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takyahud
posted in Customization
1
#1
0 Frags +

I figure I'd just throw this out there more publicly for everyone to grab. Original yahud thread.

Github
Direct Download
Screenshots

http://i.imgur.com/gn9O0bv.jpg


http://i.imgur.com/tICECYo.png


http://i.imgur.com/nIYXo8u.png


http://i.imgur.com/q06oDpX.png

and the no longer supported (with slightly more updates/features). Focus on smaller hp/ammo/spechud
https://github.com/takram/takyahud

http://i.imgur.com/GN8ANkD.jpg

For classic:
Documentation is limited right now, as I've been lazy/lacking the time, but it'll be there eventually. Just go through clientscheme.res if you need to change colors. Alt scoreboards and health were untouched. Alt health files should be functional, but the old scoreboards are not updated (no damage, health, map).

I'm going on vacation on 11/18 for a few weeks, so not many more fixes for a while.

A few noteworthy things I changed on classic: backpack/selections/style/taunts. Added taunt loadout, winpanel, killstreaks, eureka effect, backpack pages (poorly implemented for now), background, various bugfixes, team menu fixes, color fixes. I think I broke in game .ss handler (motd), but I haven't tested it after guessing a fix. Ya'll just have to live with it til I get back or use the actual websites (I recommend you add your logs.tf profile page to your favorites for faster access).

I figure I'd just throw this out there more publicly for everyone to grab. This is something I enjoy working on in my spare time, figuring out what line does what, what looks best. Consequently, I work on this mostly for myself and my tastes, so it may not mesh with your styles, but I am trying to keep it as themed as I can.

I've put in a surprising amount of hours trying to learn things about little fixes in huds, but this is still almost entirely whayay's work, I'm merely trying to keep it modern. So extra special thanks to whayay, garm3n, omni, rays for their work on huds.

I figure I'd just throw this out there more publicly for everyone to grab. [url=http://teamfortress.tv/thread/8336/yahud/]Original yahud thread[/url].


[url=https://github.com/takram/takyahud-classic]Github[/url]
[url=https://github.com/takram/takyahud-classic/archive/master.zip]Direct Download[/url]
[url=http://imgur.com/a/we1U2]Screenshots[/url]

[url=http://imgur.com/a/we1U2][img]http://i.imgur.com/gn9O0bv.jpg[/img][/url]
[url=http://imgur.com/a/we1U2][img]http://i.imgur.com/tICECYo.png[/img][/url]
[url=http://imgur.com/a/we1U2][img]http://i.imgur.com/nIYXo8u.png[/img][/url]
[url=http://imgur.com/a/we1U2][img]http://i.imgur.com/q06oDpX.png[/img][/url]

and the no longer supported (with slightly more updates/features). Focus on smaller hp/ammo/spechud
https://github.com/takram/takyahud
[url=http://imgur.com/a/EB3Jq][img]http://i.imgur.com/GN8ANkD.jpg[/img][/url]


For classic:
Documentation is limited right now, as I've been lazy/lacking the time, but it'll be there eventually. Just go through clientscheme.res if you need to change colors. Alt scoreboards and health were untouched. Alt health files should be functional, but the old scoreboards are not updated (no damage, health, map).

I'm going on vacation on 11/18 for a few weeks, so not many more fixes for a while.

A few noteworthy things I changed on classic: backpack/selections/style/taunts. Added taunt loadout, winpanel, killstreaks, eureka effect, backpack pages (poorly implemented for now), background, various bugfixes, team menu fixes, color fixes. I think I broke in game .ss handler (motd), but I haven't tested it after guessing a fix. Ya'll just have to live with it til I get back or use the actual websites (I recommend you add your logs.tf profile page to your favorites for faster access).



I figure I'd just throw this out there more publicly for everyone to grab. This is something I enjoy working on in my spare time, figuring out what line does what, what looks best. Consequently, I work on this mostly for myself and my tastes, so it may not mesh with your styles, but I am trying to keep it as themed as I can.

