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tr_newbots fucking up
posted in Q/A Help
1
#1
0 Frags +

Ok so I heard about this map through a previous thread I made, and I downloaded it, it was amazing. I want to play on it again, when I load the map another bot spawns (the map is supposed to be one on one). also I keep getting these error messages in console:

Material models/props_gameplay/cap_point_base_door_a2 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
Material models/props_gameplay/cap_point_base_door_b3 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!

Not sure what the fuck they mean, but something that is true about them, is the base doors are still there, but invisible...

So, I decided to disconnect, and rejoin it, and now the same thing, accept now there are even more bots, When I kick them, another one just comes and replaces it.

I guess I could restart TF2, but I don't want to do that everytime I want to play this map.

Ok so I heard about this map through a previous thread I made, and I downloaded it, it was amazing. I want to play on it again, when I load the map another bot spawns (the map is supposed to be one on one). also I keep getting these error messages in console:

[code]Material models/props_gameplay/cap_point_base_door_a2 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
Material models/props_gameplay/cap_point_base_door_b3 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
[/code]

Not sure what the fuck they mean, but something that is true about them, is the base doors are still there, but invisible...

So, I decided to disconnect, and rejoin it, and now the same thing, accept now there are even more bots, When I kick them, another one just comes and replaces it.

I guess I could restart TF2, but I don't want to do that everytime I want to play this map.
2
#2
3 Frags +

sv_allow_point_servercommand always

I have this is my autoexec. I am not sure if this will make a difference. Worth a shot!

sv_allow_point_servercommand always

I have this is my autoexec. I am not sure if this will make a difference. Worth a shot!
3
#3
1 Frags +
Luxorrsv_allow_point_servercommand always

I have this is my autoexec. I am not sure if this will make a difference. Worth a shot!

nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/

[quote=Luxorr]sv_allow_point_servercommand always

I have this is my autoexec. I am not sure if this will make a difference. Worth a shot![/quote]
nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/
4
#4
-2 Frags +

u should grab a programmer!

u should grab a programmer!
5
#5
-2 Frags +

re-download the map

re-download the map
6
#6
1 Frags +
ghettofishnope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/

I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.

[quote=ghettofish]
nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/[/quote]

I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.
7
#7
0 Frags +
Hidighettofishnope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/
I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.

having the issue on p. much any tr map

[quote=Hidi][quote=ghettofish]
nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/[/quote]

I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.[/quote]
having the issue on p. much any tr map
8
#8
1 Frags +

bug with the map, seems to not kill off bots when a player leaves

bug with the map, seems to not kill off bots when a player leaves
9
#9
-15 Frags +

i have found a solution

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DEEZ NUTS GOTT EMMMMMM, yes i am such a child
i have found a solution

[spoiler]DEEZ NUTS GOTT EMMMMMM, yes i am such a child[/spoiler]
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