugs starting, join up boys!
43
#43
1 Frags +

Hey everyone, we will be doing cp_convolve_a8 tonight! With the map maker "Aui" dropping by to take criticisms and take your feedback!

We have also moved from a workshop system for maps, to good ol Fast DL as most people were having issues with it.

Hope to see you all there tonight, going to be great! :D

https://www.dropbox.com/s/523cniboe4kxyvt/cp_convolve_a8.bsp.bz2?dl=0
^-- convolve dropbox link

this a8 is different from the original map thread version, so please dl this one instead

see you at 9est tonight!

Hey everyone, we will be doing [url=http://www.teamfortress.tv/18793/cp-convolve]cp_convolve_a8[/url] tonight! With the map maker "Aui" dropping by to take criticisms and take your feedback!

We have also moved from a workshop system for maps, to good ol Fast DL as most people were having issues with it.

Hope to see you all there tonight, going to be great! :D

https://www.dropbox.com/s/523cniboe4kxyvt/cp_convolve_a8.bsp.bz2?dl=0
^-- convolve dropbox link

this a8 is different from the original map thread version, so please dl this one instead

see you at 9est tonight!
44
#44
0 Frags +

Hey everyone tonight will be koth_highpass_rc1a tonight.

Heard a lot of great things about this map, its going to be awesome tonight. See you all at 9est again!

Hey everyone tonight will be [url=http://www.teamfortress.tv/20035/koth-highpass]koth_highpass_rc1a[/url] tonight.

Heard a lot of great things about this map, its going to be awesome tonight. See you all at 9est again!
45
#45
0 Frags +

Pugs are starting, join up! mumble is 67.212.180.2 64738

Pugs are starting, join up! mumble is 67.212.180.2 64738
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