I've put in a surprising amount of hours trying to learn things about little fixes in huds, but this is still almost entirely whayay's work, I'm merely trying to keep it modern. So extra special thanks to whayay, garm3n, omni, rays for their work on huds.
2
#2
0 Frags +

looks sexy

looks sexy
3
#3
0 Frags +

So you're not going to continue support on the cross version? man, that sucks. I really liked it. :c

So you're not going to continue support on the cross version? man, that sucks. I really liked it. :c
4
#4
0 Frags +
AmirBnkSo you're not going to continue support on the cross version? man, that sucks. I really liked it. :c

takyahud-classic should have the same alternative health styles. The two should actually be very similar, as takyahud was created from the latest futura yahud. If those alt health styles aren't in classic, I'll look into adding/fixing them when I return from my trip.

takyahud should be fully functional for now until some update breaks things at least if you enjoy it.

[quote=AmirBnk]So you're not going to continue support on the cross version? man, that sucks. I really liked it. :c[/quote]

takyahud-classic should have the same alternative health styles. The two should actually be very similar, as takyahud was created from the latest futura yahud. If those alt health styles aren't in classic, I'll look into adding/fixing them when I return from my trip.

takyahud should be fully functional for now until some update breaks things at least if you enjoy it.
5
#5
0 Frags +

It sucks whayay has stopped updating, but it looks pretty damn official to me!
I'll update this post if I find any issues!

It sucks whayay has stopped updating, but it looks pretty damn official to me!
I'll update this post if I find any issues!
6
#6
0 Frags +

Great HUD :)

Maintains that clean yaHUD look that everyone knows and loves while implementing some small changes that makes it a lot better.

Great HUD :)

Maintains that clean yaHUD look that everyone knows and loves while implementing some small changes that makes it a lot better.
7
#7
-1 Frags +

Game crashes after every single MVM round

Game crashes after every single MVM round
8
#8
0 Frags +
deadmoo5eGame crashes after every single MVM round

Every round you said? My game crashes ASA i press COOP button. Unfortunately, yahud was never able to run MvM properly.

[quote=deadmoo5e]Game crashes after every single MVM round[/quote] Every round you said? My game crashes ASA i press COOP button. Unfortunately, yahud was never able to run MvM properly.
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#9
0 Frags +

try the normal takyahud, not classic if you're playing MVM and let me know if it works. I played mvm with it maybe two months ago and no updates should have messed with it since. Sorry, not very motivated to fix mvm problems or holiday/halloween/robot invasion stuff, as I don't play those modes.

try the normal takyahud, not classic if you're playing MVM and let me know if it works. I played mvm with it maybe two months ago and no updates should have messed with it since. Sorry, not very motivated to fix mvm problems or holiday/halloween/robot invasion stuff, as I don't play those modes.
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#10
0 Frags +

EDIT: Nevermind then

EDIT: Nevermind then
11
#11
1 Frags +

This is the most beautiful hud I've ever used, seriously.

I love you

This is the most beautiful hud I've ever used, seriously.

I love you
12
#12
3 Frags +

.

.
13
#13
huds.tf
5 Frags +

Alright kid takyahud.huds.tf

Alright kid [url=takyahud.huds.tf]takyahud.huds.tf[/url]
14
#14
1 Frags +

yahud has been my favorite for a long time, this is a great version, will be using it now. Is MvM fully supported?

yahud has been my favorite for a long time, this is a great version, will be using it now. Is MvM fully supported?
15
#15
3 Frags +

Updated:

http://i.imgur.com/nIYXo8u.png

  • TargetIDs and Tournament health bars now "pulse" based on HP value (taken from bwHUD)
  • Fixed HTML MoTD (In-game logs.tf)
  • Minor loading screen tweak
Updated:

[url=http://i.imgur.com/nIYXo8u.png][img]http://i.imgur.com/nIYXo8u.png[/img][/url]
[list]
[*] TargetIDs and Tournament health bars now "pulse" based on HP value (taken from bwHUD)
[*] Fixed HTML MoTD (In-game logs.tf)
[*] Minor loading screen tweak
[/list]
16
#16
-4 Frags +
takramUpdated:

http://i.imgur.com/nIYXo8u.png

  • TargetIDs and Tournament health bars now "pulse" based on HP value (taken from bwHUD)
  • Fixed HTML MoTD (In-game logs.tf)
  • Minor loading screen tweak

Why did you change the buff/low color-values? Whayay made them so that they matches with all the team-colored bars.

[quote=takram]Updated:

[url=http://i.imgur.com/nIYXo8u.png][img]http://i.imgur.com/nIYXo8u.png[/img][/url]
[list]
[*] TargetIDs and Tournament health bars now "pulse" based on HP value (taken from bwHUD)
[*] Fixed HTML MoTD (In-game logs.tf)
[*] Minor loading screen tweak
[/list][/quote]
Why did you change the buff/low color-values? Whayay made them so that they matches with all the team-colored bars.
17
#17
2 Frags +
KanecoIs MvM fully supported?

Not at the moment, and I currently do not have plans to, but maybe I'll find time some night.

b4stianWhy did you change the buff/low color-values? Whayay made them so that they matches with all the team-colored bars.

Forgot to mention how to get the old animation back:
To disable pulsing health bars (low/buffed, navigate to custom/FLV (BLU)/scripts/ and rename HudAnimations_tf-NOPULSE.txt to HudAnimations_tf.txt, overwriting/delete the other.

With that said, I've been using it for so long that I wanted a little change. Also,

I work on this mostly for myself and my tastes, so it may not mesh with your styles, but I am trying to keep it as themed as I can.

You should still be able to enjoy it as normal once you rename hudanimations_tf.

Todo: create a proper readme on github

[quote=Kaneco]Is MvM fully supported?[/quote]
Not at the moment, and I currently do not have plans to, but maybe I'll find time some night.

[quote=b4stian]
Why did you change the buff/low color-values? Whayay made them so that they matches with all the team-colored bars.[/quote]
Forgot to mention how to get the old animation back:
To disable pulsing health bars (low/buffed, navigate to custom/FLV (BLU)/scripts/ and rename HudAnimations_tf-NOPULSE.txt to HudAnimations_tf.txt, overwriting/delete the other.

With that said, I've been using it for so long that I wanted a little change. Also, [quote]I work on this mostly for myself and my tastes, so it may not mesh with your styles, but I am trying to keep it as themed as I can.[/quote]

You should still be able to enjoy it as normal once you rename hudanimations_tf.

Todo: create a proper readme on github
18
#18
1 Frags +

is your hud updated for the latest updates?

is your hud updated for the latest updates?
19
#19
0 Frags +

I updated the hud for MvM a few days ago, played MvM with the hud post-update and I didn't crash. The upgrade panels aren't themed, but mvm is playable.

Mannpower is not yet supported. I have not even touched the game mode yet, so likely won't get updated for another week.

I updated the hud for MvM a few days ago, played MvM with the hud post-update and I didn't crash. The upgrade panels aren't themed, but mvm is playable.

Mannpower is not yet supported. I have not even touched the game mode yet, so likely won't get updated for another week.
20
#20
3 Frags +

Update:

  • Mannpower support added
  • Removed triangle in bottom right (can reactivate by going into hudplayerhealth.res and changing "tri"'s visible entry from 0 to 1
  • Added shadows to health text while buffed/hurt
  • Added base jumper support
  • MVM was addressed in previous update. It won't be pretty and revives are the ugliest, but it will work just fine.
Update:
[list]
[*] Mannpower support added
[*] Removed triangle in bottom right (can reactivate by going into hudplayerhealth.res and changing "tri"'s visible entry from 0 to 1
[*] Added shadows to health text while buffed/hurt
[*] Added base jumper support
[*] MVM was addressed in previous update. It won't be pretty and revives are the ugliest, but it will work just fine.
[/list]
21
#21
0 Frags +

Is it possible to remove the health/damage numbers/ammo shadows?

Is it possible to remove the health/damage numbers/ammo shadows?
22
#22
1 Frags +
DjodorIs it possible to remove the health/damage numbers/ammo shadows?

Go to FLV (BLU)/resource/ClientScheme.res and search for hudshadow. Change "0 0 0 255" to "0 0 0 0"

Explanation for those too scared to change things on their own:
Those 4 numbers are RGBA (red, green, blue, alpha), which generate colors. Alpha is the transparency layer. Values range from 0-255 for each of those numbers - 0 being nonexistent, 255 being full. "0 0 0 255" is black with 0 transparency, so by changing the last 255 to 0, you make it a fully transparent color (the first 3 numbers would be irrelevant). There are online tools and color wheels you can use to experiment with colors until you find things you like. Clientscheme.res is where you edit your colors as you see fit. You can edit colors in individual files without defining them in clientscheme, but you have the potential to make a big mess.

[quote=Djodor]Is it possible to remove the health/damage numbers/ammo shadows?[/quote]

Go to FLV (BLU)/resource/ClientScheme.res and search for hudshadow. Change "0 0 0 255" to "0 0 0 0"

Explanation for those too scared to change things on their own:
Those 4 numbers are RGBA (red, green, blue, alpha), which generate colors. Alpha is the transparency layer. Values range from 0-255 for each of those numbers - 0 being nonexistent, 255 being full. "0 0 0 255" is black with 0 transparency, so by changing the last 255 to 0, you make it a fully transparent color (the first 3 numbers would be irrelevant). There are online tools and color wheels you can use to experiment with colors until you find things you like. Clientscheme.res is where you edit your colors as you see fit. You can edit colors in individual files without defining them in clientscheme, but you have the potential to make a big mess.
23
#23
0 Frags +

How do i remove the red box around my health when its low? Its kinda distracting.

How do i remove the red box around my health when its low? Its kinda distracting.
24
#24
1 Frags +
3DHow do i remove the red box around my health when its low? Its kinda distracting.

resource/ui/hudplayerhealth.res find HealthBG, HealthBarBuff, HealthBarBuff2, HealthBarHurt, HealthBarHurt2 and change the xpos of each to 9999. This will remove the box entirely.

[quote=3D]How do i remove the red box around my health when its low? Its kinda distracting.[/quote]

resource/ui/hudplayerhealth.res find HealthBG, HealthBarBuff, HealthBarBuff2, HealthBarHurt, HealthBarHurt2 and change the xpos of each to 9999. This will remove the box entirely.
25
#25
0 Frags +

Is it possible to change the starting menu pic?

Is it possible to change the starting menu pic?
26
#26
0 Frags +
yiscIs it possible to change the starting menu pic?

check the "extra features & bonus files" folder for background options.

[quote=yisc]Is it possible to change the starting menu pic?[/quote]
check the "extra features & bonus files" folder for background options.
27
#27
0 Frags +

There's some issues with my targetID.res file, specifically when looking at friendly buildings.
Also there's some weird stuff going on with the Vaccinator ubercharge meter and percentage, but I have no idea what might be causing it.
http://imgur.com/a/VXkxA

Also, does anyone know what's the label for the item inspect box? I'd like to move it so it's not all the way to the left, and maybe add some transparency to the BG box so it doesn't completely block my view.

http://i.imgur.com/9n4e8kH.jpg

There's some issues with my targetID.res file, specifically when looking at friendly buildings.
Also there's some weird stuff going on with the Vaccinator ubercharge meter and percentage, but I have no idea what might be causing it.
http://imgur.com/a/VXkxA

Also, does anyone know what's the label for the item inspect box? I'd like to move it so it's not all the way to the left, and maybe add some transparency to the BG box so it doesn't completely block my view.
[img]http://i.imgur.com/9n4e8kH.jpg[/img]
28
#28
1 Frags +

Here are some questions I received earlier via PM that may be useful to others in the future:

I was just wondering though, is there any way for us to change the colour of the Übercharge meter and charge percent number? Also, is there a way to remove the green square behind the charge percent number?
  • To change the uber % color, open resource/ui/hudmediccharge.res, find chargelabel and edit the fgcolor. This value can be any value defined in resource/clientscheme.res or any RGBA value (0 255 255 255, for example).
  • To change the charge meter color, open hudmediccharge.res and change the chargemeter bgcolor and fgcolor to values you'd like. I believe chargemeter1, 2, 3, 4 are tied to this also, though I'm not positive at the moment and they may be tied to the vaccinator (vacc is pretty borked on takyahud atm)
  • To remove the green background when ubercharge is ready, open hudmediccharge.res again and at the top is "medicbg." You can change the tall and wide values to 0 or move the xpos or ypos to a value like 9999.
Also, one last thing, is there any way to move the win panel up a bit so it's not touching the bottom of the screen? I assume I just have to edit the distance value, but I'm not very clever when it comes to customizing HUDs.
  • This involves a little more work. You can either open resource/ui/winpanel.res and remove everything after player3score (line 512) where all of the killstreak stuff begins, and this will remove all killstreak info from winpanel, giving you more clearance at the bottom, or you can start to manually adjust each element one by one by a few pixels by changing the ypos of each item in winpanel (very tedious).
  • One option I am not sure will work would be to open scripts/hudlayout.res, find winpanel, and change the ypos to -5 or so. Fairly certain this will not work, and if it does, you will run into trouble with this overlapping various charge meters in the hud, which is why I did not leave much room at the bottom.

Xieril what resolution are you running? Normally that Heavy ammo icon does not appear unless you are a medic healing someone and I'm puzzled as to why it's showing up for you. To remove that icon, open resource/ui/targetid.res, find ammoicon and change wide/tall values to 0.

For the inspectbox, try opening resource/ui/hudinspectpanel.res and under itempanel, change xpos. xpos r270 and ypos 300 are the values for the spectator inspect panel, but mine appear fine, so I'm thinking this also has to do with your resolution.

Here are some questions I received earlier via PM that may be useful to others in the future:

[quote]I was just wondering though, is there any way for us to change the colour of the Übercharge meter and charge percent number? Also, is there a way to remove the green square behind the charge percent number?[/quote]

[list]
[*]To change the uber % color, open resource/ui/hudmediccharge.res, find chargelabel and edit the fgcolor. This value can be any value defined in resource/clientscheme.res or any RGBA value (0 255 255 255, for example).
[*]To change the charge meter color, open hudmediccharge.res and change the chargemeter bgcolor and fgcolor to values you'd like. I believe chargemeter1, 2, 3, 4 are tied to this also, though I'm not positive at the moment and they may be tied to the vaccinator (vacc is pretty borked on takyahud atm)
[*]To remove the green background when ubercharge is ready, open hudmediccharge.res again and at the top is "medicbg." You can change the tall and wide values to 0 or move the xpos or ypos to a value like 9999.
[/list]

[quote]Also, one last thing, is there any way to move the win panel up a bit so it's not touching the bottom of the screen? I assume I just have to edit the distance value, but I'm not very clever when it comes to customizing HUDs.[/quote]
[list]
[*]This involves a little more work. You can either open resource/ui/winpanel.res and remove everything after player3score (line 512) where all of the killstreak stuff begins, and this will remove all killstreak info from winpanel, giving you more clearance at the bottom, or you can start to manually adjust each element one by one by a few pixels by changing the ypos of each item in winpanel (very tedious).
[*]One option I am not sure will work would be to open scripts/hudlayout.res, find winpanel, and change the ypos to -5 or so. Fairly certain this will not work, and if it does, you will run into trouble with this overlapping various charge meters in the hud, which is why I did not leave much room at the bottom.
[/list]
Xieril what resolution are you running? Normally that Heavy ammo icon does not appear unless you are a medic healing someone and I'm puzzled as to why it's showing up for you. To remove that icon, open resource/ui/targetid.res, find ammoicon and change wide/tall values to 0.

For the inspectbox, try opening resource/ui/hudinspectpanel.res and under itempanel, change xpos. xpos r270 and ypos 300 are the values for the spectator inspect panel, but mine appear fine, so I'm thinking this also has to do with your resolution.
29
#29
0 Frags +

Is it possible you could remove the shadow from the health and ammo counters, or at least tell us how to do it?

Is it possible you could remove the shadow from the health and ammo counters, or at least tell us how to do it?
30
#30
0 Frags +

Hi, great hud, very clear and efficient.

How can I change the buff backgroung (own, target, 2nd target, specs, etc) from blue to green?

edit: Done. I find this 2 values in the HudAnimations: HealthBarBuff, HealthBarBuff2.
Then search every *.res file using those colors and change them.

Hi, great hud, very clear and efficient.

How can I change the buff backgroung (own, target, 2nd target, specs, etc) from blue to green?

edit: Done. I find this 2 values in the HudAnimations: HealthBarBuff, HealthBarBuff2.
Then search every *.res file using those colors and change them.
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